
LoL 13.21 Patch Notes: Nexus Blitz, K'Sante Buffs & More
LoL Patch 13.21 brings back Nexus Blitz alongside major K'Sante buffs and balance changes to champions including Brand, Zyra, and Seraphine.
- LoL Patch 13.21 stands out for bringing back the Nexus Blitz game mode with several big balance changes.
- K'Sante's ultimate, All Out, now converts 45-75% of damage to true damage during it, up from a flat 35%.
- Jungle camp health was increased across the board, including Rift Herald's health rising from 7500-15000 to 8400-16800.
League of Legends' previous patch brought some major changes. Patch 13.20 was a bit messy at launch, but it made big changes to runes, starting items, several champions, and more. It's likely the biggest patch we'll see until Season 14 launches. LoL 13.21's patch notes aren't as extensive, but it's a patch that stands out for bringing back Nexus Blitz along with some major balance changes.
[caption id="attachment_56778" align="aligncenter" width="1920"]
Screenshot from the official League of Legends website[/caption]
LoL 13.21 Patch Notes
Champions
Aurelion Sol
Q: Breath of Light
- Base point damage increased: 15-55 >>> 45-105
- Point damage no longer scales with level
- Point AP ratio decreased: 60% >>> 55%
- Burst damage increased: 40-80 >>> 60-100
- Burst damage no longer scales with level
Bel'Veth
E: Royal Maelstrom
- Cooldown reduced: 24-18 >>> 20-16
Briar
Base Stats
- Attack speed per level: 2.3% >>> 2%
Passive: Crimson Curse
- Heal on takedown increased: 100% >>> 125%
W: Blood Frenzy / Snack Attack
- Execute ratio decreased: 4% per 100 bonus AD >>> 3.5% per 100 bonus AD
Brand
Base Stats
- Base health decreased: 590 >>> 570
- Health growth increased: 102 >>> 105
- Base armor increased: 22 >>> 27
- Armor growth decreased: 4.7 >>> 4.2
- Base attack speed increased: 0.625 >>> 0.681
- Attack speed growth: 1.36% >>> 2%
Passive: Blaze
- Bonus damage to monsters increased: 120% >>> 300%
E: Conflagration
- Base damage decreased: 70-170 >>> 65-165
Caitlyn
Passive: Headshot
- Critical strike chance ratio increased: 142.1875% >>> 148.75%
R: Ace in the Hole
- Base damage decreased: 300-750 >>> 300-700
- Bonus AD ratio decreased: 200% >>> 170%
- Critical strike ratio increased: 3.5% per 10% crit chance >>> 5% per 10% crit chance
- Cooldown increased: 90-60 >>> flat 90
Doctor Mundo
E: Blunt Force Trauma
- Bonus AD decreased: 2-4% of max HP >>> 2-3% of max HP
Hecarim
Base Stats
- AD growth increased: 3.2 >>> 3.7
W: Spirit of Dread
- Duration increased: 4 >>> 5 seconds
Jinx
Passive: Get Excited!
- Now capped at 5 stacks
- Attack speed now only stacks from champion takedowns (epic monsters and structures still refresh the buff)
K'Sante
Passive: Dauntless Instinct
- True damage conversion during ult: 35% >>> 45-75%
Q: Ntofo Strikes
- Bonus HP threshold for minimum execute time: 1800 >>> 1200
W: Path Maker
- Maximum duration increased: 1 second >>> 1.5 seconds
R: All Out
- Healing is now based on all damage dealt to champions, instead of just true and physical damage
- Q and E attack resets now happen instantly
LeBlanc
W: Distortion
- AP ratio increased: 65% >>> 75%
E: Ethereal Chains
- E2 AP ratio increased: 70% >>> 80%
Master Yi
E: Wuju Style
- Cooldown decreased: 18 >>> 14 seconds
Morgana
W: Tormented Shadow
- Damage increased: 12-52 >>> 12-56
- Monster damage modifier increased: 165% >>> 170%
Rammus
Q: Powerball
- Base damage decreased: 100-200 >>> 80-200
W: Defensive Ball Curl
- Base armor decreased: 35 >>> 30
- Armor ratio decreased: 40-80% >>> 35-75%
Seraphine
Base stats
- Base armor increased: 19 >>> 26
- Health growth decreased: 104 >>> 90
- Base mana decreased: 440 >>> 360
- Mana growth increased: 40 >>> 50
- Base mana regen increased: 8 >>> 11.5
- Mana regen growth decreased: 1 >>> 0.4
- Attack speed growth increased: 1% >>> 2%
Q: High Note
- Missile speed increased: 1200 >>> 1400
- Minimum base damage increased: 50-115 >>> 55-155
- Minimum AP ratio changed: 45-65% AP >>> 50% at all ranks
- Cooldown decreased: 10-5 >>> 9-5
W: Surround Sound
- Cooldown decreased: 28-20 >>> 28-16
- Mana cost increased: 50-90 >>> 70-90
- Base shield increased: 50-130 >>> 50-150
- Base heal decreased: 5-7% >>> 3-5%
- Healing no longer increases by 0.4% of the target's missing health per 100 AP
E: Beat Drop
- Mana cost decreased: 60-100 >>> 60-80
- Base damage increased: 60-140 >>> 60-200
Tahm Kench
Passive: An Acquired Taste
- Base damage changed: 8-60 (based on level) >>> 6-48 (based on level)
- Bonus health damage scaling: 3% bonus HP >>> 5% bonus HP
W: Abyssal Dive
- Cooldown refund increased: 40% at all ranks >>> 40-50% at all ranks
Varus
W: Blighted Quiver
- Base damage on hit increased: 7-21 >>> 7-31
E: Hail of Arrows
- Slow increased: 25-45% >>> 30-50%
Zyra
Base Stats
- Base attack speed increased: 0.625 >>> 0.681
Passive: Garden of Thorns
- Plant base damage decreased: 20-100 >>> 20-88
- Plant AP ratio: 15% >>> 18%
Q: Deadly Spines
- Base damage increased: 60-200 >>> 60-220
- AP ratio increased: 60% >>> 65%
E: Grasping Roots
- Base damage decreased: 60-240 >>> 60-200
- AP ratio increased: 50% >>> 60%
Items
Hullbreaker
- Bonus armor and MR decreased:
- Melee: 10-75 >>> 10-60
- Ranged: 5-35 >>> 5-30
System
First Strike
- Bonus true damage decreased: 8% >>> 7%
Phase Rush
- Melee bonus MS decreased: 30-60% >>> 25-50%
Jungle Pet
- Base damage decreased: 16 >>> 15.5
- Bonus AD ratio reverted: 0% >>> 10%
- AP scaling reverted: 10% >>> 12%
- Heal per attack changed: 70% of damage dealt >>> 13-46 (levels 1-12), healing cap removed
- Healing on monster kills: 12% of missing health >>> 36-90 (levels 1-10) (+ up to 2.25x based on missing health)
- Mana on monster kills: 20% of missing mana >>> 19-87 (levels 1-18) (+ up to 2.25x based on missing mana)
Jungle Pets
- The number of camps needed to evolve Jungle Pets was cut in half: 20 >>> 10 for the first evolution, 40 >>> 20 for the second evolution
- Players will no longer receive bonus rewards after their Jungle Pet is upgraded
Jungle Camps
Because players reach gold and experience on Summoner's Rift much faster than in a typical League match, jungle camp HP has been increased across the board.
- Gromp Health: 2800-9520 >>> 3400-11560
- Ancient Krug Health: 1300-3055 >>> 1650-3878
- Krug Health: 600-1410 >>> 900-2115
- Mini Krugs Health: 50-118 >>> 80-188
- Greater Murk Wolf Health: 2000-4700 >>> 2400-5640
- Murk Wolves Health: 600-1410 >>> 800-1880
- Sir Gromp Health: 2000-4700 >>> 2400-5640
- Crimson Raptor Health: 1250-2937 >>> 1600-3760
- Raptors Health: 500-1175 >>> 700-1645
- Red Brambleback Health: 4000-10800 >>> 4600-12420
- Blue Sentinel Health: 3000-8100 >>> 3500-9450
- Scuttle Crab Health: 3775-5521 >>> 4500-6584
- Scuttle Crab AD: 40-95 >>> 40-105
- Rift Herald Health: 7500-15000 >>> 8400-16800
Event Spawns
The following events will spawn neutrally or in favor of the losing team:
- Loot Teemo
- Loot Roads
- All variants of Bardle Royale
- King of the Hill
- DPS Race
Item Adjustments
- Lifeline Active Cooldown: 120 seconds >>> 60 seconds
- Spectral Cutlass Active Cooldown: 60 seconds >>> 45 seconds
- Innervating Locket: After casting an ability, restore 3.8% of missing health and 3% of missing mana over 3 seconds
Nexus Blitz Champion Adjustments
Akshan
W: Going Rogue
- During events with a ring of fire (Bardle Royale, URF Deathmatch, Bounty Brawl), securing a takedown will revive teammates at the spot where they died with 30% of their maximum health.
Bel'Veth
Passive: Death in Lavender
- Enemy Scuttle Crabs drop an Enhanced Void Coral
Ivern
Passive: Friend of the Forest
- Ivern's passive is disabled during the Center Raid
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Sources
External links cited in this article
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