
LoL 13.10 PBE Patch Notes: Legendary Item Changes
LoL 13.10 PBE patch notes reveal major legendary item reworks, from Prowler's Claw and Statikk Shiv's return to new support items like Echoes of Helia.
- Riot Games announced major legendary item changes coming with the LoL 13.10 patch.
- Lethality items are being made less oppressive, and several items are being reclassified as legendary, including Youmuu's Ghostblade and Infinity Edge.
- Statikk Shiv and Immortal Shieldbow are returning to the game with reworked stats and passives.
Riot Games announced with the LoL 13.10 patch that they'll be making some major changes to legendary items. But with Riot making multiple changes, there are a lot of items worth paying attention to. So let's take a close look at some of the items Riot is updating — in 2024 we might not even have Mythic items anymore. Here are the LoL 13.10 PBE patch notes: legendary item changes!
LoL 13.10 PBE Patch Notes: Legendary Item Changes
Lethality Item Changes
Lethality items have been on the list for some big changes for a while now. Riot is updating them to make them less oppressive.
Prowler's Claw
- Cost: 3000 Gold
- 55 Attack Damage
- 15 Lethality
- 15 Ability Haste
- Sandswipe: After dashing, blinking, or exiting Stealth, your next attack against a champion deals bonus physical damage. If done by a melee champion, this attack slows the target by 99% for 0.5 seconds
Duskblade of Draktharr
- Cost: 3100 Gold
- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
- Nightstalker: Your abilities deal up to 15% bonus damage based on the target's missing health. When a champion you've damaged in the last 3 seconds dies, you become untargetable (except by structures) for 1.5 seconds.
- Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Movement Speed.
Youmuu's Ghostblade
This item is now classified as a legendary item.
- Cost: 3100 Gold
- 60 Attack Damage
- 18 Lethality
- Active - Ghostblade: Gain 25% Movement Speed and Ghosting for 6 seconds. During this time you build stacks 2x faster
- Haunt: Collect up to 100 Spectral Shards while moving. Based on your number of Spectral Shards, gain up to 50 Movement Speed in a champion fight. At max shards, gain 10-20 Lethality. Shards reset 4 seconds after damaging an enemy champion.
- Mythic Passive: Grants all other Legendary items 8 Movement Speed.
ADC Item Changes
Riot recently announced they'll be making some changes to legendary items.
Guinsoo's Rageblade
This item is now classified as a legendary item.
- Cost: 3200 Gold
- 30 Attack Damage
- 30 Ability Power
- 25% Attack Speed
- Wrath: Attacks deal 30 bonus magic damage on hit. Your Critical Strike Chance is further converted, up to 200
- Fused Fire: Basic attacks grant 8% bonus Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every third attack applies your on-hit effects twice
- Mythic Passive: Grants all other legendary items 5% armor penetration and 6% magic penetration.
Infinity Edge
This item is now classified as a legendary item.
- Cost: 3400 Gold
- 70 Attack Damage
- 20% Critical Strike Chance
- 35% Critical Strike Damage
- Mythic Passive: Grants all other legendary items 5 Movement Speed.
Navori Quickblades
This item is now considered a legendary item.
- Cost: 3400 Gold
- 60 Attack Damage
- 20% Critical Strike Chance
- 20 Ability Haste
- Transcendence: Your attacks reduce your non-Ultimate ability cooldowns by 12% of their remaining cooldown
- Inconsistency: Your abilities deal up to 20% more damage based on your Critical Strike Chance.
- Grants all other legendary items 5 Ability Haste
Statikk Shiv
Statikk Shiv is back in League of Legends, and the community couldn't be happier to have this item return to the game.
- Cost: 3000 Gold
- 45 Attack Damage
- 25% Attack Speed
- 20% Critical Strike Chance
- Energized: Moving and Attacking builds an Energized Attack.
- Electroshock: Your Energized Attack fires chaining bolts that deal bonus magic damage (increased vs. minions)
Immortal Shieldbow
This item is now classified as a legendary item.
- Cost: 3000 Gold
- 50 Attack Damage
- 20% Critical Strike Chance
- 7% Life Steal
- Lifeline: When taking damage that would drop you below 30% health, gain a shield for 3 seconds and 30% attack speed for 8 seconds
Galeforce
- Cost: 3400 Gold
- 55 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
- Active - Cloudburst: Dash toward a target location and fire three missiles at the lowest-health enemy near your target, prioritizing champions. Deals up to 60% increased physical damage against low-health targets
- Mythic Passive: Grants all other legendary items 5 Movement Speed
Kraken Slayer
This item is now classified as a legendary item.
- Cost: 3000 Gold
- 40 Attack Damage
- 30% Attack Speed
- 20% Critical Strike Chance
- Every third attack deals bonus magic damage. Additional triggers on the same target within 6 seconds increase this damage by 50%
Rapid Firecannon
- Cost: 3000 Gold
- 30 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
- Energized: Moving and Attacking builds an Energized Attack.
- Sharpshooter: Your Energized Attack deals bonus magic damage. Additionally, Energized attacks gain up to 35% bonus attack range
Stormrazor
- Cost: 3000 Gold
- 55 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
- Energized: Moving and Attacking builds an Energized Attack
- Bolt: Your Energized Attack deals bonus magic damage and grants 45% Movement Speed for 1 second
Bloodthirster
- Cost: 3200 Gold
- 55 Attack Damage
- 20% Critical Strike Chance
- 18% Life Steal
- Engorge: While above 50% Health, gain bonus Attack Damage
Lord Dominik's Regards
- Cost: 3000 Gold
- 35 Attack Damage
- 20% Critical Strike Chance
- 30% Armor Penetration
- Giant Slayer: Deals up to 25% bonus physical and magic damage to champions with more maximum health than you
The Collector
Riot increased this item's lethality.
- Cost: 3000 Gold
- 55 Attack Damage
- 20% Critical Strike Chance
- 18 Lethality
- Death and Taxes: Dealing damage that would leave an enemy champion below 5% health executes them. Champion kills grant 25 bonus gold
Maw of Malmortius
The price was lowered.
- Cost: 2800 Gold
- 65 Attack Damage
- 50 Magic Resist
- Lifeline: When taking magic damage that would drop you below 30% health, gain a magic damage shield for 2.5 seconds. When Lifeline triggers, gain Life Steal for the rest of the fight
Mortal Reminder
The Attack Damage on Mortal Reminder was increased.
- Cost: 3000 Gold
- 40 Attack Damage
- 30% Armor Penetration
- 20% Critical Strike Chance
- Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds
Mercurial Scimitar
Riot increased this item's Magic Resist.
- Cost: 3000
- 40 Attack Damage
- 20% Critical Strike Chance
- 50 Magic Resist
- Active - Quicksilver: Remove all crowd control debuffs (except Airborne) and also gain 50% Movement Speed for 1.5 seconds
Phantom Dancer
Riot increased Phantom Dancer's attack speed for LoL Patch 13.10.
- 20 Attack Damage
- 30% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
- Spectral Waltz: Attacks grant Ghosting and Movement Speed for 3 seconds. Attacking 4 times causes Spectral Waltz to grant bonus Attack Speed
Runaan's Hurricane
- Cost: 2800 Gold
- 40% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
- Peck: Attacks deal magic damage on hit
- Wind's Fury: When attacking, fire arrows at up to 2 additional enemies near your target, each dealing physical damage. Both apply on-hit effects and can critically strike
Kircheis Shard
- Cost: 700 Gold
- 15 Attack Damage
- Energized: Moving and Attacking builds an Energized Attack.
- Jolt: Energized Attacks gain bonus magic damage
Zeal
This item's attack speed and movement speed were lowered.
- Cost: 1050 Gold
- 15% Attack Speed
- 15% Critical Strike Chance
- 3% Movement Speed
Recurve Bow
- Cost: 700 Gold
- 15% Attack Speed
- Steeltipped: Attacks deal magic damage on hit
Support Item Changes
Support is also getting a bit of help from Riot with some items being adjusted and new ones being added to the game.
Echoes of Helia
This item will replace Imperial Mandate as the new legendary item for Enchanter support champions.
- Cost: 2300 Gold
- 30 Ability Power
- 200 Health
- 15 Ability Haste
- 125% Base Mana Regen
- Soul Siphon: Damaging a champion grants up to 2 Soul Fragments. Healing or shielding an ally consumes all Soul Fragments, restoring health and dealing magic damage to the nearest enemy champion per fragment.
- Discord: Gain 3 Ability Power for every 25% Base Regen
- Mythic Passive: Grants all other legendary items 5 Ability Haste
Lifewell Pendant
This is a new support item. It will be a component item for larger items like Zeke's Convergence, Knight's Vow, Locket of the Iron Solari, and Evenshroud.
- Cost: 1050 Gold
- 150 Health
- 20 Armor
- 100% Base Health Regen
Chalice of Blessing
This is another component item. It will be added to Redemption, Mikael's Blessing, and Echoes of Helia.
- Cost: 950 Gold
- 200 Health
- 75% Base Mana Regen
- Harmony: Gain 25% Base Health Regen for every additional 25% Base Mana Regen
Imperial Mandate
This item is now classified as a legendary item.
- Cost: 2300 Gold
- 55 Ability Power
- 20 Ability Haste
- 100% Base Mana Regen
- Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and mark them for 4 seconds. Allied champion damage detonates the mark for bonus magic damage and grants both of you 20% Movement Speed for 2 seconds.
Moonstone Renewer
- Cost: 2300 Gold
- 35 Ability Power
- 200 Health
- 20 Ability Haste
- 100% Base Mana Regen
- Starlit Grace: Your heal or shield chains to the nearest allied champion (excluding yourself), healing or shielding them for the original amount.
Chemtech Putrifier
Riot lowered this item's cost, but increased its heal and shield power.
- Cost: 2100 Gold
- 35 Ability Power
- 10% Heal and Shield Power
- 75% Base Mana Regen
- 15 Ability Haste
- Puffcap Toxin: Dealing damage applies 40% Grievous Wounds to champions for 3 seconds.
Staff of Flowing Water
Riot lowered this item's cost, but lowered the amount of AP.
- Cost: 2100 Gold
- 35 Ability Power
- 8% Heal and Shield Power
- 75% Base Mana Regen
- 5% Movement Speed
- Rapids: Healing or Shielding another ally grants you both Ability Power and Ability Haste for 4 seconds.
Zeke's Convergence
Riot lowered the price while lowering the armor and removing mana from the item, but increased its HP.
- Cost: 2200
- 25 Armor
- 20 Ability Haste
- 125% Base Health Regen
- Active - Channel: Designate an Accomplice
- Convergence: For 8 seconds after immobilizing an enemy, your Accomplice's attacks (on hit) and ability hits deal bonus magic damage to that enemy.
Knight's Vow
Riot lowered the item's cost, as well as its HP and regen, but gave it more Armor.
- Cost: 2200 Gold
- 350 Health
- 25 Armor
- 20 Ability Haste
- 125% Base Health Regen
- Active - Pledge: Designate a Worthy ally
- Sacrifice: While your Worthy ally is near you, redirect 10% of the premitigation damage they take to yourself, and heal for 10% of the damage your Worthy ally deals to champions.
Radiant Virtue
- Cost: 2700 Gold
- 350 Health
- 30 Armor
- 30 Magic Resist
- 10 Ability Haste
- Guiding Light: Using your Ultimate causes you to Ascend, increasing your Max Health by 12.5% for 9 seconds. While Ascended, you and allies within 1200 range heal for 10% of your maximum health over the duration.
LoL, TFT ve VALORANT sever bir oyun sever ve oyuncu. Mobil platformlarda ise tam bir Clash of clans hastası.
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