Godlike Burger Review: The Cooking Game Where Customers Are the Ingredients
Godlike Burger, developed by Liquid Pug, is a cooking game in which you feed alien customers and then kill them for raw materials; the reviewer finds the concept fresh but repetitive.
6 min read

In brief
AI summaryIn April 2022, this review describes Godlike Burger, developed by Liquid Pug, as a cooking game where you feed alien customers and then kill them for raw materials while avoiding the police.
Godlike Burger includes a Tutorial mode, planets that raise the challenge, time slowing and speeding, and police bribes that can cause bankruptcy in later stages.
The reviewer says Godlike Burger becomes ordinary after a short time, plays better with a controller than a keyboard, has Turkish menus and subtitles, and offers a demo on Steam.
As the name suggests, Godlike Burger is one of the productions in the genre we call cooking games, of which we have seen many examples lately. But there are some very different features that set this game apart from the others. Because to succeed in the game and increase your business's profitability, you must first feed your incoming customers and then kill them to keep your supply of raw materials going. Now let's look together at the general dynamics of this different cooking game.

Godlike Burger Review
Developed by the Liquid Pug team, Godlike Burger has a different way of working in which you have to kill the customers who come to your restaurant and put them through a meat grinder. Although the game's general logic is built on this, it also has a level structure where the challenge rises with different planets. This flow, which is already quite gory, gets even more colorful with dynamics such as bribing the police. At the very least, breaking away from classic cooking games was one of the things I liked about the game.
When you open the game, it can be a bit hard to figure out how it works. Its dynamics in particular are fast, and you need to think fast accordingly. For this reason the development team added a very explanatory training mode called Tutorial to the game. Before starting the game, I recommend finishing this section like a cook who is new to the job. Here you get the necessary information, starting with the cooking dynamic, about how to remove your customers without a hitch and about their psychology.

Of course, since all our customers are aliens, their palates are a bit different from ours. So we put all the customers we cut down, with a free hand, through a kind of recycling. You can take them out by upsetting their stomachs the moment they go to the toilet, or make them step out for a smoke and corner them somewhere quiet.
The customers you kill first go into the meat grinder and then, at the end of the day, into your cabinet, turning into a kind of flavor stop for new customers. Like an ordinary killer, our cook wastes no material and makes use of every part of our alien friends. But before it gets to this point, let us go back to the moment we opened the shutters.
In Godlike Burger we control a cook who pays the bills, scrapes together every penny to buy new ingredients, and gets his hands bloody when the occasion calls for it. When customers first enter the restaurant, they go through a thinking phase. Some play foosball, and some may drop by the strip club section in the back room. Customers who are just hanging around and you realize will not buy anything, you can kick out of the restaurant. Of course, if you can corner them somewhere quiet and take them down, you will have made an extra profit, take it from me.

The orders of customers who reach the decision stage start flowing in from the left side. Some like onions on their hamburger, some cheese and some tomato. You try to prepare all the orders accordingly. All the ingredients you have are in the cabinet, and after lining up items such as bread, greens or tomatoes on the hot counter, you throw your meat (your former customers) onto the stove to cook. The point to watch here is not to burn the meat too much; if you do not take it off the stove in time it turns to charcoal, and while trying to cook it again you can lose the customer. Another point to watch is fixing broken appliances by kicking them. After cooking the meat and lining up all the ingredients, we put the hamburger at the delivery point on a pick-up basis. If you did everything right and got the flavor, the customer even leaves a tip on top of the hamburger price.
Of course, as I said, ingredients start running out at the end of the day. Although you can order products such as different kinds of bread, tomatoes, onions or cheese at the end of the day, which we could call the game's main base, you need to take down your customers to get certain special sauces and meat.
In this flow, it works in your favor to first take the customer's money, let them eat their hamburger and only then do what you have to do. You can upset your customer's stomach with a sauce you give, and neutralize the customer who goes to the toilet after paying with cleaver blows there. Of course, they do not sit idle either. If you are not careful, you may have to replay the whole day from the beginning. After dealing with the customer, you remove the corpse, wash your hands and face and continue working. If you are caught by another customer in the meantime, things can go wrong. It can go all the way to the police, and at the end of the day you either lose the game or have to pay the police a hefty bribe. Especially in the later stages of the game, this money you pay can even lead to your bankruptcy.

As you progress in Godlike Burger you also learn many dynamics such as recording customer habits, and all this helps you master the game and act faster. The game also includes a dynamic for slowing down and speeding up time. But despite so many different dynamics, a similar experience always awaits you at the end of the day, and the game starts to become quite ordinary after a short time. In fact, although the concept is good, I can say it is a game that cannot branch out this concept much. This makes you get bored of the game in a short time and makes these different dynamics ordinary.
In conclusion, as I said, Godlike Burger has managed to break away from similar cooking games with its different flow. But when it comes to putting it into practice, it cannot diversify this nice dynamic it has and cannot prevent it from becoming ordinary. On the other hand, playing with a keyboard is very hard, but when you plug in a controller you get a smoother experience from the game. I should also remind you that the game's menu and all subtitles are in Turkish. If you like cooking games and productions like this, you can try the game. And do not forget that there is also a demo version on the Steam page.


