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VALORANT 5.07 PBE Patch Notes: Reyna and Yoru Buffs

VALORANT 5.07 PBE patch notes buff Reyna, Kay/O, Skye, and Yoru, with new bug fixes and visual updates ahead of the live release.

Sera Karasu
Sera Karasu
•Last updated: •2 min read
AI Summary
  • Riot Games is testing major updates to Reyna, Kay/O, Skye, and Yoru in VALORANT's 5.07 PBE patch.
  • Skye's Guiding Light can no longer be shot or destroyed, while Kay/O's and Reyna's flashbang durations were adjusted.
  • The patch notes also include several bug fixes and new visual updates for flash and blind effects.

Riot Games is aiming to roll out some important changes to VALORANT through the 5.07 PBE patch. We may see new updates for agents Reyna, Kay/O, Skye, and Yoru. State of the Agents discussed possible character changes that could be applied to the live version of the game. So what else is in the VALORANT 5.07 PBE patch notes?

VALORANT 5.07 PBE Patch NotesVALORANT 5.07 PBE Patch Notes

Skye

  • Changed the flashbang scaling paradigm for Guiding Light (E)
  • The maximum flash duration of Skye's Guiding Light now scales from 1.25 seconds to 2.25 seconds after use, with a 0.75-second charge
  • Guiding Light can no longer be shot or destroyed
  • Added new VFX, UI, and sounds to better communicate the new game intent
  • [Not on PBE] Guiding Light's Unequip Delay increased from .75s >>> .85s

KAY/O

Q Ability

  • Underhand (right-click) flashbang max duration decreased from 2s >>> 1.25s
  • Overhand (left-click) flashbang max duration increased from 2s >>> 2.25s
  • [Not on PBE] Unequip Delay for both flashes decreased from 0.6s >>> .85s

Reyna

  • Leer's wind-up increased from .6s >>> .4s
  • Leer's equipment drop delay decreased: .7 >>> .5
  • Leer's unequip delay set to "Instant"
  • Duration decreased from 2.6 seconds >>> 2.0 seconds

Yoru

  • BLINDSIDE (Q) duration increased from 1.5s >>> 1.75s
  • Flash Visual Updates
  • 3P visuals for flashed enemies and allies now show the moment the flash starts to fade behind the player's head. This should more clearly show when players are fully blinded or when the flash is starting to fade.
  • 1P visuals, when fully blinded, now shrink the overtime period to better show exactly when full blind ends and when the flash fade begins.
  • Increased the assist window for flashes, Leers, and concusses from one >>> three seconds after the debuff starts fading.

Bug Fixes

  • Fixed an issue where KAY/O's NULL/CMD would disable Killjoy's Turret when it hit the turret, even though Killjoy was not present.
  • Fixed an issue where Killjoy's Turret would fire directly at an opponent after they took damage from it and then lose track of them.
  • Fixed an issue where Killjoy's Turret would fire without a target when it came back online after being disabled while firing at a target.
  • Fixed a bug where Phoenix would not automatically re-equip a weapon at the end of Run It Back.
  • Fixed an issue where Breach's Rolling Thunder would show shot dead enemies in the combat report.
  • Fixed an issue where a deafening effect would fully disappear if a player was deafened by multiple sources at once when the first deafen ended.
  • Reduced the size of the hologram that appears on the body marker when corpses are disabled.
Sera Karasu
Author
Sera Karasu
@serakarasu

Bazen yazar, bazen tasarlar. Film bağımlısı, oyunlar hakkında yazmayı sever✨

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