
VALORANT 9.03 Patch Notes: All Changes
VALORANT 9.03 patch notes bring general fixes plus agent updates affecting Cypher, Brimstone, Viper, Sage, and Harbor.
- VALORANT 9.03 patch notes include general updates and agent updates.
- Inconsistent effects on ground-covering abilities were improved, and new signal systems were added for map-targeted abilities.
- Performance updates fixed various bugs, including combat report display issues and console input problems.
VALORANT 9.03 patch notes have been released. The patch notes include several general updates alongside some agent updates.
VALORANT 9.03 Patch Notes Released!
VALORANT 9.03 Patch Notes: General Updates
- Improved how overlapping interactable objects behave. You'll now be able to perform your intended action more consistently in these situations.
- For example, being tagged by the dart from Cypher's Spycam will no longer prevent you from grabbing a zipline you're directly looking at.
VALORANT 9.03 Patch Notes: Agent Updates
- Ground-Covering Abilities
- We're making improvements to ground-covering area-of-effect abilities like Brimstone's Incendiary and Viper's Snake Bite. Previously, these abilities could behave inconsistently depending on exactly where they landed. Sometimes we'd see them appear at very different sizes, sometimes they could deal damage through walls, and sometimes they could affect areas where they weren't visible at all. This update makes these abilities behave more consistently.
- Map-Targeted Abilities
- Signals can now be sent on ability maps, and extra icons will be visible.
- Abilities affected by this change: Brimstone's Sky Smoke and Orbital Strike, Clove's Meddle, and Omen's From the Shadows
- Signals can now be sent on ability maps, and extra icons will be visible.
- Sage's Barrier Orb
- A preview of where the Barrier Orb will be placed is now also visible on the minimap.PERFORMANCE UPDATES
VALORANT 9.03 Patch Notes: Performance Updates
General
- Fixed an issue causing the crouch or walk toggle state to reset when menus were opened.
Gameplay Systems
- Fixed a bug where the weapon name wouldn't appear in text chat when a dropped weapon was marked using the signal system.
- Fixed a rare bug that caused the Spike timer to display "-00.00" if the Spike was destroyed at the exact moment the round timer hit zero.
- Fixed an issue causing some ability icons to display incorrectly on the minimap while in spectator mode.
- Fixed an issue that, in some cases, prevented an enemy player from appearing on the minimap even though you could see them.
- Fixed an issue causing the "DAMAGE TAKEN/DAMAGE DEALT" text to overlap on the combat report screen.
- Fixed font issues affecting the readability of the combat report in certain languages.
- Fixed an issue where the auto re-scope setting for the Outlaw, Marshal, and Operator remained active while reloading the weapon.
Maps
- Abyss
- Fixed a spot where thrown abilities could pass through the shelves in Mid Library into a different play area of the map.
- Fixed a spot where agents' placeable abilities could be thrown outside the map and used as a platform.
- Reviewed the Hourglass Brotherhood message and fixed text errors within it.
- Fixed a minor visual issue with the railings at Defender Spawn.
- The Range
- Fixed a bug causing localization to display incorrectly for some words on The Range in certain languages.
PC
Client
- Combat Report
- Fixed a bug requiring [Tab] to be held down when pressing the assigned key to open the cursor before a round.
Console Updates
General
- Fixed an issue causing inputs to go undetected when the interface of a map-based ability was open at the same time as the shop or scoreboard.
- Fixed a bug causing the weapon to be equipped when an ability button was pressed while destroying the Spike.
Agents
- Harbor
- Fixed an issue causing Harbor's High Tide wall to close early.
SOURCE: playvalorant
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