
Rise of Kingdoms: Lost Crusade 1.0.40 Patch Notes
Rise of Kingdoms: Lost Crusade's 1.0.40 patch caps matched power at 150 million in the Lost Kingdom mode and removes restrictions on migrating back to old kingdoms.
- Rise of Kingdoms: Lost Crusade's 1.0.40 patch caps governors above 150 million power at 150 million when matched in the Lost Kingdom mode.
- The Golden Kingdom Event's guardian battle difficulty is now set by the kingdom's age, and relic prices were lowered in patch 1.0.40.
- Patch 1.0.40 fixes skill descriptions for commanders Harald Sigurdsson and Zenobia and adds three new accessories, including Seth's Call.
What's New in Rise of Kingdoms: Lost Crusade?

What's in the Rise of Kingdoms: Lost Crusade 1.0.40 Patch Notes?
Lost Kingdom System Changes
The developers have made several adjustments to improve the New Lost Kingdom mode. In particular, they fine-tuned the rewards for joining this mode, so players will be able to earn more rewards with the gear they can craft. In addition, it was announced that Lost Kingdom progression will see some changes that take effect next season. Also, to keep balance between players, any governor with over 150 million power will only be able to use up to 150 million of it when matched against an opponent.
At the same time, the user interface and visuals of the New Lost Kingdom mode were also updated to make it more visually appealing and easier to understand.

Golden Kingdom Event Changes
The changes in this category are aimed at making it easier for new governors to progress in the Golden Kingdom Event mode. In particular, the difficulty of guardian battles will now be set based on the current kingdom's age, and the healer's hut will now also grant troops a certain amount of HP. The prices of some relics were made more affordable. Lastly, the reinforcement camps screen was improved. Now, when you want to view continents, you can also tap a continent's portrait to access the list of unit types.

Kingdom Migration Adjustments
Before the Rise of Kingdoms: Lost Crusade 1.0.40 patch, new governors were at a disadvantage compared to players migrating to other kingdoms, which created unfair competition. Lilith Games decided to make several changes to fix this. First, there's a visible change to the kingdom information interface. Players will now be able to see much more detailed information for any kingdom, including migration rules and statuses. Lastly, restrictions on migrating to old kingdoms were removed. Players who want to do this can now freely move back to their old kingdoms on the same continent, regardless of whether they have "Advanced" status.

Commander Skill Improvements and Bug Fixes
With the Rise of Kingdoms: Lost Crusade 1.0.40 patch, commanders Harald Sigurdsson and Zenobia received corrections to some of their skill descriptions, so the descriptions now reflect their actual effects more accurately. These fixes covered changes to the former's passive skill and the latter's expertise skill.

Other Improvements
The Rise of Kingdoms: Lost Crusade 1.0.40 patch also brings several smaller changes, both to improve existing features and to add new ones. Some of these changes are:
- The ability to leave rallies at any time.
- Additions to the alliance menu that let players see who is online.
- 3 new accessories added to the game: "Karuak's War Drums," "Seth's Call," and "Wind Wounds."
- The amount of gold required to craft normal and advanced gear at the blacksmith was reduced.
- Alliance commanders can now sort their active deployments by several relevant factors, such as power, kill count, and time applied.
- When you head out on an expedition, the troop formation you selected can now be saved even after you leave that mode.
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