Wild Rift 3.5 Patch Notes: New Champions and Changes
Wild Rift's 3.5 patch adds Kayn and Aatrox, with Lilia announced separately, alongside champion balance and rune changes.
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In brief
AI summaryWild Rift patch 3.5 adds Kayn and Aatrox as a joint release, with Lilia to follow separately weeks later.
Champion changes in patch 3.5 touch Ezreal, Irelia, Janna, Kassadin, Lux, Rakan, Senna, Seraphine, Shen, Ziggs, Vex, and Yone.
Rune changes rework Inspiration's Pathfinder and Approach Velocity, and adjust Domination and Resolve keystones like Electrocute and Bone Plating.
Contents18 sections
Wild Rift's 3.5 patch introduces two new champions. These are Kayn and Aatrox. The new patch notes also bring a brand-new game mode aimed at improving the game, along with champion balance and quality of life changes. Let's see what's in the Wild Rift 3.5 patch notes. We'll share the standout changes in the patch with you.
Wild Rift 3.5 Patch Notes: New Champions
The release of Kayn and Aatrox was announced a while ago, and this news was later confirmed with the official development update. In addition to these two champions, Lilia was also announced. Riot Games has started releasing champions for the game in pairs, celebrating major events with two champions at a time. Kayn and Aatrox are launching together and sharing a release event. Lilia will likely release separately, a few weeks after Kayn and Aatrox arrive in the game.
Wild Rift 3.5 Patch Notes: Champion Changes
Ezreal
Mystic Shot (1)
- Base Damage: 20/55/90/125 → 30/65/100/135
Irelia
Bladesurge (1)
- Dash no longer follows enemy Flashes and similar effects.
Janna
Howling Gale (1)
- Bonus damage per second while charging: 20/25/30/35 + 15% Ability Power → 15/20/25/30 + 15% Ability Power
Ezreal
Mystic Shot (1)
- Base Damage: 20/55/90/125 → 30/65/100/135
Irelia
Bladesurge (1)
- Dash no longer follows enemy Flashes and similar effects.
Janna
Howling Gale (1)
- Bonus damage per second while charging: 20/25/30/35 + 15% Ability Power → 15/20/25/30 + 15% Ability Power
Zephyr (2)
- Passive movement speed bonus: 6/8/10/12% → 6/7/8/9%
Kassadin
Base stats
- Base health 570 → 600
Force Pulse (3)
- After casting 6 spells nearby, 60% Damage amplification → 40% Damage amplification
Lux
Prismatic Barrier (2)
- Shield: 50/70/90/110 + 20% Ability Power → 40/70/100/130 + 15% Ability Power
- Double shield: 100/140/180/220 + 40% Ability Power → 80/140/200/260 + 30% Ability Power
Final Spark (4)
- Ability Power ratio: 85% → 75%
Rakan
Gleaming Quill (1)
- Range: 700/800/900/1000 → 800
- Base damage: 70/130/190/250 → 80/140/200/260
Senna
Last Embrace (2)
- Damage: 70/130/190/250 → 90/155/220/285
Curse of the Black Mist (3)
- Cooldown: 26/24/22/20 → 22/20/18/16
Seraphine
Base Stats
- Base mana regen: 12 → 16
Shen
Twilight Assault (1)
- [NEW] Bonus damage will now apply to spell splash damage at 50% effectiveness.
Ziggs
Base stats
- Base mana: 435 → 460
- Base mana regen: 12 → 16
Vex
Personal Space (3)
- Cooldown: 12s → 13s
- Mana cost: 70/80/90/100 → 80/90/100/110
Yone
Spirit Cleave (2)
- Base damage: 20/30/40/50 → 10/20/30/40
Fate Sealed (3)
- Cooldown: 20/17/14/11s → 20/18/16/14s
Wild Rift 3.5 Patch Notes: Rune Changes
[Reworked] Inspiration: Pathfinder
[New] Effect:
- Gain 20 bonus movement speed in the river. While out of combat and in the river, restore 0.6% missing health or 0.6% missing mana (whichever is lower) every 1 second, and gain an additional 10 movement speed.
[Reworked] Inspiration: Approach Velocity
Effect: Hitting champions 3 times with separate attacks or abilities within 3 seconds,
- Grants: (Melee 40% - 60% / Ranged 30% - 50%) Movement speed and 75% Slow resist → (Melee 40% - 60% / Ranged 30% - 50%) Movement speed, 10 Ability Haste, and reduces your current basic ability cooldowns by 20%.
- Duration: 3 seconds
- Cooldown: 12 seconds
Domination: Cruelty
- Adaptive damage on hit: 7 – 14 → 12 – 19
Domination: Electrocute
- Cooldown: 20s → 20~13s
Domination: Sudden Impact
- Cooldown: 10s → 8s
- Damage: 24~38 → 28~42
Domination: Triumph
- Deal 5% bonus damage to targets below 35% health → Deal 5% bonus damage to champions below 35% health
Resolve: Shield Bash
- Bonus Resist: 12 Armor // 12 Magic Resist → 16 Armor // 16 Magic Resist
Resolve: Bone Plating
- Effect: Blocks damage from the next 3 attacks after the first hit → Blocks damage from the triggering attack and the next 2 attacks
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