Star Wars Jedi: Survivor Patch 8 Accessibility Notes
Electronic Arts' Star Wars Jedi: Survivor Patch 8 adds new subtitle, HUD, high-contrast, and accessibility options for players.
8 min read

In brief
AI summaryStar Wars Jedi: Survivor's Patch 8 adds numerous new features, including subtitle and HUD settings.
High contrast settings let players assign colors to in-game elements to better distinguish them.
New visual and audio settings give players more ways to customize their gameplay experience.
Contents15 sections
Star Wars Jedi: Survivor Patch 8 Notes
Electronic Arts has released Patch 8 notes for Star Wars Jedi: Survivor. Some of the features that come with this patch are listed below: Here are the Star Wars Jedi: Survivor Patch 8 notes!
Star Wars Jedi: Survivor Patch 8 Notes
Star Wars Jedi: Survivor Patch 8 Notes: Subtitles (Hearing, Vision)
- Subtitles - Turn dialogue subtitles on/off.
- Subtitle Scale - Adjust the slider to change subtitle and caption text size.
- Subtitle Letterbox Opacity - Adjust the slider to change the letterbox opacity of subtitles and captions.
- Sound Effect Subtitles - Turn On/Off to display sound effects, including directional indicators, as subtitles at the bottom of the screen.
- Subtitle Directional Indicator - On/Off to display a directional indicator for subtitles.
- Dialogue Closed Captions - On/Off to add closed captions to dialogue subtitles.
- Hide Background Dialogue - Turn On/Off to remove subtitles for background dialogue.
- Subtitle Dialogue Box Color - Assign a color for subtitle text in the Color Profile Settings.
- Subtitle Background Audio Color - Assign a color for subtitle background audio in the Color Profile Settings.
- Subtitle Background - Assign a color for the subtitle background in the Color Profile Settings.
Star Wars Jedi: Survivor Patch 8 Notes: HUD and Color Adjustments (Vision, Cognitive, Colorblind)
- HUD Scale - Adjust the slider to change the size of HUD elements.
- Color Profile Settings - Detailed color settings and customization for HUD elements. Includes a selection of up to 18 colors that can be chosen for statuses, enemies, environmental objects, and the mini-map.
- Lock UI Reticle - Turn on/off a screen-centered reticle that helps minimize motion discomfort.
- Suppress Non-Critical Messages - Turn On/Off to reduce messages to only critical ones.
- Hide HUD - Turn On/Off to remove the HUD.
Star Wars Jedi: Survivor Patch 8 Notes: Display (Vision, Cognitive)
- Performance Mode - Turn On/Off to cap resolution at 1080p for a higher frame rate.
- Field of View - Choose between Narrowest, Narrower, Default, Wider, and Widest to set the field of view when looking around in open-world areas.
- Brightness - Adjust the slider to change brightness.
- Graphics Quality - Choose between low, medium, high, and epic to adjust graphics quality. Custom quality is available, including adjustments for shadow quality, texture quality, visual effects quality, vegetation detail, and more.
- View Distance - Choose between low, medium, high, and epic to adjust view distance.
Star Wars Jedi: Survivor Patch 8 Notes: High Contrast Settings
- High Contrast Settings - Turn On/Off to use high contrast settings and assign a color to each category to best help you distinguish between elements. Categories can be finely adjusted by color, including player, allies, hazards, Force, interactive objects, navigation, and BD-1 Dart and Grinder.
- Saturation - Adjust a slider for background saturation in the High Contrast Settings.
Visual Effects (Vision, Cognitive)
- Motion Blur - Turn On/Off to remove the blur effect during certain movements in the game.
- Film Grain - Turn on/off the grainy look displayed in some cinematic effects.
- Chromatic Aberration - Turn on/off color correction across the game's various focal planes.
- Camera Shake - Adjust a slider based on the amount of camera shake.
- Ambient Camera Sway - Adjust a slider based on the amount of camera sway intensity.
- Visual Effects Choose between low, medium, high, and epic to adjust the quality of visual effects.
Volume Controls (Hearing, Cognitive)
- Game Sound - Adjust the slider for the game's overall volume.
- Dialogue - Adjust a slider for dialogue volume.
- Effects - Adjust a slider for effects volume.
- Music - Adjust the slider for music volume.
- Controller Speaker - Adjust the slider for audio coming out of the controller speaker.
- Ambient Volume - Adjust a slider for ambient volume in the accessibility settings.
Audio Output (Vision, Hearing, Cognitive)
- Audio Output - Select the audio output used.
- Dynamic Range - Choose between Default, Night, and Studio Reference to set quiet and loud sound quality during gameplay.
- Mono - On/Off to use a mono audio mix
Click here for our latest gaming news!
Sound Pings (Vision, Cognitive)
- Sound Ping - Turn On/Off to use the sound ping function for echolocation of objects and interactions in the game. The sound ping and related changes can be previewed audibly in the accessibility settings. Additional options are available for Sound Ping:
- Passive Ping - Turn on/off the passive ping that automatically activates when Cal approaches a point of interest.
- Active Sonar Ping - Turn on/off the active sonar ping that players manually activate to send a pulse outward from Cal's location and emit an audio ping for every nearby point of interest. It can be activated via the Shortcut Menu or by assigning it to an input in the Edit Controls. On PC, this has its own default assigned key.
- Sonar Radius - Adjust a slider for the sonar radius.
- Sonar Speed - Adjust a slider for sonar speed.
- Volume - Adjust a slider for sound ping volume.
Control Settings (Motor)
- Vibration - Adjust the slider to increase or decrease controller vibration.
- Trigger Effect Function - Turn on/off the vibration and resistance in the controller trigger effect function.
- Disable UI Input Hold - Turn On/Off to remove the requirement to hold buttons for UI interactions
- Controller Look Sensitivity X - Adjust a slider for look sensitivity when moving left and right.
- Controller Look Sensitivity Y - Adjust the slider for look sensitivity when moving up and down.
- Invert Y Axis - On/Off to invert the Y axis.
- Invert X Axis - On/Off to invert the X axis.
- Invert Y Axis (Flight Controls) - On/Off to invert the Y axis for flight controls.
- Invert X Axis (Flight Controls) - Turn On/Off to invert the X axis for flight controls.
Control Remapping (Motor)
- Basic - Assign inputs for Attack, Parry/Block, Jump, Dodge/Drop, Special Attack, Heal, Lock-On, Interact/Target, Map Shortcuts, Sprint, and Stances.
- Force Powers - Assign inputs for Focus, Companion Combat Assist, Push, Pull, Lock-On, and more.
- Look - Assign inputs for Look Up, Turn Left, Look Down, and Turn Right.
- Navigation - Assign inputs for Swim Down, Swim Up, Speed Up Swimming, Zipline Boost, Zipline Brake, and Change Zipline Direction.
- BD-1 - Assign inputs to activate BD-1 and its abilities.
- User Interface - Assign inputs for Open Menu, Accept, Cancel, Up, Left, Down, Right, Next Tab, Previous Tab, Secondary, Tertiary, Secondary Next, Secondary Previous, Reset, Show Controls, Map Zoom In/Out, and more.
- Miscellaneous - Assign inputs for Skip Cinematic, Narrative Camera Zoom, Skip Dialogue Line, Exit Conversation, and Enable Photo Mode.
- Accessibility - Assign inputs for Toggle Slow Mode, Active Sound Ping, Navigation Assist Ping, and Shortcuts.
Assists and Modifiers
- Auto-Switch Target on Enemy Death - Choose between Off, Visible Enemies Only, and Always to automatically target a new available enemy if the currently targeted enemy dies.
- Auto Lock-On Target in Combat - Turn On/Off to automatically lock onto a target during combat.
- Disable Fall Damage - Turn on/off fall damage. This doesn't prevent the player from respawning due to a fall, but it does prevent them from respawning with lower health.
- Button Mashing Options - Choose between Default and Auto-Succeed to determine how the player interacts with button combos and quick-time events.
- Hold to Aim Toggle - Turn On/Off to hold aim with a single press instead of having to hold the button down.
- Navigation Assist - Turn On/Off to display an icon on the holomap and on the binoculars that guides the player toward the next game section along the path to their current objective.
- Navigation Assist Sound Ping - Turn On/Off to automatically trigger a sound ping in the direction of the current objective. It can also be triggered manually via the Shortcut Menu. It can be triggered manually via the Shortcut Menu.
- Camera Follow Lock - Adjust the slider for how automatically the camera follows Cal.
- Arachnophobia Safe Mode - Turn On/Off to alter a creature so it looks less like an arthropod.
- Human Dismemberment - Turn On/Off human enemy dismemberment during gameplay. Does not affect cutscenes.
Slow Mode and Shortcuts
- Slow Mode - Turns slow-motion mode on/off. Can be triggered manually via the Shortcut Menu with presets such as Custom, 30%, 50%, and 75%.
- Auto-Enabled Slow Mode in Combat - Turn On/Off automatic activation of slow-motion mode when Cal enters combat.
- Slow Expansion - Adjust a slider for game speed while slow mode is active.
- Shortcut Controls - Enables additional input options via an on-screen menu accessible through a shortcut. Shortcuts can be set up for Photo Mode, Holomap, Sound Ping, High Contrast Mode, Puzzle Hint, Navigation Assist Ping, Slow Expansion Custom, Slow Expansion (30%), Slow Expansion (50%), and Slow Expansion (75%).
Combat Difficulty
- Story Mode - For those who want to experience Cal and his crew's adventure with minimal enemy resistance. Parry windows are generous and enemy damage output is minimal.
- Jedi Padawan - More challenging than Story Mode but gentler than Jedi Knight. Enemies deal much more damage than in Story Mode, though parry windows are still somewhat generous.
- Jedi Knight - A challenging adventure. Players will need to sharpen their reflexes to overcome enemies.
- Jedi Master - Offers a much tougher fight than Jedi Knight, with enemy aggression keeping you on your toes.
- Jedi Grand Master - The hardest option. Parry windows are small and enemies are relentless. This difficulty setting will test your courage.
Exploration and Story
- Force Interaction Hints - Display on-screen button prompts showing which Force ability is needed for environmental puzzles. Can be turned On/Off at any time.
- Navigation Hints - Display an extra Navigation Marker for puzzles and Main Objectives. Can be turned On/Off at any time.
- Dialogue Line Skip - Press an input to skip to the next line of dialogue during conversation. Doesn't affect cinematics. This can be turned On/Off at any time.
- Conversation Logs - Players can review past conversations in the menu if needed.
You can find more information here!
Sources
External links cited in this article


