
VALORANT 9.02 Patch Notes
VALORANT's 9.02 patch tightens chat-abuse penalties, fixes Neon and Abyss bugs, revamps the combat report, and brings Icebox to more console modes.
- VALORANT 9.02 increases penalties for chat abuse and fixes a Neon hitbox bug and several Abyss map issues.
- The combat report gets a new look on PC and now appears by default during the buy phase.
- On console, Icebox is added to Competitive, Unrated, Swiftplay and Team Deathmatch, and several abilities gain a toggle option.
The VALORANT 9.02 patch notes have been released. Let's take a close look at the highlights of the patch.
VALORANT 9.02 Patch Notes
You can find the details of the VALORANT 9.02 patch notes below:
VALORANT 9.02 Patch Notes: PLAYER BEHAVIOR CHANGES
- Behavior Penalty Update: Penalties for players who abuse chat have been made harsher.
VALORANT 9.02 Patch Notes: BUG FIXES
Agents
- Neon
- Fixed a bug that caused Neon to be slightly misplaced while her hitbox was sliding.
Gameplay Systems
- Fixed an issue that prevented the pause vote from starting after switching sides during overtime in Premier matches.
- Fixed an issue that caused the ability UI to appear in the death cam.
Maps
- Abyss
- Fixed spots where the Spike could get stuck on ledges outside the map, becoming unreachable.
- Fixed a bug that caused Omen to die when teleporting to a specific spot in Mid Bottom.
- Fixed several visual bugs.
- Sunset
- Players can no longer stand on top of the long box at A Alley.
VALORANT 9.02 Patch Notes: PC
GENERAL UPDATES
- All new players will now be required to go through Basic Training, and these players will be able to optionally play a bot training match.
- Players who are already playing the game can access Basic Training and the Range from the Practice menu.
GAMEPLAY SYSTEMS UPDATES
- Combat Report
- The in-game combat report now has a new look.
- The combat report will now appear by default during the buy phase. It will be possible to toggle the combat report on and off during this phase.
PREMIER UPDATES
- Playoff finals for the Challengers and Invite pools will be played as best-of-3 series. Matches before the finals will be played as best-of-1 series.
- The map pick and ban step in matchups will now happen before each match's agent select phase.
- Once a map has been played, it can't be played again in other matches in the matchup.
- Playoff qualification requirements have been added to the sidebar on the standings page.
SOCIAL UPDATES
- Platform information has been added to the social panel. Players playing VALORANT on another platform can now be identified more easily.
BUG FIXES
- Premier
- Fixed an issue that caused the playoff results text on the standings page to always appear in English.
- Fixed an issue that caused the wrong background to appear on the team page.
- Fixed an issue that caused the standings page content to not refresh when switching stages from the dropdown menu.
- Gameplay Systems
- The combat report's detailed info screen is missing the "Weapon/Ability," "Damage," and "Hits" headers. This will be fixed in the next patch.
- Premier
- The countdown for the rest period between matches during a tournament sometimes doesn't appear.
- If a match hasn't started 10 seconds after you see "MATCH STARTING" in the lobby, going to the Premier tab and back to the lobby will refresh the countdown.
- Even if the countdown doesn't appear, the match will still start at the scheduled time. You will still see the "MATCH FOUND" notification.
- There is always at least a 5-minute break between matches. This can be longer if you're waiting for a match to finish in order to determine your next opponent.
- The countdown for the rest period between matches during a tournament sometimes doesn't appear.
CONSOLE
GENERAL UPDATES
- If the minimap zoom is above 1.0, the "Keep Player Centered" setting will be forced on.
AGENT UPDATES
- Toggleable Abilities: Abilities that previously required holding down a button to use can now be used as a "Toggle." This lets you control the ability however you like after pressing and releasing the button.
- You can set the following abilities to "Toggle" in your agent profile settings:
- Harbor: High Tide
- Phoenix: Wall of Fire
- Skye: Guiding Light
- You can set the following abilities to "Toggle" in your agent profile settings:
- Neon
- High Gear
- The descriptions in High Gear's info panel have been updated to match the ability's bindings.
- High Gear
- Sova
- Hunter's Fury
- Aiming Hunter's Fury with the controller is now easier.
- Hunter's Fury
MAP UPDATES
- Icebox is coming to Competitive, Unrated, Swiftplay and Team Deathmatch modes.
SOCIAL UPDATES
- The in-game scoreboard now has voice chat control shortcuts. You can now open the scoreboard and press a single button to mute other players or switch voice channels.
- Audio has been added to social notifications. You'll now hear a notification sound when you receive a friend request or party invite.
- Party information has been added to the social panel. You'll now be able to see how many players are in your friends' party from your friends list.
BUG FIXES
General
- Fixed an issue that could cause controls to stop working while interacting with the surrender vote system.
- Fixed an issue that caused unbound buttons to appear incorrectly in the control scheme.
- Fixed an issue that sometimes caused the minimap to spin while spectating other players after dying.
- Localization for credit-related sections in Basic Training now appears as intended.
- Fixed a bug that caused the weapon wheel to not show the correct inputs while remapping controls in agent profiles.
Gameplay Systems
- Fixed an issue that caused the duration and ability status text to overlap in combat reports.
- Added "YOU" and "ULT FRIENDLY" labels to the combat report.
- Fixed overlapping Indonesian text in the combat report.
Performance
- Fixed a performance issue that occurred when changing control presets.
Social
- Fixed a bug that prevented you from unfriending a player while in a match.
- Fixed a bug that caused your social status to not update after a match ended.
- Fixed a bug that sometimes caused the block player option to not work in social systems.
- Fixed a bug that sometimes showed your name during a match despite having it hidden.
Weapons
- Fixed an issue that caused sensitivity to suddenly spike by a large amount during the scope-in animation while using scoped weapons.
- General
- There is a bug where, after reaching the second checkpoint while playing the Basic Training Event, the end-of-game screen on the Progress page shows current progress as +1 instead of the actual +2. This data is shown correctly on other screens in the client, and players are earning their full XP. This issue will be fixed in Patch 9.03.
SOURCE: playvalorant
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