LoL Patch 13.10: Item Changes, Buffs and Nerfs Preview (May 2023)
As of May 2023, League of Legends (LoL) Patch 13.10 was expected on May 17, 2023 with new Support items like Echoes of Helia, Ivern changes and item stat updates for ADC, Assassin, Fighter and Tank…
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In brief
AI summaryAs of May 2023, LoL Patch 13.10 was expected on May 17, 2023, two weeks after it appeared on the PBE server.
LoL 13.10 preview changes Ivern (Grove base health cost 98.25 to 131, Daisy reworked), Akshan, Kalista and Vayne scaling, and adds a new Support Mythic, Echoes of Helia (2300 gold).
LoL 13.10 previews item stats for Support, Assassin, ADC, Fighter and Tank items, including Zeal changes (attack speed 18% to 15%, movement speed 7% to 3%).
Contents4 sections
LoL fans' eagerly awaited Patch 13.9 went live on the official servers a few days ago. After Patch 13.9 went live, the only question on players' minds is when LoL Patch 13.10 will arrive. So do we know anything about when Patch 13.10 and its patch notes will come? LoL Patch 13.10 and more await you in our article. Here is everything we know about LoL Patch 13.10!
For the Full Patch Notes Click Here!
What Are the LoL 13.10 Buffs and Nerfs?
Champions
Akshan
Passive: Dirty Fighting
- Damage scaling adjusted: now scales with 60% AP
Q: Avengerang
- Movement speed adjusted: now scales with 5% per 100 AP
Ivern
Passive: Friend of the Forest
- Grove base health cost: 98.25 >>> 131
- Grove base mana cost: 90 >>> 113
- Growth time at lvl 1: 50 >>> 40
- He can still Smite camps to clear them instantly, but buff sharing was removed
W: Brushmaker
- [NEW] Allies now gain on-hit magic damage when passing through Ivern's brush
- Ally magic damage bonus: 5-15 (+10% AP)
- [NEW] Brush disappears when Ivern's team loses vision, but now lasts up to 60 seconds instead of 30
- Charge: 40-24 seconds >>> 20 seconds flat
E: Triggerseed
- Shield amount: 80-220 (+70% AP) >>> 70-190 (+60% AP)
- Shield burst damage: 70-150 (+80% AP) >>> 60-140 (+70% AP)
- [NEW] If Triggerseed bursts and no enemy champion is hit, the teammate is shielded for 70-190 (+60% AP) for 2 seconds.
- Cooldown: 11-7 seconds >>> 12-8 seconds
Daisy!
- [NEW] Deals damage on arrival, knocks hit enemies up for 0.75 seconds and deals 90-130 damage (+20% AP) in an area.
- [NEW] Daisy can be applied to targets rooted by Rootcaller from any distance.
- Bonus movement speed for Daisy in the first 5 seconds after spawning was removed
- Daisy AD: 70/100/170 (+30% AP) >>> Base hit damage 40-80, Daisy's AD 55 base (+10% AP)
Kalista
E: Rend
- Damage adjusted: now scales with 20% AP for the first hit and subsequent spears
- Slow adjusted: now scales with 5% per 100 AP
Vayne
Q: Tumble
- Damage adjusted: now scales with 50% AP
Items
Support Items
Chalice of Harmony – 950 Gold Component
- Grants 200 Health + 75% Base Mana Regen
- Passive – Harmony: Gain 25% Base Health Regen for every additional 25% Base Mana Regen.
- Builds from Ruby Crystal + Faerie Charm + 300 Gold
Lifewell Pendant – 1050 Gold Component
- Grants 150 Health + 20 Armor + 100% Base Health Regen
- Builds from Ruby Crystal and Cloth Armor + 350 Gold
Echoes of Helia – 2300 Gold Mythic Item
- New Support Mythic
- Grants 30 Ability Power + 200 Health + 15 Ability Haste + 125% Base Mana Regen
- Builds from Chalice of Harmony and Bandleglass Mirror + 400 Gold
- Soul Siphon: Damaging a champion grants a Soul Shard, up to 2. Healing or shielding an ally consumes all Soul Shards and restores 40 – 120 (based on ally's level) Health and deals 40 – 210 (based on ally's level) per Shard to the nearest enemy champion.
- Dissonance: Gain 3 Ability Power per 25% Base Mana Regen.
- Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Locket of the Iron Solari – 2300 Gold Mythic Item
- 200 Health
- 30 Armor
- 30 Magic Resist
- 150% Base Health Regen
- Builds from Lifewell Pendant + Null-Magic Mantle + 800 Gold
- Active – Devotion: Grants nearby allies a Shield of 200 – 360 (based on ally level) that decays over 2.5 seconds (90 second cooldown).
- Consecrate: Grants all nearby allied champions 3 Armor and Magic Resist.
- Mythic Passive: Grants all other Legendary items a 2 Armor and Magic Resist increase for Consecrate.
Evenshroud – 2300 Gold Mythic Item
- 200 Health
- 30 Armor
- 30 Magic Resist
- 150% Base Health Regen
- Builds from Lifewell Pendant + Null-Magic Mantle + 800 Gold
- Coruscation: After immobilizing champions, cause that target and all nearby enemy champions to take 10% more damage for 5 seconds.
- Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist.
Moonstone Renewer – 2300 Gold Mythic Item
- 35 Ability Power
- 200 Health
- 20 Ability Haste
- 100% Base Mana Regen
- Starlit Grace: Healing or shielding an ally chains to the nearest allied champion (other than you), healing or shielding them for the original amount.
- Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Radiant Virtue – 2700 Gold Mythic Item
- 350 Health
- 30 Armor
- 30 Magic Resist
- 10 Ability Haste
- Guiding Light: After using your Ultimate, you Ascend and increase your Maximum Health by 12.5% for 9 seconds. While Ascended, you and allies within 1200 range heal for 10% of your maximum health over the duration.
- Mythic Passive: Grants all other Legendary items 75 Health.
Imperial Mandate – 2300 Gold Mythic Item
- 55 Ability Power
- 20 Ability Haste
- 100% Base Mana Regen
- Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and mark them for 4 seconds. Allied champion damage detonates the mark for additional magic damage and grants both of you 20% movement speed for 2 seconds.
Staff of Flowing Water – 2100 Gold Mythic Item
- 35 Ability Power
- 8% Heal and Shield Power
- 75% Base Mana Regen
- 5% Movement Speed
- Rapids: Healing or Shielding another ally grants you both 35 - 55 Ability Power (based on ally level) and 20 Ability Haste for 4 seconds.
Ardent Censer – 2100 Gold Mythic Item
- 35 Ability Power
- 8% Heal and Shield Power
- 75% Temel Mana yenilenmesi
- 5% Movement Speed
- Sanctify: Healing or Shielding another ally empowers both of you for 6 seconds, granting your Attacks 15 – 30% Attack Speed and 15 – 30 magic damage on hit (based on ally level).
Zeke's Convergence – 2200 Gold Mythic Item
- 350 Health
- 25 Armor
- 20 Ability Haste
- 125% Base Health Regen
- Active – Conduit: Designate an Accomplice (60 second cooldown).
- Convergence: For 8 seconds after Immobilizing an enemy, your Accomplice's Attacks (On-Hit) and Ability hits deal additional (30 – 70 (based on level) + 1.5% maximum health + 7.5% ability) power magic damage to that enemy.
Knight's Vow – 2200 Gold Mythic Item
- 350 Health
- 25 Armor
- 20 Ability Haste
- 125% Base Health Regen
- Active – Pledge: Designate a Worthy ally (60 second cooldown)
- Sacrifice: While your Worthy ally is nearby, redirect 10% of the pre-mitigation damage they take to you and heal for 10% of the damage your Worthy ally deals to Champions. If their health is below 30%, the damage redirection increases to 20%.
Vigilant Wardstone – 1100 Gold Mythic Item
- Can only be purchased after the Support quest is completed.
- 150 Health
- 10 Ability Haste
- 50% Mana Regen
- Arcane Cache: This item can store up to 3 purchased Control Wards.
- Ixtal's Blessing: Grants an 8% increase to Ability Power, Ability Haste, bonus Attack Damage and bonus Health.
Assassin Items
Youmuu's Ghostblade – 3100 Gold Mythic Item
- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
- Active – Wraith Step: Gain 25% Movement Speed and Ghosting for 6 seconds (45 second cooldown). During this time, you build stacks twice as fast.
- Haunt: Gain up to 100 Spectral Shards while moving. Based on the number of Spectral Shards, gain up to 50 Movement Speed in champion-based combat. At maximum shards, gain 10 – 20 Lethality (based on champion Level). Shards reset 4 seconds after damaging an enemy champion.
- Mythic Passive: Grants all other Legendary items 8 Attack Damage.
Duskblade of Draktharr – 3100 Gold Mythic Item
- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
- Nightstalker: Your abilities deal up to 15% bonus damage based on the target's missing health. When a champion you damaged in the last 3 seconds dies, you become Untargetable by non-structure entities for 1.5 seconds (10 second cooldown).
- Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Movement Speed.
Prowler's Claw – 3000 Gold Mythic Item
- 55 Attack Damage
- 15 Lethality
- 15 Ability Haste
- Sandswipe: After dashing, blinking or leaving Stealth, your next attack against a champion deals bonus physical damage (5 second cooldown). If done by a Melee champion, this attack Slows the target by 99% for 0.5 seconds
ADC Items
Guinsoo's Rageblade – 3200 Gold Mythic Item
- 30 Attack Damage
- 30 Ability Power
- 25% Attack Speed
- Wrath: Attacks deal 30 magic damage on hit. Your Critical Strike Chance is converted, up to 200 more.
- Seething Strike: Basic attacks grant 8% Attack Speed that stacks up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice
- Mythic Passive: Grants all other Legendary items 5% armor penetration and 6% magic penetration.
Infinity Edge – 3400 Gold Mythic Item
- 70 Attack Damage
- 20% Critical Strike Chance
- 35% Increased Critical Strike Damage
- Mythic Passive: Grants all other Legendary items 5 MS.
Navori Quickblades – 3400 Gold Mythic Item
- 60 Attack Damage
- 20% Critical Strike Chance
- 20 Ability Haste
- Transcendence: Your attacks reduce your non-Ultimate ability cooldowns by 12% of their remaining cooldowns
- Impermanence: Your abilities deal up to 20% more damage based on Critical Strike Chance
- Mythic Passive: Grants all other Legendary items 5 Ability Haste
Galeforce – 3400 Gold Mythic Item
- 55 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
- Active – Cloudburst: Dash in a target direction, then fire three missiles at the lowest health enemy near your target, prioritizing champions. Deals physical damage that increases by up to 60% against low health targets
- Mythic Passive: Grants all other Legendary items 5 MS.
Statikk Shiv – 3000 Gold Mythic Item
- 45 Attack Damage
- 25% Attack Speed
- 20% Critical Strike Chance
- Energized: Moving and Attacking builds an Energized Attack
- Electroshock: Your Energized Attack fires chain lightning that hits 6 – 12 targets (based on level), dealing magic damage to all targets (increased against minions).
Immortal Shieldbow – 3000 Gold Mythic Item
- 50 Attack Damage
- 20% Critical Strike Chance
- 7% Life Steal
- Lifeline: When taking damage that would bring your health below 30%, gain a shield for 3 seconds and 30% attack speed for 8 seconds (90 second cooldown)
Kraken Slayer – 3000 Gold Mythic Item
- 40 Attack Damage
- 30% Attack Speed
- 20% Critical Strike Chance
- Bring It Down: Every third attack deals bonus magic damage. Additional triggers on the same target within 6 seconds increase this damage by 50%
Rapid Firecannon – 3000 Gold Mythic Item
- 30 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
- Energized: Moving and Attacking builds an Energized Attack
- Sharpshooter: Your Energized Attack deals bonus magic damage. In addition, Energized attacks gain up to 35% bonus attack range
Stormrazor – 3000 Gold Mythic Item
- 55 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
- Energized: Moving and Attacking builds an Energized Attack
- Bolt: Your Energized attack deals bonus magic damage and grants 45% movement speed for 1 second
Bloodthirster – 3200 Gold Mythic Item
- 55 Attack Damage
- 20% Critical Strike Chance
- 18% Life Steal
- Engorge: While above 50% Health, gain bonus attack damage (based on level).
Lord Dominik's Regards – 3000 Gold Mythic Item
- 35 Attack Damage
- 20% Critical Strike Chance
- 30% Armor Penetration
- Giant Slayer: You deal up to 25% bonus physical and magic damage to champions with more maximum health than you
Runaan's Hurricane – 2800 Gold Mythic Item
- 40% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
- Peck: Attacks deal 30 magic damage on hit
- Wind's Fury: When attacking, bolts are fired at up to 2 enemies near the target, each dealing 50% physical damage. Bolts apply On-Hit effects and can Critically Strike.
The Collector – 3000 Gold Mythic Item
- 55 Attack Damage
- 20% Critical Strike Chance
- 18 Lethality
- Death and Taxes: Dealing damage that would leave an enemy champion below 5% health executes them. Champion kills grant 25 bonus gold.
Phantom Dancer – 2800 Mythic Item
- 20 Attack Damage
- 30% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
- Spectral Waltz: Attacks grant Ghosting and 7% Movement Speed for 3 seconds. Attacking 4 times causes Spectral Waltz to grant an extra 30% Attack Speed.
Mercurial Scimitar – 3000 Gold Mythic Item
- 40 Attack Damage
- 20% Critical Strike Chance
- 50 Magic Resist
- Active – Quicksilver: Remove all crowd control debuffs (except Airborne) and also gain 50% Movement Speed for 1.5 seconds (90 second cooldown).
Mortal Reminder – 3000 Gold Mythic Item
- 40 Attack Damage
- 30% Armor Penetration
- 20% Critical Strike Chance
- Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Recurve Bow – 700 Gold Component
- 15% Attack Speed
- Steel Tipped: Attacks deal 15 Magic Damage on hit
Zeal – 1050 Gold Component
- Attack speed reduced: 18% >>> 15%
- Movement speed reduced: 7% >>> 3%
Kircheis Shard – 700 Gold Component
- 15 Attack Damage
- Energized: Moving or Attacking builds an Energized attack.
- Jolt: Energized Attacks gain an extra 60 magic damage.
Fighter Items
Divine Sunderer – 3300 Gold Mythic Item
- 40 Attack Damage
- 300 Health
- 20 Ability Haste
- Spellblade: After using an ability, your next attack is empowered with bonus target maximum health physical damage. If the target is a champion, heal for 55% of the pre-mitigation damage
- Mythic Passive: Grants all other Legendary items 3% armor penetration and 3% magic penetration.
Trinity Force – 3133 Gold Mythic Item
- 40 Attack Damage
- 35% Attack Speed
- 300 Health
- 20 Ability Haste
- Threefold Strike: Attacks grant 20 Movement Speed for 5 seconds. If the target is a champion or structure, for 5 seconds, stacking up to 5 times, you gain a % of base Attack Damage
- Spellblade: After using an Ability, your next Attack is empowered with bonus physical damage
- Mythic Passive: Grants all other Legendary items 3 Attack Damage, Ability Haste and Movement Speed.
Goredrinker – 3200 Gold Mythic Item
- 55 Attack Damage
- 300 Health
- 20 Ability Haste
- 8% Omnivamp
- Active – Thirsting Slash: Deal physical damage to nearby enemies. Restore missing health for each champion hit
- Mythic Passive: Grants all other Legendary items 75 health and 3 Ability Haste.
Stridebreaker – 3300 Gold Mythic Item
- 60 Attack Damage
- 20% Attack Speed
- 300 Health
- 20 Ability Haste
- Active – Halting Slash: Deal physical damage to nearby enemies, slowing them by 40% for 3 seconds. Can be cast while moving
- Heroic Gait: Dealing physical damage grants 20 movement speed for 3 seconds
- Mythic Passive: Grants all other Legendary items 2% movement speed
Hullbreaker – 3000 Gold Mythic Item
- 60 Attack Damage
- 400 Health
- 150% Base Health Regen
- 5% Movement Speed
- Boarding Party: While no allied champions are nearby, you gain armor and magic resist and your attacks deal 20% more damage to turrets. Nearby cannon minions gain armor and magic resist and deal 200% more damage to turrets
Maw of Malmortius – 2800 Gold Mythic Item
- 65 Attack Damage
- 50 Magic Resist
- Lifeline: When taking magic damage that would bring your health below 30%, gain a magic damage Shield for 2.5 seconds (90 second cooldown). When Lifeline triggers, gain 12% Lifesteal until the end of combat.
Sterak's Gage – 3100 Gold Mythic Item
- 400 Health
- Catching Claws: Gain 50% base damage as bonus Attack Damage
- Lifeline: When you take damage that would bring your health below 30%, gain a bonus health shield that decays over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds
Tank Items
Abyssal Mask – 2400 Gold Mythic Item
- 300 Health
- 60 Magic Resist
- 10 Ability Haste
- Unmake: Curses nearby enemy champions, reducing their magic resist. Gain 9 Magic Resist for each Cursed enemy
Force of Nature – 3000 Gold Mythic Item
- 400 Health
- 60 Magic Resist
- 5% Movement Speed
- Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast for 7 seconds. Immobilizing effects grant 2 extra stacks
- Dissipate: While having 10 Steadfast stacks, gain 30 Magic Resist and 10% increased movement speed
LoL 13.10 Patch Notes Release Date
We expect the LoL 13.10 patch notes in 2 weeks at the earliest. We expect LoL 13.10, which continues to be actively tested on the PBE server, to arrive on the official servers on May 17. As you know, the official patch arrives 2 weeks after the PBE server. On the PBE server, where Patch 13.10 is still actively being tested, once the final result is reached, that is, within 2 weeks, it is planned to arrive on the official servers on May 17 according to the patch calendar.
Frequently asked questions
Questions answered in this article
What Are the LoL 13.10 Buffs and Nerfs?
Damage scaling adjusted: now scales with 60% AP • Movement speed adjusted: now scales with 5% per 100 AP • Grove base health cost: 98.25 >>> 131 • Grove base mana cost: 90 >>> 113 • Growth time at lvl 1: 50 >>> 40 • He can still Smite camps to clear them instantly, but buff sharing was removed Chalice of Harmony – 950 Gold Component Lifewell Pendant – 1050 Gold Component Echoes of Helia – 2300 Gold Mythic Item Locket of the Iron Solari – 2300 Gold Mythic Item Evenshroud – 2300 Gold Mythic Item Moonstone Renewer – 2300 Gold Mythic Item Radiant Virtue – 2700 Gold Mythic Item Imperial Mandate – 2300 Gold Mythic Item Staff of Flowing Water – 2100 Gold Mythic Item Ardent Censer – 2100 Gold…
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