League of Legends Season 12: New Legendary & Mythic Items
League of Legends Season 12 adds new Mythic items like Crown of the Shattered Queen and Turbo Chemtank, plus reworked Legendary items like Liandry's Anguish.
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In brief
AI summaryLeague of Legends Season 12 introduces new Mythic items including Crown of the Shattered Queen, Frostfire Gauntlet, and Turbo Chemtank.
New and reworked Legendary items include Winter's Approach (upgrading into Fimbulwinter), Axiom Arc, Shadowflame, and Force of Nature.
The preseason update also adds two new drakes, reworks the Inspiration and Precision rune trees, and introduces Objective Bounties.
Contents4 sections
League of Legends Season 12 is bringing a handful of new Legendary and Mythic items: the full rundown of preseason changes, stats and all, is nearly finalized ahead of the November launch. League of Legends Season 12 is set to shake up the meta once again. Two new drakes are joining the rotation, the Inspiration and Precision rune trees are being reworked again, and Objective Bounties are being added to help teams claw their way back into the game.
Here are the new items aimed at Mages, Assassins, and Tanks:
League of Legends Season 12 New Legendary and Mythic Items
Mythic Items
Crown of the Shattered Queen
- 70 Ability Power
- 250 Health
- 600 Mana
- 20 Ability Haste
- Grants a Shield that reduces incoming damage by 50%. The Shield persists for 1.5 seconds after taking champion damage.
- While Shielded, gain 10-40 Ability Power (based on level)
- Regain the Shield if you haven't taken champion damage for 40 seconds.
- Mythic Passive: 1% Movement Speed and 50 Health
Double Cover
- 200 Health
- 20 Ability Haste
- 30 Armor
- 30 Magic Resist
- Regret: After immobilizing a champion, or after being immobilized, increase the damage that target and all nearby enemies take by 12% for 5 seconds.
- Mythic Passive: Grants 5 Armor and Magic Resist to all other Legendary items.
Frostfire Gauntlet
- 350 Health
- 25 Armor
- 25 Magic Resist
- 20 Ability Haste
- Taking or dealing damage causes you to deal 12 + 1% bonus magic damage per second to nearby enemies for 3 seconds. (Increased by 25% against minions and 150% against jungle monsters)
- Attacks create a frost zone for 1.5 seconds that deals magic damage to all enemies in the area. Enemies moving through the area are slowed
- Mythic Passive: Grants 100 Health and 6% Size to all other Legendary items
Turbo Chemtank
- 350 Health
- 25 Armor
- 25 Magic Resist
- 20 Ability Haste
- Active – Supercharge: Grants 40% Move Speed toward enemies or enemy turrets for 4 seconds. While near an enemy (or after 4 seconds), releases a shockwave that Slows nearby champions by 50% for 1.5 seconds (90 second cooldown)
- Refuel: Moving and dealing damage charges the Chemtank. At 100 charge, your next basic attack deals magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters)
- Mythic Passive: Grants 5 Ability Haste and 50 Health to all other Legendary items.
Legendary Items
Winter's Approach
- 400 Health
- 500 Mana
- 15 Ability Haste
- Awe: Gain bonus Health equal to 8% of your mana
- Mana Charge: Hit a target with an Ability or Attack to consume a charge and gain 3 bonus mana, doubled if the target is a champion. This item grants up to 360 mana by the time it transforms into Fimbulwinter.
Fimbulwinter
- 400 Health
- 860 Mana
- 15 Ability Haste
- Awe: Gain bonus Health equal to 8% of your mana
- Eternity: Immobilizing or Slowing (melee only) an enemy champion consumes 3% of current mana and grants a shield that absorbs damage for 3 seconds. The shield is increased by 80% if there is more than one nearby enemy.
Axiom Arc
- 55 Attack Damage
- 10 Lethality
- 25 Ability Haste
- Reset: When a champion dies within 3 seconds of taking damage from you, refund 25% of your Ultimate's total cooldown.
Shadowflame
- 80 Ability Power
- 250 Health
- Damage to champions gains 10-20 Magic Penetration based on the target's current Health. (Maximum value at 1000 or less Health, minimum value at 2500 or more Health)
- Gain maximum Penetration if the target has recently been Shielded.
Cosmic Drive
- 60 Ability Power
- 250 Health
- 30 Ability Haste
- 5% Move Speed
- After damaging champions with 3 separate Attacks or Abilities, gain 30% Move Speed (decaying to 15%) and 40 Ability Power until you leave combat.
Horizon Focus
- 110 Ability Power
- 150 Health
- Items that apply Slow effects now also trigger Horizon Focus.
Liandry's Anguish
- 60 Ability Power
- 450 Health
- Dealing ability damage burns enemies for 2%/1.2% Maximum Health magic damage every second for 4 seconds.
- Converts 2% of your Bonus Health into Ability Power.
Moonstone Renewer
- 80 Ability Power
- 860 Mana
- 250 Health
- Gain Ability Haste equal to 1.3% of bonus mana
- Healing equal to 40% of Mana spent, restoring 25-50% + 10% Ability Power in Health per cast.
- Overheals can restore the same amount again after 1 second.
Force of Nature
- 350 Health
- 70 Magic Resist
- 5% Move Speed
- Absorb: Taking magic damage from enemy champions grants a stack of Steadfast (up to 6). Enemy immobilizing effects grant 2 additional stacks.
- Dissipate: While at 6 Steadfast stacks, take 20% less magic damage and gain 10% increased Move Speed.
Knight's Vow
- 400 Health
- 10 Ability Haste
- 150% Base Health Regeneration
- Active – Pledge: Designate a valuable ally.
- Sacrifice: While your ally is nearby, redirect 10% of the damage they take to yourself, and heal for 8% of the damage your Worth ally deals to champions. If they're below 30% Health, the damage redirection increases to 20%.
Abyssal Mask
- 400 Health
- 30 Magic Resist
- 10 Ability Haste
- Curses nearby enemy champions, reducing their Magic Resist. Gain 7 Magic Resist for each cursed enemy.


