ISO
- ISO's release and abilities were shared on the official website.
Cypher
- Trapwire (C)
- The time before trapped enemies are stunned was reduced: 3 seconds >>> 1.5 seconds
- After stunning an enemy, or after a trapped enemy dies, Trapwire (C) is now reactivated after 0.5 seconds to trap another enemy, instead of destroying itself.
- The slow duration of trapped enemies was increased: 0.75 seconds >>> 2 seconds
Skye
- Seekers (Q)
- Seekers' collision area was adjusted so that it passes under Trapwires placed at mid-height. This change will not affect the hit area of weapon damage.
Fade
- Prowler (C)
- Prowler's collision area was adjusted so that it passes over Trapwires placed at foot level and under those placed at head level. This change will not affect the hit area of weapon damage.
Raze
- Paint Shells (E)
- The grenade's blast diameter was reduced: 6 meters >>> 5.5 meters
- The submunitions' blast diameter was reduced: 6 meters >>> 5.25 meters
- The grenade's minimum damage was reduced: 15 >>> 1
- The submunitions' minimum damage was reduced: 15 >>> 1
- The damage multiplier against enemy abilities was reduced: 250% >>> 100%
- Blast Pack (Q)
- Blast Pack no longer deals damage until it is fully armed.
- Blast Pack's arming time was increased: 0.5 seconds >>> 1.5 seconds
Weapon Updates
Judge
- Judge
- Maximum magazine capacity was reduced: 7 >>> 5
- Spread while jumping was increased: 1.25 >>> 2.25
- Spread while running was increased: 0.10 >>> 0.7
Premier Updates
Premier Practice
- On certain days when matches are not played, there will be time slots in which you can queue up to practice with your team. Check your calendars for the schedule! Practice matches are played in the same format as Premier but will not affect the Premier Score.
Registration Updates
- Teams formed during or before the new "team creation phase" will be able to add new players to their rosters at any point in the Premier stage and play in Premier.
Timeouts
- Each side will have one timeout in every match. In addition, teams will get one extra timeout in overtime.
Premier Crests
- Crests will now reflect your team's performance and evolve throughout the stage.
Playoff Qualification Threshold Change
- The playoff qualification threshold was lowered to 600 points in this stage. This change ensures that missing a week of Premier matches is not overly punishing.
Matchmaking
- Minor changes were made to offer fairer matchups in weekly matches.
Conferences
- Because each conference cannot support the same number of clusters, adjustments were made in some conferences to ensure healthier queue times and match fairness.



