
LoL 13.4 Patch Notes: Comeback XP, Jungle Changes
LoL Patch 13.4 nerfs comeback XP and rebalances the jungle, buffing champions like Ahri, Alistar and Thresh while nerfing Jax and Malphite.
- LoL Patch 13.4 rebalances the jungle and adjusts the comeback experience alongside direct champion buffs and nerfs.
- Champions receiving base stat or ability changes include Ahri, Alistar, Amumu, Anivia, Aphelios, Azir, Cho'Gath, Jax, Malphite and Riven.
- Thresh gets buffs to Death Sentence and Flay in 13.4, while Jax's Counterstrike AP ratio drops from 100% to 70%.
League of Legends (LoL) 13.4 patch will bring some changes to the comeback experience, along with several direct buffs and nerfs for jungle champions, as it focuses on rebalancing the jungle through a series of other changes as well. Here are the details of the patch notes:
LoL 13.4 Patch Notes: Champions
Ahri
Base Stats:
- Base Health: 570 >>> 600
- Base Armor: 18 >>> 21
R: Spirit Rush
- Cooldown reduced: 140/115/90 >>> 130/105/80
Alistar
Passive
- Ally heal: 6% of Alistar's max HP >>> 7% of Alistar's max HP
Q: Pulverize
- AP ratio: 70% >>> 80%
W: Headbutt
- AP ratio: 90% >>> 100%
Amumu
Base Stats
- Health growth reduced: 100 >>> 94
- Armor growth reduced: 4.2 >>> 4
W: Despair
- Target's HP per second reduced: 1% – 2% >>>1% – 1.6%
Anivia
Base Stats
- Health growth per level: 96 >>> 92
- Armor growth per level: 5.2 >>> 4.9
Apehlios
Base Stats
- Attack speed gained on level-up increased: 7.5% >>> 9%
Azir
Base Stats
- Base mana: 480 – 837 >>> 380 – 992
W: Arise!
- Recharge timer: 9 – 6 seconds >>> 10 – 6 seconds
E: Shifting Sands
- Base damage: 60/90/120/150/180 >>> 60/100/140/180/220
- AP ratio: 40% >>> 55%
R: Emperor’s Divide
- Base damage: 175/325/475 >>> 200/400/600
- AP ratio: 60% >>> 75%
Cho'Gath
Base Stats
- Armor growth per level: 4.7 >>> 5
Q: Rupture
- Base damage: 80/135/190/245/300 >>> 80/140/200/260/320
- Mana cost: 60 >>> 50
W: Feral Scream
- Mana cost: 70/80/90/100/110 >>> 70/75/80/85/90
Elise
Q: Venomous Bite
- Base damage: 70/105/140/175/210 >>> 60/90/120/150/180
- Damage cap vs. monsters: 145 – 385 >>> 145 – 355
Jarvan IV
W: Golden Aegis
- Cooldown: 8 seconds >>> 9 seconds
- Bonus AD ratio: 80% >>> 70%
Jax
Base Stats
- Base Health reduced: 685 >>> 665
- Health growth increased: 99 >>> 100
E: Counterstrike
- AP ratio reduced: 100% >>> 70%
- The dodge now empowers all of E's damage instead of only its base damage
R: Grandmaster At Arms
- On-hit damage reduced: 80 – 160 >>> 60 – 160
- Bonus Armor reduced: 25 -65 >>> 15 – 65
- Bonus MR reduced: 15 – 39 >>> 9 – 39
Malphite
W: Thunder Clap
- Armor ratio for the damage: 10% >>> 15%
- Armor penetration ratio: 15% >>> 20%
- Cooldown: 12/11.5/11/10.5/10 >>> 10/9.5/9/8.5/8
Maokai
Q: Bramble Smash
- Max HP damage: 2% – 3% >>> 2% – 4%
E: Sapling Toss
- Base damage: 55 – 155 >>> 50 – 150
- AP ratio:
- Unempowered ratio: 35% >>> 25%
- Empowered ratio: 70% >>> 50%
- Slow AP ratio: 4% per 100 AP >>> 1% per 100 AP
- Slow health ratio: 0.9% per 100 bonus HP >>> 1% per 100 bonus HP
- Cooldown increased: 10 seconds >>> 14 seconds
Orianna
Base Stats
- Base Armor: 17 >>> 20
W: Command: Dissonance
- Mana cost: 70/75/80/85/90 >>> 60/65/70/75/80
Riven
Passive
- Damage scaling changed: 30/36/42/48/54/60% of total AD (at levels 1/6/9/12/15/18) >>> 30% – 60% (scaling linearly from 1 – 18, i.e. +1.75% per level)
- Now deals damage to towers (50% effectiveness)
- Now shows stacks under Riven's health bar (to Riven only)
Samira
Passive
- Bonus move speed per stack changed from a flat 3.5% >>> 1% – 4%
R: Inferno Trigger
- Lifesteal effectiveness reduced: 66.6% >>> 50%
Senna
Base Stats
- Base attack AS ratio: .3% >>> .4%
R: Dawning Shadow
- Base damage: 250/375/500 >>> 250/400/550
- Bonus AD ratio: 100% >>> 115%
- Cooldown: 160/140/120 >>> 140/120/100
Thresh
Q: Death Sentence
- Base damage increased: 100 – 280 >>> 100 – 300
- AP ratio increased: 80% >>> 90%
- Cooldown reduced 19 – 11 seconds >>> 19 – 9 seconds
W: Dark Passage
- Base shield reduced: 50 – 150 >>> 50 – 130
- Cooldown increased: 22 – 16 seconds >>> 21 – 17 seconds
E: Flay
- Base damage increased: 75 – 215 >>> 75 – 235
- AP ratio increased: 60% >>> 70%
Udyr
Base Stats
- Health growth reduced: 98 >>> 92
- Base Armor reduced: 34 >>> 32
Q: Wilding Claw
- Bonus AS ratio on hit reduced: 30% >>> 25%
R: Wingborne Storm
- Empowered slow reduced: 25% – 40% >>> 20% >>> 35%
Veigar
Q: Baleful Strike
- Cast range increased: 950 >>> 1050
W: Dark Matter
- Cast range increased: 900 >>> 950
Viego
Passive
- Damage can now critically strike
R: Heartbreaker
- AD ratio increased: 3% missing HP per 100 bonus AD >>> 5% missing HP per 100 bonus AD
LoL 13.4 Patch Notes: Items
Doran’s Shield
- Health regen per 5 reduced: 6 >>> 4
Spellthief’s Edge/ Spectral Sickle
- Recharge timer increased: 10 >>> 12 seconds
- Spellthief's Edge mana restore reduced: 50% >>> 25%
- Frostfang mana restore reduced: 75% >>> 50%
- Shard of True Ice mana restore reduced: 115% >>> 100% (now matches the AD item's mana restore)
Relic Shield/ Steel Shoulderguards
- Relic Shield and Steel Shoulderguards HP restore increased: 25% >>> 50%
- Buckler and Spaulders HP restore increased: 50% >>> 75%
Demonic Embrace
- Damage to monsters is now capped at 40 per proc
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