TFT Set 5: All Champions, Traits & Abilities
TFT Set 5 Reckoning added 58 new champions and 27 new traits to Teamfight Tactics, and this guide lists every champion's cost, traits, and ability.
12 min read

In brief
AI summaryTFT Set 5 Reckoning added 58 new champions and 27 new traits to Teamfight Tactics.
Champions in Set 5 include Aatrox, Aphelios, Brand, Darius, Diana, Draven, Garen, Gragas, Hecarim, and Heimerdinger, among others.
Each champion's cost, traits, and ability text are listed to help players plan team compositions.
Contents57 sections
We are about to say goodbye to Teamfight Tactics Set 4.5, and a brand-new, fairly confusing set awaits us. TFT Set 5, called Reckoning, brings League of Legends players 58 new champions and 27 new traits. Since there's a lot to learn about the new Set 5, we've put together a list of every new champion and their abilities to put an end to the confusion, and shared it with you.
You Can Read Our Article Covering TFT Set 5 here.
You can read our article about the Hyper Roll game mode featured in Set 5 here.
TFT Set 5 Champions
There are 58 new champions in TFT Set 5. Many of them appeared in Set 4.5 Fates or earlier sets, but some are completely new. Many of them are also a bit different from how you last saw them, so make sure to read carefully before building around them!
Aatrox

Cost: 1 Traits: Redeemed - Legionnaire Ability: Deathbringer Strike: Aatrox strikes his target, dealing a percentage of his Attack Damage and healing himself for a percentage of his max Health.
Aphelios
Cost: 4 Traits: Nightbringer - Ranger Ability: Dark Vigil: Aphelios fires four attacks at once, one at his target and the rest at the enemies closest to it, each dealing bonus physical damage equal to a percentage of his Attack Damage.
Brand
Cost: 2 Traits: Abomination - Spellweaver Ability: Sear: Brand hurls a fireball at the nearest enemy who isn't already burning, dealing Magic Damage over 12 seconds. Scorched enemies have their Magic Resist reduced.
Darius
Cost: 5 Traits: Nightbringer - God-King - Knight Ability: The God-Wolf's Slaughter: Darius transforms into a God-Wolf and becomes unstoppable as he lunges toward a nearby enemy. Up to three Wolves, each targeting their own prey, join the hunt. Enemies bitten by a Wolf take physical damage equal to a percentage of Darius's Attack Damage and have their Armor reduced by 60% for six seconds. Darius's next three attacks restore Health after biting his prey.
Diana
Cost: 4 Traits: Dragonslayer - Nightbringer - Assassin Ability: Moonfall: Diana calls down moonlight, pulling in all nearby enemies, dealing Magic Damage and stunning them.
Draven
Cost: 4 Traits: Forgotten - Legionnaire Ability: Spinning Axes: Draven starts spinning an axe, empowering his next attack to deal a percentage of his Attack Damage plus bonus physical damage. After hitting its target, the axe returns to where Draven is standing, and if Draven catches it, the empowerment refreshes. Draven can spin up to two axes at once.
Garen
Cost: 5 Traits: Dawnbringer - God-King - Knight Ability: The God-King's Justice: Garen summons a sword that strikes a wide area around his target, dealing Magic Damage equal to one percent of each target's max Health and reducing their Magic Resist. Garen gains a shield equal to a portion of his max Health.
Gragas
Cost: 1 Traits: Dawnbringer - Brawler Ability: Drunken Rage: Gragas drinks from his cask, granting himself Damage Reduction for four seconds and causing his next basic attack to deal bonus Magic Damage.
Hecarim
Cost: 2 Traits: Forgotten - Cavalier Ability: Spirit of Dread: Hecarim creates an aura around himself for three seconds. Every enemy in the aura takes Magic Damage, and Hecarim is healed for the duration.
Heimerdinger
Cost: 5 Traits: Draconic - Renewer - Caretaker Ability: UPGRADE!!!: Heimerdinger empowers his Baby Turret, causing its next basic attack to overload, launching three fireballs across the battlefield that deal Magic Damage while burning enemies for True Damage equal to a percentage of their max Health over six seconds and reducing healing by 50%. If Heimerdinger has no turret, this spell creates one instead.
Ivern
Cost: 4 Traits: Revenant - Invoker - Renewer Ability: Daisy!: Ivern summons his Sentinel friend Daisy to fight alongside him, granting her 100% of his Ability Power. Daisy immediately releases Shockwave upon arriving. If Daisy is already summoned, Ivern instead increases her Ability Power and orders her to use Shockwave again.
Jax
Cost: 4 Traits: Ironclad - Skirmisher Ability: Empowered Strike: Jax strikes his target for a percentage of his Attack Damage and gains stacking Attack Speed for the rest of combat. If Jax has no target in attack range, he leaps to the nearest enemy.
Kalista
Cost: 1 Traits: Abomination - Legionnaire Ability: Pierce: Kalista hurls a spear at the farthest enemy, dealing bonus physical damage equal to a percentage of her Attack Damage plus additional damage to the first enemy hit. If this kills the target, the spear continues on and deals massive damage to the next target it hits.
Karma
Cost: 4 Traits: Dawnbringer - Invoker Ability: Soulflare: Karma sends an orb of energy to a random enemy's location that explodes on impact, dealing Magic Damage to adjacent enemies and reducing Karma's max Mana. Every third cast, Karma empowers herself, increasing the explosion's radius.
Katarina
Cost: 3 Traits: Forgotten - Assassin Ability: Sinister Blade: Katarina hurls a dagger at the farthest enemy, dealing Magic Damage. As the dagger nears its target, Katarina blinks in and immediately hurls three additional daggers at the nearest enemies, dealing Magic Damage.
Kayle
Cost: 5 Traits: Redeemed - Verdant - Legionnaire Ability: Divine Ascent: Passive: Every five seconds, Kayle ascends and gains additional bonuses. 1: Attacks deal a percentage of Kayle's Attack Damage as bonus True Damage. 2: Attacks explode around the target, dealing Attack Damage and bonus True Damage to adjacent enemies. 3: Every 7th attack grants Kayle Damage Immunity for one second. 4: Hits cause swords to rain down around the target, dealing Magic Damage.
Kennen
Cost: 2 Traits: Hellion - Skirmisher Ability: Flame Rush: Kennen wraps himself in flames and dashes behind his target, then to the farthest enemy. Enemies he passes through are shocked, take Magic Damage, and are stunned.
Kha'Zix
Cost: 1 Traits: Dawnbringer - Assassin Ability: Taste Their Fear: Kha'Zix slashes the nearest enemy, dealing Magic Damage. If the enemy has no adjacent ally, this damage is tripled.
Kindred
Lamb
Cost: 5 Traits: Eternal - Ranger - Mystic Ability: Lamb's Respite: Lamb creates a zone around herself that prevents allies inside from dropping below a certain amount of Health or dying. While Lamb's Respite is active, Wolf is unkillable.
Wolf
Cost: None Traits: N/A Ability: Wolf's Frenzy: Wolf returns to Lamb, healing both of them, then hurls himself at the enemy with the lowest Health, dealing Magic Damage.
Kled
Cost: 1 Traits: Hellion - Cavalier Ability: Violent Tendencies: Passive: Kled enters battle riding Skaarl, who grants him a shield equal to a percentage of his max Health. When the shield breaks, he dismounts, gaining bonus Attack Speed, and every fourth attack deals bonus Attack Damage.
LeBlanc
Cost: 2 Traits: Coven Assassin Ability: Ethereal Chains: LeBlanc hurls spectral chains at the two enemies closest to her, dealing Magic Damage and stunning them after a brief delay.
Lee Sin
Cost: 1 Traits: Nightbringer - Skirmisher Ability: Cripple: Lee Sin slams the ground, dealing Magic Damage to nearby enemies and slowing their Attack Speed.
Leona
Cost: 1 Traits: Redeemed - Knight Ability: Solar Barrier: Leona forms a barrier around herself, reducing all incoming damage for four seconds.
Lissandra
Cost: 1 Traits: Coven - Renewer Ability: A Thousand Cuts: Lissandra hurls a dagger at the enemy with the highest Attack Power, dealing Magic Damage to the first target it hits. After hitting its first or last target, the dagger shatters, dealing Magic Damage to nearby enemies. All enemies hit by this spell have their Attack Damage reduced.
Lulu
Cost: 3 Traits: Hellion - Mystic Ability: Whimsy: Lulu casts a spell on the three units closest to her. If she enchants an ally, they gain bonus Attack Speed for four seconds. If she enchants an enemy, they turn into a docile creature for two seconds, are stunned, and take increased damage.
Lux
Cost: 3 Traits: Redeemed - Mystic Ability: Prismatic Illumination: Lux hurls her wand toward her farthest ally and, shortly after reaching them, it returns to her. Lux and any allies touched by the wand are shielded for three seconds. In addition, Lux empowers her next basic attack to deal bonus Magic Damage.
Mordekaiser
Cost: 4 Traits: Dragonslayer - Legionnaire Ability: Infernal Rise: Mordekaiser shields himself for a percentage of his max Health for five seconds, empowering his mace to deal bonus Magic Damage and gaining a hexagon of range for the duration.
Morgana
Cost: 3 Traits: Nightbringer - Coven - Mystic Ability: Soul Shackles: Morgana casts chains at nearby enemies, dealing Magic Damage. After three seconds, all chained enemies take bonus Magic Damage and are stunned.
Nautilus
Cost: 2 Traits: Ironclad - Knight Ability: Anchor Strike: Nautilus shatters the ground beneath his target, launching them into the air, stunning them, and dealing Magic Damage. Enemies next to the target take half of this effect.
Nidalee
Cost: 3 Traits: Dawnbringer - Skirmisher Ability: Aspect of the Cougar: Nidalee turns into a cougar and leaps behind her target. While in cougar form, Nidalee's attack range is reduced to one hex, she gains a 45% chance to dodge, and her next basic attack deals bonus Magic Damage if she dodges or lands a critical strike.
Nocturne
Cost: 3 Traits: Revenant - Assassin Ability: Umbral Blades: Every third attack, Nocturne slashes all adjacent enemies for a percentage of his Attack Damage and heals himself for a percentage of the damage dealt. If only one target is hit, Nocturne gains bonus Attack Speed for three seconds.
Nunu & Willump
Cost: 3 Traits: Abomination - Brawler Ability: Consume: Willump bites his target, dealing Magic Damage. If the target's Health is lower than it was before the bite, this deals bonus True Damage.
Pantheon
Cost: 3 Traits: Dragonslayer - Skirmisher Ability: Aegis Assault: Pantheon empowers his shield, reducing all incoming damage for four seconds and, for the duration, dealing a percentage of his Attack Damage to the area in front of him.
Poppy
Cost: 2 Traits: Hellion Knight Ability: Buckler Toss: Poppy hurls her buckler at the farthest enemy, dealing Magic Damage. The buckler then bounces back, granting Poppy a shield.

Cost: 4 Traits: Redeemed Ironclad Cavalier Ability: Attract and Repel: Rell leaps into the air, forming a bond between herself and her farthest ally. When she lands, the tether snaps, granting a shield for four seconds to all allies near her and between them, and stunning all enemies in the same area.
Riven
Cost: 3 Traits: Dawnbringer - Legionnaire Ability: Blade of Dawn: Riven empowers her sword, stunning nearby enemies while dealing Magic Damage. She gains bonus Attack Damage for the next eight seconds.
Ryze
Cost: 4 Traits: Forgotten - Abomination - Mystic Ability: Rune Prison: Ryze traps the nearest enemy, dealing Magic Damage and stunning them. His next cast is then empowered to spread from that target, applying the same damage and stunning all enemies in a wide area around that target.
Sejuani
Cost: 2 Traits: Nightbringer - Cavalier Ability: Fury of the North: Sejuani signals Bristle to charge, dealing Magic Damage and stunning her target. She then gains Frost Armor, granting bonus Armor and Magic Resist for four seconds.
Sett
Cost: 2 Traits: Draconic - Brawler Ability: Haymaker: Sett winds up for a punch, shredding armor for 10 seconds and dealing a percentage of his Attack Damage as physical damage to all enemies in the area.
Soraka
Cost: 2 Traits: Dawnbringer - Renewer Ability: Equinox: Soraka calms the area around the enemy with the highest current Mana percentage, dealing Magic Damage to all enemies hit and increasing the Mana cost of their next ability.
Syndra
Cost: 2 Traits: Redeemed - Invoker Ability: Force of Will: Syndra grabs the nearest enemy and hurls them at the farthest enemy, dealing Magic Damage to nearby enemies on impact and stunning the thrown target.
Taric
Cost: 4 Traits: Verdant - Knight Ability: Nature's Touch: All allies in a wide area around Taric are healed and gain bonus Armor for five seconds.
Teemo
Cost: 6 CP Traits: Cruel - Hellion - Invoker Ability: Teemo's Cruelty: Teemo plants Infernal Souls around a random enemy. When an enemy comes near an Infernal Soul (or after three seconds), it explodes, dealing Magic Damage over three seconds and slowing the Attack Speed of nearby enemies.
Thresh
Cost: 2 Traits: Forgotten - Knight Ability: Death Sentence: Thresh hurls his scythe, chaining the farthest enemy, dealing Magic Damage, and pulling them toward him.
Trundle
Cost: 2 Traits: Dragonslayer - Skirmisher Ability: Trundle drains his current target's power, stealing a percentage of their Health, Armor, Magic Resist, and Attack Damage for six seconds.
Udyr
Cost: 1 Traits: Draconic - Skirmisher Ability: Feral Instinct: Every time he casts, Udyr switches between Turtle and Tiger stance, gaining the following benefits. Turtle: Gains a shield for four seconds. Tiger: His next basic attack hits three times quickly, each for a percentage of his Attack Power.
Varus
Cost: 2 Traits: Redeemed - Ranger Ability: Hail of Arrows: Varus fires a volley of arrows around his target, dealing a percentage of his Attack Damage as physical damage. Varus and allies in the area are blessed, dealing bonus Magic Damage with their attacks for six seconds.
Vayne
Cost: 1 Traits: Redeemed - Ranger Ability: Silver Bolts: Passive: Vayne's third attack on a target deals bonus True Damage.
Vel'Koz
Cost: 4 Traits: Redeemed - Spellweaver Ability: Lifeform Disintegration Ray: Vel'Koz fires an energy beam at the enemy closest to the center of the battlefield every three seconds, dealing Magic Damage. The beam expands as Vel'Koz channels it and spins if there is no enemy in the area.
Viego
Cost: 5 Traits: Forgotten Skirmisher Assassin Ability: Sovereign's Domination: Viego attempts to corrupt his target's soul for five seconds, stunning them and dealing Magic Damage every second. If his victim dies, they are revived at full Health to fight for him, but lose a percentage of their max Health per second. Viego's allies prefer not to target Viego's victims while they're being corrupted, and corrupted enemies benefit from your team's traits rather than their original owner's.
Viktor
Cost: 2 Traits: Forgotten - Spellweaver Ability: Siphon Power: Viktor detonates his target, dealing Magic Damage to the nearest enemy and granting a shield to his nearest ally.
Vladimir
Cost: 1 Traits: Nightbringer - Renewer Ability: Transfusion: Vladimir deals Magic Damage to his target and heals himself.
Volibear
Cost: 5 Traits: Revenant - Brawler Ability: Doombringer: Volibear leaps toward his target, then slams the ground in a wide area, removing all shields, dealing Magic Damage, and launching enemies into the air before stunning them.
Warwick
Cost: 1 Traits: Forgotten Brawler Ability: Infinite Duress: Warwick leaps at the enemy with the lowest healing percentage, stunning them, dealing Magic Damage, and healing himself over two seconds. If this ability kills its target, Warwick can use it again immediately.
Yasuo
Cost: 3 Traits: Nightbringer Legionnaire Ability: Burning Blade: Yasuo strikes his target, dealing Magic Damage. He then empowers his blade, stacking bonus True Damage on hit for the rest of combat.
Ziggs
Cost: 1 Traits: Hellion - Spellweaver Ability: Arcane Bomb: Ziggs throws an Arcane Bomb at his target, dealing Magic Damage.
Zyra
Cost: 3 Traits: Draconic - Spellweaver Ability: Grasping Roots: Zyra sends a wave of vines toward the farthest enemy. Opponents hit by the vines take Magic Damage and are rooted.


