LoL 13.20 Yaması

LoL 13.20 Patch Notes: K'Sante Rework, Jungle Nerfs

LoL Patch 13.20 reworks K'Sante's ability usage, nerfs jungle camp gold and companion damage, and raises Baron Nashor's health to 15000.

FireGhost
FireGhost
•Last updated: •8 min read
AI Summary
  • LoL Patch 13.20 gives K'Sante a rework that changes how his abilities are used without altering them directly.
  • Jungle nerfs cut Rift Herald gold from 200 to 100 and raise Baron Nashor's base health from 12600 to 15000.
  • Champion changes include Jinx's health growth rising from 100 to 105 and Kai'Sa's armor dropping from 28 to 25.

The LoL 13.20 patch is bringing MOBA a wide range of changes, including a rework for K'Sante, jungle changes, and a shift to the starting items. Let's take a more detailed look at the full patch notes. Here are the LoL 13.20 patch notes:

LoL 13.20 patch notes key artLoL 13.20 Patch Notes

Champions

Akshan

Q: Avenging Angels

  • Bonus movement speed: 40% >>> 20/25/30/35/40%

E: Heroic Swing

  • Base damage per shot: 30-90 >>> 25-85

Bel'Veth

Passive: Death in Lavender

  • Bonus attack speed reduced: 25 – 50% (based on linear level scaling) >>> 20 – 40% (based on stat progression multiplier)

E: Royal Maelstrom

  • Damage reduction reduced: 70% at all levels >>> 42/49/56/63/70%
  • Minimum base damage per hit reduced: 8/10/12/14/16 >>> 6/7/8/9/10
  • Minimum AD ratio increased: 6% >>> 8%
  • Can now critically strike

R: Endless Banquet

  • Remora's health changed: 40/50/60% >>> 20/45/70%

Galio

W: Shield of Durand

  • Cooldown: 18/17.5/17/16.5/16 >>> 18/17/16/15/14
  • Shield's out-of-combat time: 12 seconds flat >>> 12/11/8 (levels 1/6/11)

Jinx

Base Stats

  • Health growth increased: 100 >>> 105

Passive: Get Excited!

  • Bonus attack speed now stacks after takedowns.

R: Super Mega Death Rocket!

  • Cooldown reduced: 75-55 >>> 70-40 seconds
  • Minimum damage: 30/45/60 (+15% bonus AD) >>> 32.5/47.5/62.5 (+16.5% bonus AD)
  • Maximum damage: 300/450/600 (+150% bonus AD) >>> 325/475/625 (+165% bonus AD)

Kai'Sa

Base Stats

  • Armor: 28 >>> 25

K'Sante

K'Sante is getting a "rework" in this patch; this doesn't directly change any of his core abilities, but it completely changes how they're used.

Milio

E: Warm Hugs

  • Recharge timer reduced: 18-14 seconds >>> 17-13 seconds
  • Base shield strength: 60/85/110/135/160 >>> 60/90/120/150/180

R: Breath of Life

  • Heal AP ratio increased: 30% >>> 50%

Morgana

W: Tormented Shadow

  • AP ratio per tick increased: 7% >>> 8.5%
  • Monster damage increased: 155% >>> 165%

E: Black Shield

  • Cooldown increased: 24/22/20/18/16 seconds >>> 26/23.5/21/18.5/16 seconds

R: Soul Shackles

  • Base damage increased: 150-300 >>> 175-375
  • AP ratio increased: 70% >>> 80%
  • Bonus movement speed increased: 5-55% >>> 10-60%
  • Now grants bonus movement speed while moving in any direction, instead of only while moving toward enemy champions.
  • Stun duration increased: 1.5 seconds at all levels >>> 1.5/1.75/2 seconds

Quinn

Base Stats

  • Attack damage growth increased: 2.4 >>> 2.7
  • Base health reduced: 603 >>> 565
  • Base movement speed reduced: 335 >>> 330

Zed

W: Living Shadow

  • Cooldown: 20/18.5/17/15.5/14 seconds >>> 20/19.25/18.5/17.75/17 seconds

Ziggs

Q: Bouncing Bomb

  • Explosion radius: 150 >>> 180

League of Legends Patch 13.20 key artItems

Blighting Jewel

  • Total cost: 1250 >>> 1100

Youmuu's Ghostblade

  • Spectral Wraith Lethality: 3-12 (levels 7-18) >>> 7-18 (levels 7-18)

Duskblade of Draktharr

  • Ability Haste: 20 >>> 15
  • Damage Amp: 0-18% >>> 0-16%

Lord Dominik's Regards

  • 0-25% increased Physical and Magic damage against targets with more maximum health than the user >>> 0-22% increased Physical and Magic damage against targets with more maximum health than the user
  • Passive is now applied before shields and lifesteal are calculated

Doran's Blade

  • AD: 8 >>> 10
  • Health: 80 >>> 100

Doran's Shield

  • Health: 80 >>> 110
  • Regeneration when damaged: 0-40 health over 8 seconds >>> 0-45 health over 8 seconds

Doran's Ring

  • AP: 15 >>> 18
  • Health: 70 >>> 90

Dark Seal

  • Health: 40 >>> 50

Relic Shield

  • AP: 5 >>> 7
  • Health: 30 >>> 50

Steel Shoulderguards

  • AD: 3 >>> 4
  • Health: 30 >>> 50

Spectral Sickle

  • AD: 5 >>> 6
  • Health: 10 >>> 25

Spellthief's Edge

  • AP: 8 >>> 10
  • Health: 10 >>> 25

Jungle Nerfs

While not every change made to the jungle in this patch is a nerf, the vast majority are. As a result of these changes, the role's overall power level drops significantly.

  • Damage to Champions/Pets: 20-160 (levels 1-18) >>> 40 flat
  • [NEW] Smite Epic Monster Forgiveness: Smite now has a 350-unit targeting forgiveness against Epic Monsters. This means that if your cursor is near the model but not over another valid target, it will act as though you were targeting them.
  • Primal Smite AoE Damage on Monster Hit: 50% of Smite's damage >>> 100% of Smite's damage
  • Junglers with Primal Smite no longer take 20% less damage from epic monsters while two or more allies are nearby.
  • Gustwalker
    • Brush movement speed bonus: 45% >>> 30%
    • Large monster takedown movement speed bonus: 60% >>> 45%
  • Mosstopper
    • 60-281 (levels 1-18) >>> 180-300 (levels 10-18)
    • Shield no longer grants tenacity and slow resist
  • Flame Claw
    • No longer triggers from Smite; now requires taking damage from a spell or basic attack
  • Companion damage scaling adjusted: 16 (+10% bonus AD) (+12% AP) (+10% bonus armor) (+10% bonus magic resist) (+3% bonus health) true damage >>> 16 (+10% AP) (+20% bonus armor) (+20% bonus magic resist) (+3% bonus health)
  • Companion damage radius: 900 >>> 650
  • The companion's healing per second is now capped at 12-45 (levels 1-12)

Jungle Camp Health Adjusted

The actual formulas behind the camp health changes are a bit complex, so here's an idea of where jungle camp health starts and where it ends up by level 18. The takeaway here is that jungle camps will be much harder to kill. While some will be slightly weaker than before in the midgame, they'll be slightly weaker than before by the late game.

  • Blue Sentinel Health: 2300 – 4600 (levels 1-11) >>> 2300 – 6210 (levels 1-18)
  • Red Brambleback Health: 2300 – 4600 (levels 1-11) >>> 2300 – 6210 (levels 1-18)
  • Sir Gromp Health: 2050 – 4100 (levels 1-11) >>> 2050 – 4817.5 (levels 1-18)
  • Crimson Raptor Health: 1100 – 2585 (levels 1-11) >>> 1200 – 2820 (levels 1-18)
  • Raptor Health: 500 – 1000 (levels 1-11) ; 500 – 1175 (levels 1-18)
  • Greater Murk Wolf Health: 1600 – 3200 (levels 1-11) ; 1600 – 3760 (levels 1-18)
  • Murk Wolves Health: 630 – 1260 (levels 1-11) ; 630 – 1480.5 (levels 1-18)
  • Ancient Krug Health: 1350 – 2700 (levels 1-11) ; 1350 – 3172.5 (levels 1-18)

Jungle Camp Damage Adjusted

The formula behind this one is a bit tricky to unpack, but know that the damage jungle camps deal is going down slightly at nearly every stage of the game. The full formula for how the damage scales:

100/100/120/120/130/130/140/150/180/180/200/220/230/250/260/280/300/300% of base AD >>> 100/100/110/115/120/125/135/145/155/165/180/195/210/225/240/260/280/300% of base AD

Jungle Sustain

  • Health restored on Large Monster kill: 30-166 (up to 2.25x based on missing health) >>> 12% missing health
  • Mana restored on Large Monster kill: 19-87 (up to 2.25x based on missing mana) >>> 20% missing mana

Changes to Counter-Jungling

In short, the jungle is being changed so that it's harder for laners to steal camps, while barely changing anything for junglers.

  • Jungle item's bonus damage to non-epic monsters: 20 >>> 42
  • Large Monster Armor and MR: 20 >>> 42
  • Small Monster Armor and MR: 0 >>> 20

Junglers' Lane Minion Experience Adjusted

  • Lane minion experience penalty deactivation threshold changed: 1.1 levels below average >>> 1.5 levels below average
  • Minion Experience Gained: 40-75% during minutes 0-14, then 100% during minutes 0-20 >>> 30-100%
  • Bug fix: Minion Experience penalty no longer locks in once the jungle item is completed

Epic Monster Changes

Base Drake Bonuses

Cloud Drake

  • 7% slow resist and out-of-combat movement speed >>> 5% slow resist and out-of-combat movement speed

Hextech Drake

  • 7.5 ability haste and 7.5% bonus attack speed >>> 5 ability haste and 5% bonus attack speed

Infernal Drake

  • 5% attack damage and ability power >>> 3% attack damage and ability power

Mountain Drake

  • 8% bonus armor and magic resist >>> 5% bonus armor and magic resist

Ocean Drake

  • Restores 2.5% of missing health every 5 seconds >>> restores 2% of missing health every 5 seconds

Dragon Soul

Cloud Drake

  • 15% bonus movement speed >>> 20% bonus movement speed

Hextech Drake

  • Base slow 40% (30% for ranged) >>> Base slow 45% (35% for ranged)

Infernal Drake

  • 80 adaptive damage for the explosion >>> 100 adaptive damage for the explosion

Mountain Drake

  • 180 base shield >>> 220 base shield

Ocean Drake

  • 130 base heal, 80 base mana restore >>> 150 base heal, 100 base mana restore

Rift Herald

  • Local gold given: 200 >>> 100

Baron Nashor

  • Base Health: 12600 >>> 15000

Death Timer Adjustments

  • Level 1 Death Timer: Unchanged
  • Level 2 Death Timer: 8 seconds >>> 6 seconds
  • Level 3 Death Timer: 10 seconds >>> 8 seconds
  • Level 4 Death Timer: 12 seconds >>> 8 seconds
  • Level 5 Death Timer: 14 seconds >>> 10 seconds
  • Level 6 Death Timer: 16 seconds >>> 12 seconds
  • Level 7 Death Timer: 21 seconds >>> 16 seconds
  • Level 8 Death Timer: 27.5 seconds >>> 21 seconds
  • Level 9 Death Timer: 30 seconds >>> 26 seconds

Turret Plating

  • Gold per plate: 175 >>> 125

Rune Adjustments

Arcane Comet

  • Adaptive Damage: 30-100 (based on level) (+35% bonus AD) (+20% AP) >>> 30-130 (based on level) (+10% bonus AD) (+5% AP)

Dark Harvest

  • Adaptive Damage: 20-60 (based on level) (+5 per Soul) (+25% bonus AD) (+15% AP) >>> 20-80 (based on level) (+5 per Soul) (+10% bonus AD) (+5% AP)

Electrocute

  • Damage: 30-180 (based on level) (+40% bonus AD) (+25% AP) >>> 30-220 (based on level) (+10% bonus AD) (+5% AP)

First Strike

  • Bonus True Damage: 9% >>> 8%

Fleet Footwork

  • Heal: 10-100 (based on level) (+30% bonus AD) (+20% AP) >>> 10-130 (based on level) (+10% bonus AD) (+5% AP)

Lethal Tempo

  • Attack Speed Per Stack (Melee): 10 – 15% >>> 9 – 13.5%
  • Attack Speed Per Stack (Ranged): 4 – 9% >>> 3.6 – 8%

Summon Aery

  • Adaptive Damage: 10-40 (based on level) (+15% bonus AD) (+10% AP) >>> 10-50 (based on level) (+10% bonus AD) (+5% AP)
  • Shield: 30-75 (based on level) (+35% bonus AD) (+22.5% AP) >>> 30-100 (based on level) (+10% bonus AD) (+5% AP)

Taste of Blood

  • Heal: 16-30 (based on level) (+15% bonus AD) (+8% AP) >>> 16-40 (based on level) (+10% bonus AD) (+5% AP)

Waterwalking

  • Adaptive Force: 5-30 (based on level) >>> 13-30 (based on level)
  • Movement Speed: 25 >>> 10
FireGhost
Author
FireGhost
@alikemal

LoL, TFT ve VALORANT sever bir oyun sever ve oyuncu. Mobil platformlarda ise tam bir Clash of clans hastası.

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