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TFT Set 9 Items: The Full List

TFT Set 9's full item list covers every base and combined item with its exact effect, from B.F. Sword to Guardbreaker.

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TFT Set 8 Monsters Attack Battlepass (Savaş Geçişi) Görevleri

In brief

AI summary
  1. TFT Set 9 introduced several new items alongside the standard base and combined item pool used in Teamfight Tactics.

  2. The TFT Set 9 guide lists all 9 base items (like B.F. Sword, Tear of the Goddess) and dozens of combined items with their full effects.

  3. Each item's unique bonuses, from Rabadon's Deathcap's Ability Power to Guardian Angel's revive, are listed to help players plan builds.

Contents3 sections

TFT Set 9 arrived not too long ago. Players who picked up TFT Set 9 must have been quite surprised when they saw the new items, because there were plenty of items we could call genuinely new among them. If you've been just as curious as we were, you've come to the right place. Here are all the TFT Set 9 items we found for you below!

TFT 12.16 Patch Notes Release DateBase Items

Item Effect
B.F. Sword 10 Attack Damage.
Chain Vest 20 Armor.
Giant's Belt 150 Health.
Needlessly Large Rod 10 Ability Power.
Negatron Cloak 20 Magic Resist.
Recurve Bow 10% Attack Speed.
Sparring Gloves 5% Critical Strike Chance
Spatula Should do something…
Tear of the Goddess 15 Mana.

Combined Items

Combined Items

Item Effect
Archangel's Staff During combat, the holder gains 25 Ability Power every 4 seconds.
Banshee's Claw When combat starts, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
Bloodthirster Physical damage heals the holder for 33% of the damage dealt. Upon dropping below 40% Health, gain a shield equal to 30% maximum Health for up to 5 seconds.
Blue Buff After casting their Ability, the holder gains 20 mana. [Unique – only 1 per champion]
Bramble Vest Grants 80 bonus Armor (including components). Blocks bonus damage from incoming critical hits. When struck by an attack, deal 60/80/120★ magic damage to all nearby enemies (once every 2.5 seconds).
Chalice of Power When combat starts, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Deathblade The holder gains 50/75/100★ bonus Attack Damage (including components).
Dragon's Claw Grants 200 bonus Magic Resist (including components). When struck by an Ability with magic or true damage, launch a fireball at the caster of the Ability that deals magic damage equal to 18% of the holder's max Health (0.5-second cooldown).
Frozen Heart Reduces the Attack Speed of enemies within 2 hexes by 25%. [Unique – only 1 per champion]
Gargoyle Stoneplate The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Giant Slayer The holder's Abilities and attacks deal 20% bonus damage. This bonus increases to 60% if the target's maximum Health is above 1,600.
Guardian Angel Prevents the holder's first death, instead putting them in stasis. After 2 seconds they return with 400 Health and cleanse all negative effects. [Unique – only 1 per champion]
Guinsoo's Rageblade Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Hand of Justice The holder gains both of the following: • +10 Attack Damage and +10 Ability Power. • Attacks and Abilities heal for 10% of the damage dealt. At the start of each planning phase, one of these buffs is boosted to 35%.
Hextech Gunblade Magic and true damage the holder deals with Abilities heals them for 33% of the damage dealt. The holder also heals the lowest-Health ally by the same amount.
Infinity Edge The holder gains 75% Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% is converted into +1% Critical Strike Damage. [Unique – only 1 per champion]
Ionic Spark Reduces the Magic Resist of enemies within 3 hexes by 50%. When they cast an Ability, they're zapped for magic damage equal to 250% of their maximum Mana.
Jeweled Gauntlet The holder's magic and true damage from Abilities can critically strike. The holder gains 40% bonus Critical Strike Damage and 10 bonus Ability Power. [Unique – only 1 per champion]
Last Whisper When the holder lands a critical strike, the target's Armor is reduced by 70% for 5 seconds. This effect doesn't stack. [Unique – only 1 per champion]
Locket of the Iron Solari When combat starts, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
Morellonomicon When the holder deals magic or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing on the target by 50% for the duration of the burn. [Unique – only 1 per champion]
Quicksilver The holder gains 20% bonus Attack Speed. The holder is immune to crowd control for 15 seconds of combat. [Unique – only 1 per champion]
Rabadon's Deathcap The holder gains 75 bonus Ability Power (including components).
Rapid Firecannon Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed (including components). The holder's attacks can no longer miss.
Redemption Every 5 seconds, the holder emits an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% less damage from multi-target Abilities and attacks for 5 seconds.
Runaan's Hurricane The holder gains 15 bonus Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage as physical damage.
Shroud of Stillness When combat starts, the holder fires a beam that delays the first cast of affected enemies and increases their maximum Mana by 35% until they cast. [Unique – only 1 per champion]
Spear of Shojin The holder's attacks restore an extra 8 Mana.
Statikk Shiv The holder gains 15% bonus Attack Speed. Every third attack from the holder releases a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing Magic Resist by 50% for 5 seconds.
Sunfire Cape Every 2.5 seconds, a random enemy within 2 hexes is burned for true damage equal to 20% of their maximum Health over 8 seconds. Healing received by burned targets is reduced by 50%. [Unique – only 1 per champion]
Tactician's Crown The holder's team gains +1 maximum team size.
Thief's Gloves At the start of each planning phase, the holder equips 2 temporary items. The power of temporary items scales with your player level. [Uses 3 item slots.]
Titan's Resolve When the holder attacks or is dealt damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder also gains 25 Armor and Magic Resist.
Warmog's Armor Grants 1,000 bonus Health (including components).
Zeke's Herald When combat starts, the holder and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
Zephyr When combat starts, the holder summons a whirlwind that banishes the nearest enemy on the opposite side of the arena from combat for 5 seconds. [Unique – only 1 per champion]
Zz'Rot Portal At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn appears that taunts nearby enemies.
Protector's Vow Grants 15 bonus starting Mana. Once per combat: at 40% Health, gain a shield equal to 25% maximum Health for up to 5 seconds, and gain 25 Armor and 25 Magic Resist for the rest of combat.
Guardbreaker Grants 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 25% more damage to shielded enemies.
Edge of Night Once per combat: at 60% Health, briefly become stealthed and untargetable and cleanse negative effects. Then, gain 15% bonus Attack Speed. [Unique – Only 1 Per Champion]

Author

FireGhost

@alikemal786 articles

LoL, TFT ve VALORANT sever bir oyun sever ve oyuncu. Mobil platformlarda ise tam bir Clash of clans hastası.

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