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Destiny 2 7.3.0 Update Patch Notes: Ability Buffs and Changes

Destiny 2 update 7.3.0 buffs abilities, revises Competitive Division rules and Ritual Playlist rewards, and removes Legendary Shard costs from ritual and focusing costs.

24 min read

Destiny 2 7.3.0 Güncelleme Notları

In brief

AI summary
  1. Destiny 2 update 7.3.0 raises the base Glimmer reward in all ritual activities and adds a chance to earn Enhancement Cores for wins and high scores.

  2. Destiny 2 7.3.0 cuts Competitive Crucible Countdown Rush to a 5-point win score and 90-second rounds, and Survival respawns rise from 4 to 6.

  3. Destiny 2 7.3.0 removes Legendary Shard costs from ritual and focusing costs, while Legendary Shards keep dropping until The Final Shape releases.

Contents16 sections

Destiny 2 7.3.0 update patch notes have been released. The new patch notes include a major update covering ability buffs and much more. Here are the full patch notes!

Destiny 2 Guardian gear promotional artworkDestiny 2 7.3.0 Update Notes

ACTIVITIES

RITUAL PLAYLISTS

  • Rewards for all ritual activities have been updated.
    • The base Glimmer reward has increased.
    • A chance to receive Enhancement Cores has been added.
    • Glimmer and Enhancement Core rewards and chances increase when you:
      • Win a Gambit match.
      • Win a Competitive Division match.
      • Get a high score in a strike or Nightfall.

CRUCIBLE

General

  • The Crucible Director screen has been updated.
  • A double reward booster has been applied to the Crucible.
  • The Fortress map is back. Crucible matches are returning to the Dreaming City.
  • Sparrow Control mode has been added to the Crucible.
  • Spawn points on the Endless Vale, Midtown and Meltdown maps have been adjusted to mitigate some spawn kill and trap issues.
  • Fixed an issue where the Elimination icon appeared as a rotator mode on the Director screen.
  • Fixed an issue where an attempt to revive a fireteam member was interrupted because the respawn timer ran out.

Competitive Division

  • Promotion and Demotion Series have been removed from all leagues except Adept and Ascendant.
  • Fixed an issue where players in the Competitive Division were directed to complete their placement matches twice.
  • The Competitive playlist now features only Survival and Countdown Rush as its featured modes.
    • Revised mode rules
      • Survival
        • The number of respawns has been increased from 4 to 6.
      • Countdown Rush
        • The winning score has been reduced from 6 to 5.
        • The round time has been reduced from 120 seconds to 90 seconds.
        • The heavy ammo spawn time has been reduced from 90 seconds to 60 seconds.
        • Unlimited respawns and revives have been enabled.
        • If the final round starts at 4-4, the Elimination rule set is enabled. This will appear as Sudden Death.
  • Competitive Division rating adjustments have been revised.
    • The ranking adjustment prioritizes gains and losses and ignores inflation protection.

Iron Banner

  • The One and Done Triumph now requires completing all 8 challenges to accommodate 2 separate challenges.
  • Iron Banner Blast:
    • Fixed an issue where some Blast dialogue lines were played at the same time.

Medals

  • Medals have been added for Strand Supers.
  • You can now earn a Crucible medal by eliminating opponents with Sparrows.

Crucible Labs

  • Checkmate Control has been added to Crucible Labs.
  • Checkmate Countdown Rush and Checkmate Showdown have been added to Crucible Labs.
  • The ability cooldown penalty modifier has been reduced from 50% to 30%.
    • With the adjustments to Season of the Wish abilities, cooldowns should remain similar.

Countdown

  • The round victory banner has been updated so that defenders see Defense Successful instead of Attack Failed.
  • Countdown Rush has been added as a Competitive Crucible mode.
  • Countdown Rush
    • Fixed an issue that caused the music to stop after the first bomb went off.
  • Countdown Rush
    • Fixed an issue that caused sudden death to start by mistake.
  • Checkmate Countdown
    • The score needed to win has been updated to 5.

Trials of Osiris

  • Added a weekly reward based on the number of wins in a row you get before your card becomes flawed. Reaching a longer win streak grants the rewards of all the stages below it, if they have not been earned yet.
    • 3 wins – Trials armor
    • 4 wins – 5 Enhancement Cores
    • 5 wins – Trials weapon
    • 6 wins – 3 Enhancement Prisms

Relic

  • Gameplay
    • Mode
      • The first order of dispensed relics is now randomized per match.
      • A temporary protective shield has been added when picking up a relic from a Relic Depot.
      • The maximum number of Relic Depots has been reduced from 4 to 3.
      • New voice lines have been added.
      • Players will tend to spawn near their teammates who hold relics.
      • The winning score has been increased from 150 to 175.
    • Relics
      • Shield
        • The angular velocity of the Super's projectile has been reduced from 43 to 30.
        • The damage multiplier has been adjusted from 0.3 to 0.75.
        • The Shield Super's regeneration has been increased from 3% per second to 5% per second.
        • The shield bubble's regeneration time has been reduced from 15 seconds to 10 seconds, and its full uptime has been increased from 7 seconds to 10 seconds.
      • Spear
        • Spear ammo has been adjusted from 21 to 33.
      • Scythe
        • Scythe ammo has been reduced from 45 to 38.
    • Relic Charge
      • Passive relic charge has been increased from 1% every 5 seconds to 2% every 5 seconds.
      • Relic charge gain from player kills has been increased, and the player who lands the final blow gets extra charge.
        • All players who contributed damage get 10%.
        • The player who lands the final blow gets an extra 15%.
      • Teammates who gained relic charge from Relic Depot interactions have been removed.
  • User interface
    • Relic waypoints flash when their ammo is low.
    • Relic waypoints will no longer be shown if they are not in your field of view.
    • New scoreboard stats have been added.
  • Bug fixes
    • Fixed the arrow waypoint that persisted over Relic Depot respawns.
    • Fixed duplicate "relic powered up" event announcements.

Destiny 2 Guardians in the middle of a fightSTRIKES

Lake of Shadows

  • Fixed a map issue that allowed players to skip the dam section and jump directly into the boss arena.
  • The number of Champions on Hero and Legend difficulties has been adjusted, and an issue that caused certain Champions to not be counted correctly toward score has been fixed.

Warden of Nothing

  • Fixed an issue that caused players to soft-lock in the treasure room.

LOST SECTORS

Landless

  • Fixed an issue where players did not return to orbit when they failed the activity on Legend or Master difficulty.
  • Fixed an issue where the Lost Sector had an unusually long respawn timer on open-world difficulty.

DEEP DIVES

  • Fixed an issue where players who joined during the boss fight spawned inside the room but were then teleported back up into the water tube.
  • Asha's Empowerment buff now has a proper icon.
  • Fixed an issue that prevented players who joined during the buff selection phase from choosing buffs.

Raids

Crota's End

  • Fixed an issue that caused players who tried to grab the sword while performing the final damage phase to lose Illumination.
  • Fixed an issue that allowed some player abilities to pass through Hive barriers.

Last Wish

  • Fixed an issue in the Queen's Walk finale that caused the VFX to appear in the wrong position after dropping the heart.
  • Fixed an issue that caused Vault of Glass Oracle sound effects to play.

User Interface/UX

Seasonal Challenges

  • Fixed an issue where Seasonal Challenges from previous Seasons were not automatically untracked and could not be untracked manually.
  • Fixed an issue where bonus challenges were included in the completion count of Seasonal Challenges.

Guardian Ranks

  • Fixed the background tree in the drawer so that it appears in various states.
  • Fixed the body text in the drawer so that it is displayed in italics.
  • Added a visual element to the Journey screen and the Guardian Rank details screen to help track Guardian Rank progress.
  • Fixed an issue where the Guardian rank button started out wide and then snapped to its correct size the first time you went to the Journey screen.
  • Fixed an issue that caused defeating another Guardian in the Crucible to appear incorrectly on the winning Guardian's rank emblem.
  • A change was made to the notification for Guardian Ranks when ranks are refreshed.
    • It will now look different from the notification when you earn another rank.

Director

  • Fixed an issue where Milestone icons did not appear on the HELM's Director node.

Localization

  • Fixed an issue where the keyboard layout for Brazilian Portuguese did not work properly.

General

  • Fixed an issue where the Hardware Stats button in Collections under the Mods category was displayed incorrectly.
    • The button is no longer displayed because it is not contextually correct.

ARMOR

Exotic Armor

  • Aeon Swift, Aeon Safe and Aeon Soul
    • Sect of Force
      • Rapid precision hits now provide faster reload and weapon swap speeds, and the bonus now lasts 10 seconds (previously 6 seconds).
      • The bonus no longer grants melee, grenade or Super energy when you stun a Champion or defeat a boss or mini-boss. Instead, stunning a Champion or landing rapid precision hits on Champions, elites or mini-bosses will mark them for your allies.
        • Allies deal +20% more damage to marked targets.
        • When a target is first marked, nearby Aeon Cult allies who do not have the Sect of Force role gain grenade and melee energy.
    • Sect of Insight
      • Nearby Aeon Cult allies who do not have the Sect of Insight role will no longer gain a brief bonus to weapon damage. Instead, they gain a burst of Super energy.
    • Sect of Vigor
      • Now grants damage resistance against combatants when an ally is defeated or revived, in addition to class ability energy.
      • Nearby allies will no longer gain instant healing or Overshield when you use your Super. Instead, nearby critically wounded allies gain damage resistance against combatants as long as they stay near you. Nearby Aeon Cult allies who do not have the Sect of Vigor role will also regain class ability energy faster.
  • Hunter
    • Shards of Galanor
      • Throwing Knife kills now grant Super energy ranging from +2.5% to +5%, depending on the type of combatant defeated.
    • Ophidia Spathe
      • Knife kills now grant a stacking damage bonus to throwing knives.
        • Stacks up to 3 times over 5 seconds: 30%, 60%, 100%.
        • Dodging refreshes the timer.
    • St0mp-EE5
      • Removed the previously added requirement of having full class ability energy to benefit from the movement bonuses.
      • The airborne lateral acceleration bonus has been reduced.
      • Now grants damage resistance against combatants while airborne.
    • Mechaneer's Tricksleeves
      • The Sidearm damage bonus now persists for 5 seconds after your shields begin recharging.
      • Sidearm kills extend the duration of the damage bonus by 3 seconds and fully reload your Sidearm from reserves.
      • To compensate for the longer duration, the damage bonus in PvP has been reduced. It is now +10% Sidearm damage (previously +35%).
    • Bombardiers
      • Now applies 20 Slow stacks to enemy players and 40 Slow stacks to PvE combatants.
    • Triton Vice
      • The Glaive melee damage bonus while encircled has been increased to +100% for both PvE and PvP (previously +30% in PvE and +10% in PvP).
    • Celestial Nighthawk
      • Precision kills now grant Super energy ranging from +1.5% to +4.5%, depending on the type of target defeated.
      • The impact damage of the Golden Gun has been increased by 25%.
  • Titan
    • Precious Scars
      • Kills with weapons matching your subclass now apply Level 1 restoration for 1.5 seconds in PvP and 3 seconds in PvE.
    • Severance Enclosure
      • The size and damage of the explosion have increased.
      • Kills made with this Exotic's explosion will now trigger an additional explosion.
    • Skyburner's Annex
      • You now need to be airborne for a short time before the Exotic effects are applied.
      • Damaging Champions, Tormentors or mini-bosses with Shoulder Charge deals more damage and restores your melee energy.
    • Wormgod Caress
      • The Burning Fist Exotic effect has been reworked. It is now a meter that builds up on melee kills and finishers and decays over time.
        • The fuller the meter, the faster it decays.
        • The meter is split into 5 segments that provide increasing melee and Glaive melee damage bonuses. The top end of the meter also provides increasing weapon damage bonuses.
    • Ashen Wake
      • Fusion Grenade effects now stun Unstoppable Champions.
    • Synthoceps
      • Removed the extended melee lunge distance.
      • The Glaive melee bonus has been increased from +50% to +100%.
      • The PvE encircled melee damage bonus has been reduced from +200% to +165%.
      • Now increases weapon handling and reload speed while encircled.
  • Warlock
    • Ballidorse Wrathweavers
      • Now, when you use a nearby Frostpulse rift, your allies gain a Tier 2 Stasis Surge weapon bonus for 10 seconds in PvE and 5 seconds in PvP. They also gain a 50 HP overshield.
      • The Stasis damage bonus granted to allies by the Winter's Wrath shockwave is now a Tier 4 Stasis Surge weapon bonus.
      • When Winter's Wrath ends, you will now gain a Tier 4 Stasis Surge weapon bonus.
    • Apotheosis Veil
      • Using your Super now grants Cure Tier 3 to you and nearby allies.
      • After your Super ends, you will now temporarily gain greatly increased melee and grenade regeneration for 8 seconds.
    • Felwinter's Helm
      • The size of the weaken blast and the Weaken duration have been raised one tier against all targets, except finishers against bosses, which keep the maximum size and duration.
    • Karnstein Armlets
      • Melee kills now grant Cure Tier 3 and restoration Tier 1 for 8 seconds.
      • Finishers now grant Cure Tier 3 and restoration Tier 2 for 8 seconds.

Armor Mods

  • Heavy Handed, Firepower and Reaper
    • Added a 10-second cooldown for generating Orbs of Power.
    • Reaper now requires securing a kill within 10 seconds after using your class ability to generate an Orb of Power.
  • Melee Kickstart, Grenade Kickstart and Ability Kickstart
    • We will now only refund ability energy if the player has at least a single Armor Charge.
    • Depending on how many stacks of the mod are equipped and how many Armor Charges are consumed, they now grant +16% to +45% ability energy (down from +17% and +50%, respectively).
  • Momentum Transfer, Bolstering Detonation, Impact Induction and Focusing Strike
    • Now grants 12%/17%/20% ability energy for 1/2/3 charges, respectively (previously 20%/25%/25%).
    • Impact Induction and Focusing Strike now require a powered melee attack to work.
  • Outreach and Bomber
    • Now grants 12%/17%/20% ability energy for 1/2/3 charges, respectively.
    • The energy gained is further reduced based on the cooldown of the class ability used; the shortest cooldowns reduce it by 60%.
  • Distribution
    • Now grants 4%/6%/7% ability energy and 2%/3%/4% Super energy to neutral game abilities for 1/2/3 charges, respectively.
    • The energy gained is further reduced based on the cooldown of the class ability used; the shortest cooldowns reduce it by 60%.
  • Additional note: All of the mods above continue to grant only 50% of ability energy in PvP.

Other

  • Fixed an issue where Triton Vice's buff was not displayed correctly on the HUD.
  • Fixed an issue where acquiring Artifice Armor before non-Artifice Armor prevented it from being available as an armor ornament.
  • Fixed an issue where socketing many of the diminishing Armor Charge mods caused them to stop working.
  • The Iron Symmachy armor set has been updated to the current Iron Banner rewards and focused on decoding, and the Iron Companion set has been moved to legacy decoding.
  • Fixed an issue where Arc Souls spawned via Getaway Artists could fire at a low rate of fire.
  • Fixed an issue where Arbor Warden did not play barricade sound effects for other players.
  • Fixed an issue that prevented Foetracer's visor visual effects from working.

Destiny 2 Guardian aiming a weaponWEAPONS

Weapon Archetypes

  • General
    • Drang and Zaouli's Bane have been updated to load ammo at the correct point in the animation.
  • Auto Rifles
    • General
      • Damage against minor (red bar) combatants has been increased by 10%.
  • Pulse Rifles
    • General
      • Damage against minor (red bar) and major (orange bar) combatants has been increased by 12.5%.
  • Glaives
    • Projectiles
      • Projectile velocity has been increased by 30%.
      • Projectile damage has been increased by 25% in PvE.
      • Projectile damage has been reduced in PvP.
        • Aggressives: 123
        • Adaptives: 113
        • Rapid-Fires: 101
    • Shields
      • While a Glaive is held, shield energy now recharges passively at 1% per second.
      • Adjust the base Glaive shield damage resistance to be tiered in PvP.
        • Base Glaive shield damage resistance remains at 50%.
        • Damage resistance against primary ammo weapons and melee attacks has been reduced to 30%.
    • Melee
      • The delay after firing before you can melee has been reduced from 0.75 seconds to 0.2 seconds.
  • Sniper Rifles
    • General
      • Sniper Rifle PvE damage has been increased by a flat 15% buff. (This also applies to Exotic Sniper Rifles that use Heavy ammo.)
  • Swords
    • The Sword reticle has been updated to convey more information and now has elements that better show the current charge state and reflect the current charge delay.
    • In addition to these updates, Caster Swords and other Swords that fire projectiles now have a thin center element in their reticles to help with aiming.
    • Fixed an issue where Sword perks that activate while guarding did not activate properly when the player had any type of overshield.
    • Fixed an issue where knockback was not negated when blocking with a Sword while the player had any type of overshield.
    • Fixed an issue where unpowered (ammoless) Swords still received a buff from Banner of War.

Exotic Weapons

  • Vex Mythoclast
    • Increased damage
      • Minor (red bar) combatants by 10%.
      • Bosses by 25%.
      • Champions by 200% in LFR mode.
    • Revision Zero
      • Damage against Champions has been increased by 100%.
    • Thorn
      • Picking up a Remnant can cause the magazine to overflow up to a maximum of 40 rounds.
      • The Thorn Catalyst improves stats and functionality:
        • Adds +20 to Range.
        • Adds +10 Stability.
        • Killing or picking up a Remnant grants extra range as well as handling and mobility.
  • Class Glaives
    • General changes
      • Grant 1 ammo when you activate the ability, so you can use it even if you are out of ammo.
      • Reloading Special ammo to activate the ability no longer passively drains shield energy.
      • It can no longer be deactivated by reloading or stowing the weapon.
    • Edge of Intent (Warlock)
      • Healing turret projectiles now grant Cure and restoration, and explode in an 8 m radius area of effect (AoE) to benefit nearby allies.
      • Magazine size has been increased from 4 to 5.
    • Edge of Action (Titan)
      • Passing through the bubble now grants additional reload speed, handling and a small amount of stacking bonus damage, in addition to the extra shield.
      • The bubble's health has been reduced from 8,000 to 2,400 due to the increased uptime and improved effects.
    • Edge of Concurrence (Hunter)
      • Lightning Seeker now jolts targets on impact.
      • Taking into account the free ammo granted, the direct hit damage of the projectile that creates the lightning mark has been reduced.
  • Osteo Striga
    • The Submachine Gun (SMG) damage bonus scalar affecting poison damage has been removed.
      • This brings the Osteo Striga poison in line with standard Necrotic Grip poison, though because they are Exotics they still deal 40% extra damage to minors.
  • Salvation's Grip
    • A rate limit has been added to the explosion when damaging Stasis crystals. This helps prevent the explosion from shattering too many crystals in a single frame, which could sometimes launch the player into orbit with an error code.
    • Salvation's Grip shatter kills and Headstone Stasis crystal shatter kills no longer use a blank icon in the kill feed.
  • Tommy's Matchbook
    • Description strings have been updated to correctly convey that Scorch functionality depends on the equipped catalyst.
  • Winterbite
    • The explosion damage of the large projectile has been increased by 25%.
    • The self-damaging explosion radius has been halved and self-damage has been reduced.
  • Monte Carlo
    • The bayonet stab now has controller rumble.
  • Wicked Implement
    • Fixed an issue where Stasis shards spawned by Wicked Implement activated the Collective Action perk.
  • Two-Tailed Fox
    • Fixed an issue that caused Two-Tailed Fox to turn to Void damage when stowed while empty.
  • Quicksilver Storm
    • Fixed an issue where Quicksilver Storm played its special reload animation in third person instead of the normal reload while performing a normal reload.
    • Fixed an issue where Quicksilver Storm's foregrip animated when firing in Auto Rifle mode.
  • Tractor Cannon
    • Fixed an issue where Tractor Cannon's hip-fire reticle was missing.

Perks

  • Danger Zone
    • We made a small change to how it works on rocket launchers. You can figure it out...
  • Heavy Grip
    • Removed an unintended effect that slightly increased incoming flinch.
  • Precision Instrument
    • The Enhanced Precision Instrument damage bonus at maximum stacks has been increased from 26% to 30%.
  • Kinetic Tremors
    • Activation requirements have been made more consistent across archetypes.
      • Pulse Rifles: reduced from 12 to 11 (Enhanced raised from 9 to 10).
      • Non-Exploding Weapons: reduced from 12 to 8 (Enhanced reduced from 9 to 7).

General

  • Foundry weapons have been added as rewards from Lost Sectors.
  • The cost of Common and Uncommon Hand Cannons in Collections has been changed to match the cost of other Common and Uncommon weapons.
  • Fixed an issue where the damage type of some Sundown weapons changed depending on the damage type added by mod players.
  • The time required to dismantle a Deepsight weapon has been shortened because dismantling grants pattern progress.
  • Fixed an issue where some Exotic weapons showed incorrect tray icons in kill feeds.
  • Fixed an issue where the camera shifted slightly to the left when a Sidearm or Hand Cannon was equipped.
  • Fixed an issue where some players did not have the Compass Rose Solstice Shotgun in their Collections.
  • Fixed an issue where the Subjunctive SMG was missing from Collections for some players.
  • Fixed an issue where Special ammo weapons in the Kinetic slot started with maximum ammo reserves when entering PvE activities.

Accessories

  • Legendary and Exotic Sparrows have been updated to have 150 health (to match Always on Time).
  • Legendary and Exotic Sparrows have been updated to have two speed options, one matching Always on Time and the other matching the previous top speed.

ABILITIES

All Subclasses

  • The melee-suppression time for victims hit by certain displacing melee abilities has been reduced from 1 second to 0.5 seconds.
    • This affects the following melee abilities:
      • Melee
      • Pocket Singularity
      • Shield Bash
      • Seismic Strike
      • Hammer Strike
      • Shiver Strike
  • Melees activated by sprinting and sliding can no longer be activated after the player fires their weapon during a slide, which effectively prevents combos such as slide + Shotgun + shoulder charge from one-shotting.
    • This affects the following melee abilities:
      • Seismic Strike
      • Shield Bash
      • Hammer Strike
      • Howl of the Storm
      • Consecration
      • Flechette Storm
      • Lightning Surge
      • Thunderclap
  • Blink
    • Fixed an issue where rapid Blinks led to failed slide attempts.
  • All non-Super abilities
    • Neutral game abilities now receive variable amounts of ability energy from perks that grant an instant percentage of shard energy, depending on the ability's passive cooldown.
      • Abilities with the shortest cooldowns will receive the same percentage of energy they did before, but as passive cooldown increases, the energy gained from perks scales per tier down to 50% for grenades and class abilities and 60% for melee abilities. This means the number of seconds of raw cooldown reduction from shard energy perks is more closely equivalent across all ability cooldown tiers.
      • For example, comparing Firebolt Grenade (with a base cooldown of 64 seconds) to Lightning Grenade (with a base cooldown of 152 seconds):
        • In the previous system, a 10% base energy shard reduced Firebolt Grenade's cooldown by 6.4 seconds and Lightning Grenade's cooldown by 15.2 seconds.
        • With the new system, a 10% base energy shard reduces Firebolt Grenade's cooldown by 6.4 seconds and Lightning Grenade's cooldown by 7.6 seconds.
      • Note: Perks designed to grant a full energy refund (e.g. Knock 'Em Down) or that target a single, specific ability (e.g. Shinobu's Vow) are not affected by this and provide the same energy they did in the previous system.
  • Titan
    • Fixed an issue that prevented shoulder charges from breaking invisibility.

Arc Subclasses

  • Hunter
    • Storm Strike
      • Base damage has been increased from 110 to 125.
      • Tracking behavior has been reworked to be more consistent at longer ranges.
      • Improved consistency when traveling over rough terrain.
  • Titan
    • Thundercrash
      • Damage resistance against players has been reduced from 53% to 25%.
      • Fixed an issue that caused Thundercrash's damage-based energy charger to use the wrong tier.
  • Warlock
    • Chaos Reach
      • Fixed an issue that caused Chaos Reach's damage-based energy charger to use the wrong tier.
  • Arc General
    • Amplified
      • The first-person amplified visual effects have been updated.

Solar Subclasses

  • Titan
    • Hammer Throw
      • When picked up, it now returns melee energy over 1.4 seconds instead of instantly.
      • Projectile tracking strength has been increased by approximately 20%.
    • Sol Invictus
      • The maximum Sunspot duration has been reduced from 20 seconds to 12 seconds.
  • Warlock
    • Well of Radiance
      • The base cooldown has been increased from 417 seconds to 455 seconds.
  • Solar General
    • Restoration
      • Reduced healing rate at Restoration 1
        • Old: 40 HP/s (PvE) - 20 HP/s (PvP)
        • New: 35 HP/s (PvE) - 17.5 HP/s (PvP)
      • Reduced healing rate at Restoration 2
        • Old: 65 HP/s (PvE) - 32.5 HP/s (PvP)
        • New: 50 HP/s (PvE) - 25 HP/s (PvP)

Void Subclasses

  • Titan
    • Ward of Dawn
      • The base cooldown has been increased from 417 seconds to 455 seconds.
    • Sentinel Shield
      • The energy regeneration of the Shield Throw ability while Sentinel Shield is active no longer depends on the player's Discipline stat.
        • The regeneration time previously ranged from 2.5 to 5 seconds depending on Discipline, and is now always a fixed 3 seconds.
        • Note: This regeneration rate is reduced for the second Shield Throw charge when Assault Barrier is equipped.
  • Warlock
    • Feed the Void
      • Grenade energy regeneration per kill while Devour is active has been increased by 100%.
        • Note: Actual energy gain amounts vary by target type and grenade charge level.
      • Devour's healing power now also increases when used. - See below for base Devour behavior changes.
    • Pocket Singularity
      • The projectile arming shape radius has been increased from 0.75 m to 2 m.
      • The projectile explosion radius has been increased from 3 m to 3.75 m.
      • The vertical acceleration tendency in the explosion's physics impulse has been increased by approximately 10%.
      • Physics acceleration strength against players has been increased by approximately 15%.
      • It now interrupts active slides on targets hit by Pocket Singularity.
  • Void General
    • Devour
      • The amount healed when activated and refreshed has been reduced from a full heal to 100 HP, unless Feed the Void is equipped.
      • It will now heal both the health and shield segments more smoothly, instead of adding health to each segment separately.

Stasis Subclasses

  • Hunter
    • Withering Blade
      • Projectile velocity has been increased by 10%.
      • Maximum projectile lifetime has been increased by 10%.
      • The maximum number of bounces has been increased from 2 to 3.
      • Increased tracking consistency.
      • Fixed an issue that caused projectile tracking to shut off entirely if your first bounce was high off the ground.
    • Winter's Shroud
      • Slow stacks applied to PvE combatants have been increased from 40 to 60.
      • The Slow duration applied to PvE combatants has been increased from 4 seconds to 8 seconds.
      • The Slow burst size against PvE combatants has been increased from 8 meters to 9 meters.
  • Titan.
    • Shiver Strike
      • Now slows players on hit, a behavior that was previously removed in Hotfix 3.2.0.3.
      • Fixed an issue where Shiver Strike did not work with the Melee Kickstart armor mod.
    • Glacier Quake
      • Now freezes nearby players when used, a behavior that was previously removed in Hotfix 3.1.1.1.
        • Note: The impact size when used against players has been reduced from 8 meters to 6 meters.
    • Howl of the Storm
      • Fixed an issue where Howl of the Storm did not continuously freeze targets in contact with the Stasis crystals it created.
  • Warlock
    • Penumbral Blast
      • The blast size when hitting the environment has been increased from 1.5 m to 2 m.
    • Frost Impulse
      • Increased consistency against fast-moving targets.
      • The freeze burst size against PvE combatants has been increased from 8 meters to 8.5 meters.
  • Stasis Grenades
    • Glacier Grenade
      • The base cooldown has been reduced from 152 seconds to 121 seconds.
        • Note: The cooldown penalties for Duskfield Grenade and Coldsnap Grenade when Gloomy Watcher... are equipped have also been updated so that their cooldowns match the new Glacier Grenade cooldown.
    • Coldsnap Grenade
      • Fixed an issue where the seeker was not consistently created in the direction the projectile was traveling after bouncing.
      • The arming shape size has been increased from 0.9 meters to 1.4 meters.
      • Tracking strength now ramps from full strength down to 0 over the grenade's lifetime, instead of shutting off immediately when the seeker reaches its 0.5-second lifetime.
  • Stasis General
    • Fragments
      • Whisper of Hedrons
        • The -10 Strength penalty has been removed.
      • Whisper of Impetus
        • Now grants +10 Resilience.
      • Whisper of Fissures
        • No longer grants +10 Resilience.
      • Whisper of Hunger
        • The stat penalty has been changed from -10 Mobility/Intellect to -20 Strength.
      • Whisper of Bonds
        • The -10 Discipline penalty has been removed.
    • Freeze
      • The Special ammo weapon damage bonus against frozen targets has been increased from 5% to 10%.

Strand Subclasses

  • Titan
    • Bladefury
      • The heavy attack ability energy regeneration while Bladefury is active no longer depends on the player's Discipline stat.
        • The regeneration time previously ranged from 2.5 to 5 seconds depending on Discipline. It is now always a fixed 3 seconds.
    • Banner of War
      • The number of enemy defeats required to increase the banner level has been increased, and to compensate, the time added per enemy defeat at each level has been increased.
      • Fixed an issue where unpowered Swords were incorrectly given a buff by Banner of War.
  • Warlock
    • Weavewalk
      • Fixed an issue that caused Weavewalk visual effects to end early in some cases.
      • Fixed an issue where damage from environmental hazards was not reduced while the player was in an active Weavewalk.
    • Fixed an issue where only 1 perched Threadling appeared around the player for networked clients, regardless of how many Threadlings were perched on the local player.
  • General
    • Woven Mail
      • Damage resistance against PvE combatants has been reduced from 55% to 45%.

REWARDS

Legendary Shards

  • All Legendary Shard costs have been removed from Lost Light Monuments.
  • All Legendary Shard costs have been removed from all ritual and focusing costs.
  • Focusing costs have been updated only for cost engrams and Glimmer:
    • Crucible
    • Gambit
    • Iron Banner
    • Trials of Osiris
    • Vanguard
  • Legendary Shards will continue to drop from all existing sources in the game until The Final Shape releases.
  • Legendary Shard rewards in the Season Pass have been replaced with Enhancement Core or Glimmer rewards.
  • The Legendary Shard Dismantle Bonus in the Season Pass has been replaced with an additional Ritual Glimmer Boost.

Triumphs and Seals

  • Fixed an issue where some players could not equip the Chosen title.

Seasonal Challenges

  • Bonus Seasonal Challenges are no longer included in the total Seasonal Challenges needed to complete all standard Seasonal Challenges.

GENERAL SANDBOX

  • Fixed a systemic issue where networked projectiles could cause impact damage multiple times. This issue was made worse by higher frame rates.

PLATFORMS AND SYSTEMS

  • The Seal the Deal platform achievement is now completed with Seals created after Forsaken.

GENERAL

  • Fixed an issue where ornaments could not be favorited before they were equipped for the first time.
  • Fixed an issue where a weapon with 4 perks in a column pushed the mod slots to the bottom of the screen.
  • Fixed an issue where the Veteran's Flair transmat effect did not appear on the ship customization screen.
  • Fixed an issue that caused Glimmer in some chests to disappear for all players even when loot was still available for other fireteam members.
  • The tutorial screen for Bright Engrams will now appear properly the first time a Bright Engram is received.
  • The description of the Weaving Time emote will now be sorted correctly.
  • Fixed an issue where the Cozy Campfire emote was missing Player 3 interaction text.
  • Removed the purchase restriction on Instant 10x Season Pass Ranks.
  • Fixed an issue where the Arming finisher briefly toggled strangely while idle.
  • Players on the vendor performance screen will no longer soft-lock when fireteam members start a cinematic.
  • Players can no longer remove the Season 21 Artifact from their Collections.

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