LoL 14.10 Yama Notları Şampiyonlar ve Denge Değişiklikleri

LoL Patch 14.10 Notes: Champions & Balance Changes

LoL Patch 14.10 reworks Corki with a new passive and reworked abilities, alongside balance changes to Cho'Gath, Skarner, Yasuo, and Yone.

G
GameHunter
•Last updated: •7 min read
AI Summary
  • LoL Patch 14.10 significantly reworks Corki, giving him a new passive that deals 15% bonus true damage and raising his Q's ability power ratio from 50% to 70%.
  • Cho'Gath's E monster damage cap rises to 200 at all ranks in Patch 14.10, while Cassiopeia's rune options Triple Tonic and Cash Back replace Magical Footwear.
  • Yasuo and Yone both have their passive critical strike chance multiplier reduced from 2.5 to two, while bonus attack damage for excess crit chance rises from 40% to 50%.

LoL 14.10 Patch Notes: Champions and Balance Changes

In Patch 14.10, Riot Games brought a number of major changes to League of Legends that will affect every champion picked in that role, including a rework of AD carry items. On top of that, some runes were reworked while others were removed entirely. Here are the details of the patch notes:

LoL 14.10 Patch Notes: Champions and Balance ChangesLoL 14.10 Patch Notes: Champions and Balance Changes

LoL 14.10 Patch Notes: Champions

Cassiopeia

  • When the rows were reshuffled, Magical Footwear was replaced by Triple Tonic (rune) and Cash Back (rune).

Cho'Gath

  • E's non-champion damage cap only applies to monsters. It does not apply to minions.
  • E's damage cap against monsters was increased from 60-140 to 200 at all ranks.
    • With no R stacks, this is a buff against targets with health above 2000-4667. This is capped at 6667 health.
    • The threshold decreases as damage from R stacks increases.

Corki

  • Base stats:
    • Health increased from 610 plus 103 to 640 plus 100.
    • Mana regen growth increased from 0.55 to 0.70.
    • Base attack damage reduced from 61 to 55.
    • Armor changed from 28 plus 4.7 to 30 plus 4.5.
    • Base attack speed increased from 0.638 to 0.644.
    • Attack speed ratio increased from 0.638 to 0.644.
    • Acquisition range increased from 500 to 550.
    • Attack completion percentage increased from 10% to 11.6%.
      • Base windup time increased from 0.15674 seconds (five frames, at 0.638 attack speed) to 0.18 seconds (six frames, at 0.644 attack speed).
    • Attack animation used-frame increased from 4.2 to 5.5.
      • This only affects how fast the animation plays, not how fast the attack actually fires.
      • Combined with the change to base windup time above, the attack should be slightly slower overall, but the animations shouldn't feel slower.
  • Passive:
    • Package removed .
    • Removed: This no longer converts 80% of attack damage into magic damage.
    • The passive now deals an additional 15% of attack damage as true damage. This applies to critical strikes and spellblade procs.
  • Q:
    • Missile speed increased from 1000 to 1100.
    • Missile's minimum travel time reduced from 0.25 seconds to 0.227 seconds.
    • Cooldown reduced from eight seconds at all ranks to 9-7 seconds.
    • Mana cost reduced from 60-100 to 60-80.
    • Damage:
      • Base damage reduced from 75-255 to 70-230.
      • Base attack damage ratio increased from 70% to 120%.
      • Ability power ratio increased from 50% to 70%.
    • Animation cast frame reduced from 10 to eight.
      • This only affects animation speed, not cast time.
  • W:
    • Click rate increased from 0.25 seconds to 0.5 seconds. Total damage over 2.5 seconds remains unchanged.
    • New: W now has a minimum range of 300. Maximum range remains unchanged at 600.
    • Mana cost increased from 80 at all ranks to 80-100.
  • E:
    • Cooldown reduced from 16 seconds to 12 seconds.
    • Mana cost increased from 50 at all ranks to 50-70.
    • Damage type changed from 50% physical and 50% magic damage to 100% physical damage. This means E no longer deals magic damage.
    • Total damage over four seconds reduced from 120-320 plus 240% base attack damage to 100-300 plus 200% base attack damage.
    • Resistance shred increased from 8-20 after eight clicks to 12-24 after four clicks.
      • This ability still shreds armor and magic resist even though it no longer deals magic damage.
  • R:
    • Damage type changed from magic damage to physical damage.
    • Mana cost increased from 20 to 35.
    • Maximum ammo reduced from seven to four.
    • Ammo granted at rank one increased from one to two.
    • Ammo recharge time increased from 12-10 seconds at all ranks to 20 seconds.
    • Basic attacks against champions now refund 2-4 seconds of ammo recharge time as critical strike chance goes from 0% to 100%.
      • This refund happens on hit, not on attack, meaning there's a delay between your attack and the refund. It can also be denied by dodging or missing.
    • Damage:
      • Base damage ratio increased from 80-150 to 80/180/280.
      • Attack damage ratio changed from 25%/50%/75% total to a flat 70% bonus attack damage at all ranks.
      • Removed: Ability power ratio.

Jax

  • R range indicator radius reduced from 450 to 375. This now matches the effect's actual radius, which is unchanged.

K'Sante

  • Health increased from 115 to 120.
  • Health per level increased from 0.85 to one.
  • E base shield increased from 50-210 to 50-250.

Sett

  • E now deals an additional 100 damage to monsters.

Skarner

  • Q's third hit/missile monster damage cap reduced from 150-450 to 150-350, its own base health ratio reduced from 5% to 4%, tower damage increased from x0.5 to x1.0, and its cost reduced from 30-50 to a flat 4% of 30.
  • E's damage's total health ratio reduced from 10% to 8%.
  • R's cast time reduced from 0.75 seconds to 0.65 seconds; it's no longer uncancelable while finishing Impale and can now queue up other abilities while finishing Impale. Question-and-answer abilities still can't be used while impaling an enemy champion.

Tryndamere

  • Passive critical strike chance at 100 Fury increased from 40% to 50%.

Viego

  • Q mark healing from minions increased from 10% to 50%.

Yasuo

  • Passive critical strike chance multiplier reduced from 2.5 to two; bonus attack damage for excess critical strike chance increased from 40% to 50%.

Yone

  • Passive critical strike chance multiplier reduced from 2.5 to two; bonus attack damage for excess critical strike chance increased from 40% to 50%.

LoL 14.10 Patch Notes: Champions and Balance ChangesLoL 14.10 Patch Notes: Systems Balance Changes

Bounties

  • Death streak penalty increased from 0.2 to 0.25.
  • CS bounty adjusted to 50 gold plus an additional 50 gold per extra 200 CS gold, plus an additional 50 gold per extra 250, up from 50 gold per extra 300 CS gold.

Minion Experience Splits

  • Solo: 95% base experience.
  • Even group split increased from 116% to 124%.
  • Fixed: A bug where an out-of-bounds index check going wrong could trigger the fallback behavior for five recipients, causing each to split 20% instead of the intended 23.2%.
  • Jungle monster experience adjusted from 100% at level one up to 140% at level nine, to 100-150% from level one to level eight.
  • Crab experience adjusted to 100% up to 140%, then an additional 10% per level, from 100% up to 150% from level one to level eight.

Bug Fixes

  • Fixed an issue causing Gangplank's E barrel combo to be inconsistent.
  • Fixed an issue where Katarina's ultimate would go on cooldown and play a damageless animation when used immediately after being crowd controlled.
  • Fixed an issue where Lee Sin's second Q charge scaled with 200% bonus AD instead of the intended 115% bonus AD.
  • Fixed an issue allowing Sylas to keep a stolen ultimate when his R ended if he used Empowered Recall.
  • Fixed an issue causing the SFX of Skarner's base taunt to play from a different Russian skin.
  • Fixed an issue preventing Jax's R stats from including AD/AP from Adaptive Force and stat conversions.
  • Fixed an issue causing Azir's W auto-attacks to not proc Bramble Vest.
  • Fixed an issue causing Shyvana's Q to not count as two auto-attacks under certain conditions.
  • Fixed an issue that let Lee Sin's R2 deal more damage than intended when it hit an unstoppable enemy.
  • Fixed an issue where Kassadin's Q would interrupt Sion's R.
  • Fixed an issue causing Jarvan IV's passive damage cap to also apply to non-champion units in addition to champions.
  • Fixed an issue causing Vi's Q charge visual effects to sometimes be missing.
  • Fixed an issue that rarely let Volibear teleport over a wall when his Q ended.
  • Fixed an issue preventing Scuttle Crabs from automatically transforming after Baron spawns.
  • Fixed an issue causing Alistar's W hitbox to widen when he hit an enemy from close range.
  • Fixed an issue that could leave Urgot and Skarner locked in a brutal, never-ending struggle if they attacked each other at the same time.
  • Fixed an issue causing Echoes of Helia's Soul Siphon damage to not be blocked even though the spell shield was consumed.
  • Fixed an issue occasionally causing Hwei to lose access to his spellbook after disconnecting.
  • Fixed an issue causing Chemtech plants to spawn overlapping each other.
  • Fixed an issue preventing Kindred's idle voice lines from playing.
  • Fixed an issue preventing some of Star Guardian Rakan's voice lines from triggering.
  • Fixed a bug causing Star Guardian Ahri's model to disappear after dying and reviving.
  • Fixed a bug where several Lux skins were missing their Recall (B) Slow Animation.
  • Fixed a bug causing several Lux skins to be missing their Rebirth Animation.

For the latest news, follow Gamer Papers and our social media accounts. Visit our website and follow us on social media 🙂

Sources

External links cited in this article

  1. 1.follow us on social media(instagram.com)
G
Author
GameHunter
@gamehunter

Comments (0)

Log in to leave a comment giriş yap.

No comments yet. Be the first!

Related Posts

All Latest News →