TFT Set 6.5'te Yeni Hextech Geliştirmeleri

TFT Set 6.5 Neon Nights: All New Hextech Augments

TFT Set 6.5's Neon Nights update adds 86 new Hextech Augments across three tiers, from Arcane Nullifier to Tri Force and the Golden Egg.

Elifnaz Erdal
Elifnaz Erdal
•Last updated: •8 min read
AI Summary
  • Riot added over 80 new Hextech Augments to TFT Set 6.5 in the Neon Nights Mid-Set update.
  • TFT Set 6.5 now has 86 new Hextech Augments in total across Tier 1 (Silver), Tier 2 (Gold) and Tier 3 (Prismatic).
  • Some new Augments, like the Golden Egg and Gizmos & Gadgets, take inspiration from features in previous TFT sets.

Riot has expanded the Hextech Augments mechanic in TFT Set 6.5 with over 80 new buffs added in the Neon Nights Mid-Set update. Riot keeps tinkering with the system in the Neon Nights Mid-Set update by adding over 80 new Hextech Augments to TFT Set 6.5. Here's everything you need to know about all the new Augments:

New Hextech Augments in TFT Set 6.5

What Are the New Hextech Augments in TFT Set 6.5?

TFT Set 6.5 now has 86 new Hextech Augments in total. Some of the Augments were inspired by features from previous sets, like the Draconic-style Golden Egg and Gizmos & Gadgets (then known as Mid Legends). You can check out the full list below, broken down by tier.

Tier 1 (Silver)

Name Description
Arcane Nullifier I Your units' Abilities ignore 20% of the target's Magic Resist and reduce healing received by 50% for 8 seconds.
Backfoot I Your units that start combat in the back 2 rows gain 20% Attack Speed.
Battlemage I Your units that start combat in the front 2 rows gain 30 Ability Power.
Blue Battery I After casting their Ability, your units restore 10 Mana.
Concussive Blows Strikers' critical strikes stun their target for 1.5 seconds. Each target can only be stunned once every 5 seconds. Gain a Rek'Sai.
Cybernetic Shell I Your champions holding an item gain 150 Health and 30 Armor.
Cybernetic Uplink I Your champions holding an item gain 150 Health and restore 2 Mana per second.
Debonair Heart Your team counts as having 1 additional Debonair. Gain a Talon.
Disintegrator I Your units' attacks deal bonus magic damage equal to 2% of the target's maximum Health.
Double Trouble I If you have exactly 2 copies of a champion on your board, both gain 40 Attack Damage, Ability Power, Armor and Magic Resist. Gain a 2-star copy when you upgrade to 3-star.
Electrocharge I When your units take a critical strike, deal 100 magic damage to nearby enemies.
Free…Healthcare? All units benefit from the Chemtech trait as if they were Chemtech units. This does not affect the number of Chemtech units. Gain a Warwick.
Hexnova The first time a Hextech champion drops below 60% Health, increase nearby enemies' maximum Mana by 50% until they use it. Gain a Nocturne.
Hextech Armory All units benefit from the Hextech trait as if they were Hextech units. This does not affect the number of Hextech units. Gain a Sejuani.
Hextech Heart Your team counts as having 1 additional Hextech. Gain a Sejuani.
Irresistible Charm Debonair champions take 20% less damage. Gain a Leona.
Keepers I At the start of combat, your units shield adjacent allies for 125 Health for 8 seconds.
Luden’s Echo I When your units deal Ability damage, the first target hit and a nearby enemy take 135 bonus magic damage.
Meditation I Your itemless units restore 5 Mana per second.
Overpower After every 2 attacks, Strikers gain 75% Critical Strike Chance on their next attack. Gain a Rek'Sai.
Phalanx I Your units that start combat in the back 2 rows gain 25 Armor and Magic Resist.
Recombobulator Champions on your board permanently transform into random champions that cost 1 more. Gain 3 Magnetic Removers.
Second Wind I After 10 seconds of combat, your units heal 50% of their missing Health.
Stored Power Your Hextech champions permanently gain 1 Ability Power each time they're hit by your Hexcore's pulse. Gain a Swain.
Striker Heart Your team counts as having 1 additional Striker. Gain a Rek'Sai.
Study the Blade All units benefit from the Challenger trait as if they were Challengers. This does not affect the number of Challengers. Gain a Quinn.
Swift Justice Your Enforcers permanently gain 2% Attack Speed after every takedown, plus an additional 2% Attack Speed if they survive. Gain a Sejuani.
Treasure Trove I Gain 1 blue and 1 gray loot orb.
Tri Force I Your 3-cost champions gain 233 Health, 13 starting Mana and 23% Attack Speed.
True Justice Your Enforcers deal true damage to enemies below 50% Health. Gain a Sejuani.

Tier 2 (Gold)

Name Description
Arcane Nullifier II Your units' Abilities ignore 40% of the target's Magic Resist and reduce healing received by 50% for 8 seconds.
Archangel’s Embrace After casting their Ability, your units gain Ability Power equal to 25% of their maximum Mana.
Backfoot II Your units that start combat in the back 2 rows gain 30% Attack Speed.
Battlemage II Your units that start combat in the front 2 rows gain 45 Ability Power.
Component Grab Bag Gain 3 random item components.
Cybernetic Shell II Your champions holding an item gain 250 Health and 45 Armor.
Cybernetic Uplink II Your champions holding an item gain 250 Health and restore 3 Mana per second.
Debonair Crest Gain a Debonair Emblem and a Syndra.
Disintegrator II Your units' attacks deal bonus magic damage equal to 3% of the target's maximum Health.
Double Trouble II If you have exactly 2 copies of a champion on your board, both gain 55 Attack Damage, Ability Power, Armor and Magic Resist. Gain a 2-star copy when you upgrade to 3-star.
Electrocharge II When your units take a critical strike, deal 135 magic damage to nearby enemies. 1 second cooldown.
Four Score Gain 3 random 4-cost champions.
Future Sight I Know who you'll fight next. Gain a Zephyr.
Golden Gifts I Gain 1 gold loot orb.
Hextech Crest Gain a Hextech Emblem and a Nocturne.
Jeweled Lotus Magic and true damage from your units' Abilities can critically strike. Your units also gain 25% Critical Strike Chance.
Keepers II At the start of combat, your units shield adjacent allies for 175 Health for 8 seconds.
Luden’s Echo II When your units deal Ability damage, the first target hit and a nearby enemy take 200 bonus magic damage.
Meditation II Your itemless units restore 7 Mana per second.
Phalanx II Your units that start combat in the back 2 rows gain 35 Armor and Magic Resist.
Second Wind II After 10 seconds of combat, your units heal 75% of their missing Health.
Striker Crest Gain a Striker Emblem and a Rek'Sai.
Thieving Rascals Free Yordles from the portal have a 33% chance to come with an item component. Gain a Lulu.
Three’s Company Gain 4 random 3-cost champions.
Tiny Titans Your Tactician heals 35 Health, grows, and has 135 maximum Health.
Treasure Trove II Gain 2 blue and 1 gray loot orb.
Tri Force II Your 3-cost champions gain 333 Health, 23 Mana and 33% Attack Speed.
True Twos Gain 2 random 2-star 2-cost champions.
Very VIP When an ally dies, grant the Debonair VIP 25% of their maximum Health for the rest of combat. Gain a Syndra.
Weakspot II Your units' attacks ignore 40% of the target's Armor and reduce healing received by 50% for 5 seconds.
Woodland Trinket At the start of combat, your highest Attack Speed champion creates two 250-Health copies of themselves (excluding items).

Tier 3 (Prismatic)

Name Description
Arcane Nullifier III Your units' Abilities ignore 60% of the target's Magic Resist and reduce healing received by 50% for 8 seconds.
Backfoot III Your units that start combat in the back 2 rows gain 45% Attack Speed.
Battlemage III Your units that start combat in the front 2 rows gain 60 Ability Power.
Blue Battery II After casting their Ability, your units restore 20 Mana.
Cybernetic Shell III Your champions holding an item gain 350 Health and 60 Armor.
Cybernetic Uplink III Your champions holding an item gain 350 Health and restore 4 Mana per second.
Debonair Crown Gain 2 Debonair Emblems.
Disintegrator III Your units' attacks deal bonus magic damage equal to 4% of the target's maximum Health.
Double Trouble III If you have exactly 2 copies of a champion on your board, both gain 70 Attack Damage, Ability Power, Armor and Magic Resist. Gain a 2-star copy when you upgrade to 3-star.
Electrocharge III When your units take a critical strike, deal 180 magic damage to nearby enemies. 1 second cooldown.
Future Sight II Know who you'll fight next. Gain a Radiant Zephyr.
Golden Gifts II Gain 2 gold loot orbs.
Hextech Crown Gain 2 Hextech Emblems.
High Five Gain 3 random 5-cost champions.
Luden’s Echo III When your units deal Ability damage, the first target hit and a nearby enemy take 275 bonus magic damage.
Meditation III Your itemless units restore 10 Mana per second.
Phalanx III Your units that start combat in the back 2 rows gain 50 Armor and Magic Resist.
Radiant Relics Open an Armory and choose one of 4 unique Radiant items.
Second Wind III After 10 seconds of combat, your units heal 100% of their missing Health.
Striker Crown Gain 2 Striker Emblems.
The Golden Egg Gain a giant golden egg that hatches in 5 rounds.
Treasure Trove III Gain 3 blue and 2 gray loot orbs.
Tri Force III Your 3-cost champions gain 433 Health, 33 Mana and 43% Attack Speed.
Verdant Veil Your units are immune to crowd control effects for the first 12 seconds of combat.
Weakspot III Your units' attacks ignore 60% of the target's Armor and reduce healing received by 50% for 5 seconds.

More TFT News

Click here for our article on When Is TFT Set 6.5 Coming Out?

Click here for our article on TFT Set 6.5 All Champions and Traits.

Click here for our other article on TFT Set 6.5.

Click here for our article on TFT Gizmos & Gadgets: What Are the Rewards and Missions in Set 6.5?

Click here for our article on When Will the TFT Lunar Legend Festival 2022 Start?

Click here for our article on When Is TFT Set 7 Coming?

Click here for our article on TFT 2.0 Is Coming!

Click here for our article on the TFT 2022 Patch Schedule Is Out!

Click here for our article on TFT's First for a New Set.

Click here for our article on TFT Set 6.5 Origins, Classes and Elements.

Elifnaz Erdal
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Elifnaz Erdal
@elifnaz

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