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Wild Rift 3.5 Patch Notes: New Champions and Changes

Wild Rift's 3.5 patch adds Kayn and Aatrox, with Lilia announced separately, alongside champion balance and rune changes.

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Wild Rift 3.5 Yama Notları: Yeni Şampiyonlar

In brief

AI summary
  1. Wild Rift patch 3.5 adds Kayn and Aatrox as a joint release, with Lilia to follow separately weeks later.

  2. Champion changes in patch 3.5 touch Ezreal, Irelia, Janna, Kassadin, Lux, Rakan, Senna, Seraphine, Shen, Ziggs, Vex, and Yone.

  3. Rune changes rework Inspiration's Pathfinder and Approach Velocity, and adjust Domination and Resolve keystones like Electrocute and Bone Plating.

Contents18 sections

Wild Rift's 3.5 patch introduces two new champions. These are Kayn and Aatrox. The new patch notes also bring a brand-new game mode aimed at improving the game, along with champion balance and quality of life changes. Let's see what's in the Wild Rift 3.5 patch notes. We'll share the standout changes in the patch with you.

Wild Rift 3.5 Patch Notes: New ChampionsWild Rift 3.5 Patch Notes: New Champions

The release of Kayn and Aatrox was announced a while ago, and this news was later confirmed with the official development update. In addition to these two champions, Lilia was also announced. Riot Games has started releasing champions for the game in pairs, celebrating major events with two champions at a time. Kayn and Aatrox are launching together and sharing a release event. Lilia will likely release separately, a few weeks after Kayn and Aatrox arrive in the game.

Wild Rift 3.5 Patch Notes: Champion Changes

Ezreal

Mystic Shot (1)

  • Base Damage: 20/55/90/125 → 30/65/100/135

Irelia

Bladesurge (1)

  • Dash no longer follows enemy Flashes and similar effects.

Janna

Howling Gale (1)

  • Bonus damage per second while charging: 20/25/30/35 + 15% Ability Power → 15/20/25/30 + 15% Ability Power

Ezreal

Mystic Shot (1)

  • Base Damage: 20/55/90/125 → 30/65/100/135

Irelia

Bladesurge (1)

  • Dash no longer follows enemy Flashes and similar effects.

Janna

Howling Gale (1)

  • Bonus damage per second while charging: 20/25/30/35 + 15% Ability Power → 15/20/25/30 + 15% Ability Power

Zephyr (2)

  • Passive movement speed bonus: 6/8/10/12% → 6/7/8/9%

Kassadin

Base stats

  • Base health 570 → 600

Force Pulse (3)

  • After casting 6 spells nearby, 60% Damage amplification → 40% Damage amplification

Lux

Prismatic Barrier (2)

  • Shield: 50/70/90/110 + 20% Ability Power → 40/70/100/130 + 15% Ability Power
  • Double shield: 100/140/180/220 + 40% Ability Power → 80/140/200/260 + 30% Ability Power

Final Spark (4)

  • Ability Power ratio: 85% → 75%

Rakan

Gleaming Quill (1)

  • Range: 700/800/900/1000 → 800
  • Base damage: 70/130/190/250 → 80/140/200/260

Senna

Last Embrace (2)

  • Damage: 70/130/190/250 → 90/155/220/285

Curse of the Black Mist (3)

  • Cooldown: 26/24/22/20 → 22/20/18/16

Seraphine

Base Stats

  • Base mana regen: 12 → 16

Shen

Twilight Assault (1)

  • [NEW] Bonus damage will now apply to spell splash damage at 50% effectiveness.

Ziggs

Base stats

  • Base mana: 435 → 460
  • Base mana regen: 12 → 16

Vex

Personal Space (3)

  • Cooldown: 12s → 13s
  • Mana cost: 70/80/90/100 → 80/90/100/110

Yone

Spirit Cleave (2)

  • Base damage: 20/30/40/50 → 10/20/30/40

Fate Sealed (3)

  • Cooldown: 20/17/14/11s → 20/18/16/14s

Wild Rift 3.5 Patch Notes: Champion ChangesWild Rift 3.5 Patch Notes: Rune Changes

[Reworked] Inspiration: Pathfinder

[New] Effect:

  • Gain 20 bonus movement speed in the river. While out of combat and in the river, restore 0.6% missing health or 0.6% missing mana (whichever is lower) every 1 second, and gain an additional 10 movement speed.

[Reworked] Inspiration: Approach Velocity

Effect: Hitting champions 3 times with separate attacks or abilities within 3 seconds,

  • Grants: (Melee 40% - 60% / Ranged 30% - 50%) Movement speed and 75% Slow resist → (Melee 40% - 60% / Ranged 30% - 50%) Movement speed, 10 Ability Haste, and reduces your current basic ability cooldowns by 20%.
  • Duration: 3 seconds
  • Cooldown: 12 seconds

Domination: Cruelty

  • Adaptive damage on hit: 7 – 14 → 12 – 19

Domination: Electrocute

  • Cooldown: 20s → 20~13s

Domination: Sudden Impact

  • Cooldown: 10s → 8s
  • Damage: 24~38 → 28~42

Domination: Triumph

  • Deal 5% bonus damage to targets below 35% health → Deal 5% bonus damage to champions below 35% health

Resolve: Shield Bash

  • Bonus Resist: 12 Armor // 12 Magic Resist → 16 Armor // 16 Magic Resist

Resolve: Bone Plating

  • Effect: Blocks damage from the next 3 attacks after the first hit → Blocks damage from the triggering attack and the next 2 attacks

Author

Sera Karasu

@serakarasu1,597 articles

Bazen yazar, bazen tasarlar. Film bağımlısı, oyunlar hakkında yazmayı sever✨

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