TFT Set 12 Magic n' Mayhem'deki Tüm Özellikler

TFT Set 12 Traits: How to Build Strong Compositions

TFT Set 12's Magic n' Mayhem adds traits like Bastion, Eldritch, and Sugarcraft, each with breakpoints that unlock stronger team bonuses.

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Pokito Mokito
•Last updated: •8 min read
AI Summary
  • TFT Set 12 traits grant champions and teams bonus stats and abilities that activate at specific breakpoints.
  • Traits in Set 12's Magic n' Mayhem include Bastion, Eldritch, Frost, Mage, Multistriker, Portal, Shapeshifter, and Arcana.
  • Emblem items, five-cost champion unique traits, and Arcana's champion-dependent Signifier all shape team compositions.

TFT Set 12 Traits! How to Build Strong Compositions?

Traits in TFT grant effects and abilities to specific champions or your team. A single champion can have a trait that no other champion has; these are the five-cost units in TFT Set 12. Champions can also have more than one trait assigned to them.

Traits with multiple champions have breakpoints. A breakpoint determines when the trait activates and when it unlocks its abilities and effects. In this article, we'll cover what the TFT Set 12 traits are and how you can use them to build strong compositions.

TFT Set 12 Traits! How to Build Strong Compositions?What Are the TFT Set 12 Traits?

Let's take a look at the TFT Set 12 traits:

TFT Set 12 Traits: All Traits in Magic n' Mayhem

TFT Set 12 trait TFT Set 12 trait ability TFT Set 12 trait breakpoint abilities
Bastion All allies gain 10 Armor and Magic Resist. Bastion units gain an additional 100% increased Armor and Magic Resist for the first 10 seconds of combat Two: 15 Armor and Magic Resist Four: 45 Armor and Magic Resist Six: 75 Armor and Magic Resist Eight: 140 Armor and Magic Resist, and non-Bastion champions cannot be targeted until four Bastion units die.
Eldritch Awaken an ancient god when your team loses 20 percent of its health Three: Splotchy Golem Five: Jet Black Chimera Seven: Thousand-Pierced Bear 10: Stormbringer
Faerie Faeries gain health and a Faerie Crown at every breakpoint, which grants the equipped unit a damage amp. The unit wearing the Crown is a Queen. When the Queen casts, all Faerie units are granted 20% of the mana spent on that cast Two: 100 health and 25% damage amp Four: 300 health and 34% damage amp Six: 500 health and 44% damage amp Nine: 1,000 health, 75% damage amp, and a second Crown.
Frost A Frost champion freezes the first enemy it kills into an Ice Trooper. Enemy units prioritize attacking the Ice Trooper when in range or when retargeting Three: 20 Ability Power and Attack Damage, and one Ice Trooper Five: 35 Ability Power and Attack Damage, and two Ice Troopers Seven: 50 Ability Power and Attack Damage, and three Ice Troopers that explode on death Nine: 80 Ability Power and Attack Damage, and five Ice Troopers with double the explosion power on death
Mage Mages echo their abilities and have a modified total Ability Power Three: 75% Ability Power Five: 89% Ability Power Seven: 104% Ability Power Nine: 135% Ability Power
Multistriker A Multistriker unit's attack has a chance to trigger two additional strikes Three: 30% chance Five: 45% chance Seven: 65% chance and heal 2% of max health per attack Nine: 100% chance and heal 5% of max health per attack
Portal A portal is created on the board, and random junk from other universes is periodically launched onto the battlefield every few seconds. Portal power increases by one percent for each Portal champion's star level. At the start of combat, Portal champions gain a shield for 15 seconds Three: Small Portal and 250 shield Six: Medium Portal and 500 shield Eight: Large Portal and 750 shield 10: Mega Portal and 1,500 shield
Shapeshifter Shapeshifter champions gain bonus maximum health. After casting their first ability, the effect triples Two: 10% Four: 15% Six: 23% Eight: 36%
TFT Set 12 trait TFT Set 12 trait ability TFT Set 12 trait breakpoint abilities
Arcana Gain an Arcana Signifier item that empowers your team, depending on which champion holds it Ahri: Gain bonus Ability Power for every three-star champion Hecarim: Champions on your team equipped with items gain damage reduction and Attack Damage Tahm Kench: Your team gains health for every active trait Xerath: All abilities deal bonus true damage for every Spell purchased during this game Emblem: Gain bonus damage for every champion equipped with a Spatula
Blaster Blaster units gain increased bonus damage for three seconds after casting an ability Two: 7% bonus damage, 25% after casting Four: 15% bonus damage, 40% after casting Six: 30% bonus damage, 89% after casting
Chrono At the start of combat, a 16-second countdown timer begins. Casts from Chrono units speed up the countdown by one second. When the countdown ends, you gain a bonus. Two: Your team gains 20% health. Chrono units gain 20% Attack Speed. Four: 2.5-second stun for non-Chrono units. Chrono units gain 40% Attack Speed. Six: Chronos gain 60% Attack Speed and heal 100% health.
Dragon Dragon units Burn and Wound Two: Attacks and abilities apply Burn and Wound for one percent over five seconds. Three: The power of friendship upgrades Dragon units' abilities.
Honeymancy​ Summon bees that each deal 10% of damage dealt and 2.5% of damage taken every three seconds. A bee survives when a Honeymancer unit dies and bonds to nearby Honeymancer units for the rest of combat Three: Three bees Five: Five bees
Hunter Hunter units gain increased Attack Damage the first time a Hunter unit gets a takedown each combat Two: 10% Attack Damage and 30% increased AD Four: 20% Attack Damage and 50% increased AD Six: 35% Attack Damage and 90% increased AD
Incantor Your team gains 10 Ability Power. Mage units gain Ability Power stacks after attacking or casting, up to a maximum of 20 stacks. Attacks grant one stack and casts grant three stacks Two: Two per stack Four: Five per stack
Preserver Your team heals for a percentage of their max health every three seconds. If health is full, they restore mana instead. Preserver units gain double the bonus Two: 2% health or 2.5% mana Three: 6.5% health or 3% mana Four: 8.5% health or 5% mana Five: 12.5% health or 9% mana
Pyro Pyro champions gain an Infernal Cinder for every takedown collected during planning. Your team gains three percent increased Attack Speed for every four Cinders collected. Pyro champions also gain Attack Speed and execute enemies when their health drops below 15 percent Two: 12% Attack Speed Three: 25% Attack Speed Four: 50% Attack Speed Five: 75% Attack Speed with 20% increased execute threshold
Scholar Scholar units gain bonus mana on attack Two: Three mana per attack Four: Six mana per attack Six: 10 mana per attack
Sugarcraft Sugarcraft units generate Sugar for every item component you equip to your team after combat. Sugar builds a seven-layer cake. Sugarcraft units gain 10% increased Ability Power and Attack Damage per layer. When the cake is completed, you earn a reward for every 150 Sugar. Two: Two sugar per component, plus 15 Ability Power and Attack Damage Four: Four sugar per component, plus 30 Ability Power and Attack Damage Six: Six sugar per component, plus 50 Ability Power and Attack Damage
Vanguard Vanguard units take 10% less damage while a shield is active. At the start of combat and at 50% health, they gain a shield equal to a percentage of max health for 10 seconds Two: 18% of max health Four: 30% of max health Six: 44% of max health
Warrior Warrior units gain Omnivamp and bonus damage. Bonus damage doubles when below 40% health Two: 10% Omnivamp and 10% bonus damage Four: 15% Omnivamp and 15% bonus damage Six: 20% Omnivamp and 21% bonus damage
Witchcraft Witchcraft units poison enemy units, and Witchcraft champions cause enemy units to lose health while they heal. Enemy units can also be turned into a Frog. To be announced

TFT Set 12 one-cost and two-cost champions

TFT Set 12 All Traits in Magic n' Mayhem

Briar's Ravenous Gain a Snack that grants you three health. When Briar eats the snack, she permanently gains 150 health. Briar deals 0.3% increased damage for each missing point of health
Milio's Relic Milio has a 40/60/1000% chance to convert a temporary Relic component into a real component after combat
Morgana's Bat Queen Morgana's Bats have a 45% chance to steal an enemy unit killed by the Bats and turn it into a starred copy holding one of its own item components
Norra's Explorer By keeping Yuumi on top of a Set 12 champion, Norra summons Yuumi, who can attach to any ally. Yuumi will cast at the same time as Norra and die at the same time, sharing her Ability Power
Wukong's Druid The Druid does not have a trait bonus; instead, it has a powerful ability and boosted stats
Xerath's Ascendant Xerath stocks Ascendant Zaps, special Spells that appear in the shop. The chance to see an Ascendant Zap increases by 10% (up to 50%) after each player combat round. When an Ascendant Zap is purchased from the shop, the odds reset

When Is the TFT Set 12 Release Date?

Set 12's presence on the PBE is seen as a herald of the new season's start for players. During this time, players will get the chance to try out the new champions, traits, and strategies. The PBE lets players test the new set and give feedback to the developers, while also offering a preview that builds excitement among players. You can find Set 12's official release date in our article.

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Pokito Mokito
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