
LoL 13.20 Patch Notes: K'Sante Rework, Jungle Nerfs
LoL Patch 13.20 reworks K'Sante's ability usage, nerfs jungle camp gold and companion damage, and raises Baron Nashor's health to 15000.
- LoL Patch 13.20 gives K'Sante a rework that changes how his abilities are used without altering them directly.
- Jungle nerfs cut Rift Herald gold from 200 to 100 and raise Baron Nashor's base health from 12600 to 15000.
- Champion changes include Jinx's health growth rising from 100 to 105 and Kai'Sa's armor dropping from 28 to 25.
The LoL 13.20 patch is bringing MOBA a wide range of changes, including a rework for K'Sante, jungle changes, and a shift to the starting items. Let's take a more detailed look at the full patch notes. Here are the LoL 13.20 patch notes:
LoL 13.20 Patch Notes
Champions
Akshan
Q: Avenging Angels
- Bonus movement speed: 40% >>> 20/25/30/35/40%
E: Heroic Swing
- Base damage per shot: 30-90 >>> 25-85
Bel'Veth
Passive: Death in Lavender
- Bonus attack speed reduced: 25 – 50% (based on linear level scaling) >>> 20 – 40% (based on stat progression multiplier)
E: Royal Maelstrom
- Damage reduction reduced: 70% at all levels >>> 42/49/56/63/70%
- Minimum base damage per hit reduced: 8/10/12/14/16 >>> 6/7/8/9/10
- Minimum AD ratio increased: 6% >>> 8%
- Can now critically strike
R: Endless Banquet
- Remora's health changed: 40/50/60% >>> 20/45/70%
Galio
W: Shield of Durand
- Cooldown: 18/17.5/17/16.5/16 >>> 18/17/16/15/14
- Shield's out-of-combat time: 12 seconds flat >>> 12/11/8 (levels 1/6/11)
Jinx
Base Stats
- Health growth increased: 100 >>> 105
Passive: Get Excited!
- Bonus attack speed now stacks after takedowns.
R: Super Mega Death Rocket!
- Cooldown reduced: 75-55 >>> 70-40 seconds
- Minimum damage: 30/45/60 (+15% bonus AD) >>> 32.5/47.5/62.5 (+16.5% bonus AD)
- Maximum damage: 300/450/600 (+150% bonus AD) >>> 325/475/625 (+165% bonus AD)
Kai'Sa
Base Stats
- Armor: 28 >>> 25
K'Sante
K'Sante is getting a "rework" in this patch; this doesn't directly change any of his core abilities, but it completely changes how they're used.
Milio
E: Warm Hugs
- Recharge timer reduced: 18-14 seconds >>> 17-13 seconds
- Base shield strength: 60/85/110/135/160 >>> 60/90/120/150/180
R: Breath of Life
- Heal AP ratio increased: 30% >>> 50%
Morgana
W: Tormented Shadow
- AP ratio per tick increased: 7% >>> 8.5%
- Monster damage increased: 155% >>> 165%
E: Black Shield
- Cooldown increased: 24/22/20/18/16 seconds >>> 26/23.5/21/18.5/16 seconds
R: Soul Shackles
- Base damage increased: 150-300 >>> 175-375
- AP ratio increased: 70% >>> 80%
- Bonus movement speed increased: 5-55% >>> 10-60%
- Now grants bonus movement speed while moving in any direction, instead of only while moving toward enemy champions.
- Stun duration increased: 1.5 seconds at all levels >>> 1.5/1.75/2 seconds
Quinn
Base Stats
- Attack damage growth increased: 2.4 >>> 2.7
- Base health reduced: 603 >>> 565
- Base movement speed reduced: 335 >>> 330
Zed
W: Living Shadow
- Cooldown: 20/18.5/17/15.5/14 seconds >>> 20/19.25/18.5/17.75/17 seconds
Ziggs
Q: Bouncing Bomb
- Explosion radius: 150 >>> 180
Items
Blighting Jewel
- Total cost: 1250 >>> 1100
Youmuu's Ghostblade
- Spectral Wraith Lethality: 3-12 (levels 7-18) >>> 7-18 (levels 7-18)
Duskblade of Draktharr
- Ability Haste: 20 >>> 15
- Damage Amp: 0-18% >>> 0-16%
Lord Dominik's Regards
- 0-25% increased Physical and Magic damage against targets with more maximum health than the user >>> 0-22% increased Physical and Magic damage against targets with more maximum health than the user
- Passive is now applied before shields and lifesteal are calculated
Doran's Blade
- AD: 8 >>> 10
- Health: 80 >>> 100
Doran's Shield
- Health: 80 >>> 110
- Regeneration when damaged: 0-40 health over 8 seconds >>> 0-45 health over 8 seconds
Doran's Ring
- AP: 15 >>> 18
- Health: 70 >>> 90
Dark Seal
- Health: 40 >>> 50
Relic Shield
- AP: 5 >>> 7
- Health: 30 >>> 50
Steel Shoulderguards
- AD: 3 >>> 4
- Health: 30 >>> 50
Spectral Sickle
- AD: 5 >>> 6
- Health: 10 >>> 25
Spellthief's Edge
- AP: 8 >>> 10
- Health: 10 >>> 25
Jungle Nerfs
While not every change made to the jungle in this patch is a nerf, the vast majority are. As a result of these changes, the role's overall power level drops significantly.
- Damage to Champions/Pets: 20-160 (levels 1-18) >>> 40 flat
- [NEW] Smite Epic Monster Forgiveness: Smite now has a 350-unit targeting forgiveness against Epic Monsters. This means that if your cursor is near the model but not over another valid target, it will act as though you were targeting them.
- Primal Smite AoE Damage on Monster Hit: 50% of Smite's damage >>> 100% of Smite's damage
- Junglers with Primal Smite no longer take 20% less damage from epic monsters while two or more allies are nearby.
- Gustwalker
- Brush movement speed bonus: 45% >>> 30%
- Large monster takedown movement speed bonus: 60% >>> 45%
- Mosstopper
- 60-281 (levels 1-18) >>> 180-300 (levels 10-18)
- Shield no longer grants tenacity and slow resist
- Flame Claw
- No longer triggers from Smite; now requires taking damage from a spell or basic attack
- Companion damage scaling adjusted: 16 (+10% bonus AD) (+12% AP) (+10% bonus armor) (+10% bonus magic resist) (+3% bonus health) true damage >>> 16 (+10% AP) (+20% bonus armor) (+20% bonus magic resist) (+3% bonus health)
- Companion damage radius: 900 >>> 650
- The companion's healing per second is now capped at 12-45 (levels 1-12)
Jungle Camp Health Adjusted
The actual formulas behind the camp health changes are a bit complex, so here's an idea of where jungle camp health starts and where it ends up by level 18. The takeaway here is that jungle camps will be much harder to kill. While some will be slightly weaker than before in the midgame, they'll be slightly weaker than before by the late game.
- Blue Sentinel Health: 2300 – 4600 (levels 1-11) >>> 2300 – 6210 (levels 1-18)
- Red Brambleback Health: 2300 – 4600 (levels 1-11) >>> 2300 – 6210 (levels 1-18)
- Sir Gromp Health: 2050 – 4100 (levels 1-11) >>> 2050 – 4817.5 (levels 1-18)
- Crimson Raptor Health: 1100 – 2585 (levels 1-11) >>> 1200 – 2820 (levels 1-18)
- Raptor Health: 500 – 1000 (levels 1-11) ; 500 – 1175 (levels 1-18)
- Greater Murk Wolf Health: 1600 – 3200 (levels 1-11) ; 1600 – 3760 (levels 1-18)
- Murk Wolves Health: 630 – 1260 (levels 1-11) ; 630 – 1480.5 (levels 1-18)
- Ancient Krug Health: 1350 – 2700 (levels 1-11) ; 1350 – 3172.5 (levels 1-18)
Jungle Camp Damage Adjusted
The formula behind this one is a bit tricky to unpack, but know that the damage jungle camps deal is going down slightly at nearly every stage of the game. The full formula for how the damage scales:
100/100/120/120/130/130/140/150/180/180/200/220/230/250/260/280/300/300% of base AD >>> 100/100/110/115/120/125/135/145/155/165/180/195/210/225/240/260/280/300% of base AD
Jungle Sustain
- Health restored on Large Monster kill: 30-166 (up to 2.25x based on missing health) >>> 12% missing health
- Mana restored on Large Monster kill: 19-87 (up to 2.25x based on missing mana) >>> 20% missing mana
Changes to Counter-Jungling
In short, the jungle is being changed so that it's harder for laners to steal camps, while barely changing anything for junglers.
- Jungle item's bonus damage to non-epic monsters: 20 >>> 42
- Large Monster Armor and MR: 20 >>> 42
- Small Monster Armor and MR: 0 >>> 20
Junglers' Lane Minion Experience Adjusted
- Lane minion experience penalty deactivation threshold changed: 1.1 levels below average >>> 1.5 levels below average
- Minion Experience Gained: 40-75% during minutes 0-14, then 100% during minutes 0-20 >>> 30-100%
- Bug fix: Minion Experience penalty no longer locks in once the jungle item is completed
Epic Monster Changes
Base Drake Bonuses
Cloud Drake
- 7% slow resist and out-of-combat movement speed >>> 5% slow resist and out-of-combat movement speed
Hextech Drake
- 7.5 ability haste and 7.5% bonus attack speed >>> 5 ability haste and 5% bonus attack speed
Infernal Drake
- 5% attack damage and ability power >>> 3% attack damage and ability power
Mountain Drake
- 8% bonus armor and magic resist >>> 5% bonus armor and magic resist
Ocean Drake
- Restores 2.5% of missing health every 5 seconds >>> restores 2% of missing health every 5 seconds
Dragon Soul
Cloud Drake
- 15% bonus movement speed >>> 20% bonus movement speed
Hextech Drake
- Base slow 40% (30% for ranged) >>> Base slow 45% (35% for ranged)
Infernal Drake
- 80 adaptive damage for the explosion >>> 100 adaptive damage for the explosion
Mountain Drake
- 180 base shield >>> 220 base shield
Ocean Drake
- 130 base heal, 80 base mana restore >>> 150 base heal, 100 base mana restore
Rift Herald
- Local gold given: 200 >>> 100
Baron Nashor
- Base Health: 12600 >>> 15000
Death Timer Adjustments
- Level 1 Death Timer: Unchanged
- Level 2 Death Timer: 8 seconds >>> 6 seconds
- Level 3 Death Timer: 10 seconds >>> 8 seconds
- Level 4 Death Timer: 12 seconds >>> 8 seconds
- Level 5 Death Timer: 14 seconds >>> 10 seconds
- Level 6 Death Timer: 16 seconds >>> 12 seconds
- Level 7 Death Timer: 21 seconds >>> 16 seconds
- Level 8 Death Timer: 27.5 seconds >>> 21 seconds
- Level 9 Death Timer: 30 seconds >>> 26 seconds
Turret Plating
- Gold per plate: 175 >>> 125
Rune Adjustments
Arcane Comet
- Adaptive Damage: 30-100 (based on level) (+35% bonus AD) (+20% AP) >>> 30-130 (based on level) (+10% bonus AD) (+5% AP)
Dark Harvest
- Adaptive Damage: 20-60 (based on level) (+5 per Soul) (+25% bonus AD) (+15% AP) >>> 20-80 (based on level) (+5 per Soul) (+10% bonus AD) (+5% AP)
Electrocute
- Damage: 30-180 (based on level) (+40% bonus AD) (+25% AP) >>> 30-220 (based on level) (+10% bonus AD) (+5% AP)
First Strike
- Bonus True Damage: 9% >>> 8%
Fleet Footwork
- Heal: 10-100 (based on level) (+30% bonus AD) (+20% AP) >>> 10-130 (based on level) (+10% bonus AD) (+5% AP)
Lethal Tempo
- Attack Speed Per Stack (Melee): 10 – 15% >>> 9 – 13.5%
- Attack Speed Per Stack (Ranged): 4 – 9% >>> 3.6 – 8%
Summon Aery
- Adaptive Damage: 10-40 (based on level) (+15% bonus AD) (+10% AP) >>> 10-50 (based on level) (+10% bonus AD) (+5% AP)
- Shield: 30-75 (based on level) (+35% bonus AD) (+22.5% AP) >>> 30-100 (based on level) (+10% bonus AD) (+5% AP)
Taste of Blood
- Heal: 16-30 (based on level) (+15% bonus AD) (+8% AP) >>> 16-40 (based on level) (+10% bonus AD) (+5% AP)
Waterwalking
- Adaptive Force: 5-30 (based on level) >>> 13-30 (based on level)
- Movement Speed: 25 >>> 10
LoL, TFT ve VALORANT sever bir oyun sever ve oyuncu. Mobil platformlarda ise tam bir Clash of clans hastası.
Comments (0)
Log in to leave a comment giriş yap.
No comments yet. Be the first!
Related Posts
All Latest News →
Turkish Wordle Word of the Day Archive
Turkish Wordle's word for December 6, 2024 is "zülüf," and this archive lists every past daily answer plus tips for solving the puzzle.

Coin Master Free Spins Hack: Unlimited Spin Codes
Coin Master's free spins codes refresh daily and can be redeemed for 25 extra spins each, alongside tips like daily gifts, social follows, and friend invites to earn even more.

TFT 2025 Patch Schedule
Teamfight Tactics' projected 2025 patch schedule runs from Patch 14.1 on January 10 through Patch 15.1 on January 15, 2026, roughly every two weeks.