VALORANT 4.04 Patch Notes
VALORANT's 4.04 patch notes bring agent changes to Omen, Brimstone, Astra, Viper, and Yoru, plus Icebox map improvements and competitive map-selection fixes.
5 min read

In brief
AI summaryVALORANT 4.04 arrived as the start of Episode 4 Act 2 with agent tweaks and Icebox map updates.
Agent changes hit Omen, Brimstone, Astra, Viper, and Yoru, including Viper's Toxic Screen and Yoru's Gatecrash.
The patch also improved the competitive map-selection system and fixed several agent-ability bugs.
Contents4 sections
VALORANT's much-anticipated 4.04 patch notes just went live. The VALORANT 4.04 patch notes arrive as the start of Episode 4 Act 2, and cover some agent changes like Yoru's and some updates to the Icebox map.
VALORANT 4.04 Patch Notes
Agent Updates
- Improved the system used to place abilities at targeted locations. With this update, finding valid placement spots in tight spaces will be easier. The abilities affected by this update are:
- Omen's Shrouded Step
- Viper's Pit
- Chamber's C ability
- All of Killjoy's abilities
- Yoru's Gatecrash
- Sage's Barrier Orb
OMEN
Dark Cover:
- Cooldown reduced 40s >>> 30s
- Cost increased 100 >>> 150
- Projectile speed increased 2800 >>> 6400
Shrouded Step:
- Cost reduced 150 >>> 100
- Pre-teleport delay reduced by 1 second >>> 0.7 seconds
Paranoia:
Added a forward spawn offset so that players adjacent to Omen will no longer be hit.
BRIMSTONE
Sky Smoke:
- Deployment time reduced 2 >>> 1 second
- Deployment radius increased 5000 >>> 5500
- Smoke height increased to match other Controllers
Stim Beacon:
- Will now also grant an extra 15% speed boost alongside Rapid Fire.
ASTRA

Stars:
- Max Stars reduced 5 >>> 4
- Cooldown for gaining a Star increased 14 >>> 25
- Astra can now recall placed Stars during the buy phase and get an immediate refund.
- Max Star Placement distance increased 10000 >>> 30000, allowing her to place her stars in the farthest corners of the maps.
Gravity Well:
- Cooldown increased: 25 >>> 45
- Gravity Well's size reduced: 525 >>> 475
- Gravity Well will no longer affect anyone standing fully above it.
Nova Pulse:
- Cooldown Increased 25 >>> 45
- Nova Pulse will no longer affect anyone standing fully above it.
Nebula:
- Cooldown Increased 14 >>> 25
- Nebula's cooldowns will now progress sequentially instead of simultaneously.
- Nebula's size increased: 410 >>> 475
Astral Form/Recall:
- While in Astral Form, pings will no longer be blocked by level geometry Astra can't see through.
- Astra's targeting reticle in Astral Form has been consolidated into a single ring that reflects the combined size of all her utility.
- Astra's targeting reticle will no longer randomly disappear while aiming at certain map locations.
- Increased the speed of the overlay covering Astra's screen when entering and exiting Astral Form.
- Fixed an issue where Stars would be placed slightly above the location Astra was targeting.
VIPER

Fuel:
- Fuel consumption will increase by 50% while both Toxic Screen and Poison Cloud are active at the same time.
- Viper's fuel meter will turn red when she doesn't have enough fuel left to use her abilities.
Toxic Screen:
- Cooldown after being disabled increased 6 >>> 8
- Cooldown will now start when the smoke begins to dissipate instead of when the disable telegraph plays.
- Disable delay reduced 1 >>> .8
- Toxic Screen now has yellow lights to indicate it's on cooldown.
- Removed the delay before Toxic Screen is disabled when Viper is suppressed.
- Added a unique VO line that plays when the smoke is disabled by suppression.
Poison Cloud:
- Cooldown after being disabled increased 6 >>> 8.
- Cooldown will now start when the smoke begins to dissipate.
- Disable delay reduced 1 >>> .8
- Poison Orb now has a yellow light to indicate it's on cooldown.
- Removed the delay before Poison Orb is disabled when Viper is suppressed.
- Added a unique VO line that plays when the smoke is disabled by suppression.
Snake Bite:
- Duration reduced: 6.5 >>> 5.5
YORU
Fakeout:
- Charge count reduced 2 >>> 1
- Decoy Health: 150
- The decoy will now only mimic Yoru's running state and can only run forward.
- When hit by an enemy weapon, the decoy will now turn to face the enemy who hit it and explode after a short delay.
Gatecrash:
- Charge count increased: 1 >>> 2
- Cost: 200 Credits
- Removed the charge refill on cooldown, reverted to refilling on 2 kills instead.
- To create a fake Gatecrash, hover your cursor over the teleport marker and press F.
- A fake teleport will play the same sounds and visual effects as a real Yoru teleport.
- Time required for the teleport marker reduced: 1.5s >>> 0.5s
- Reduced the in-game hearing range of the sound made by the teleport marker while teleporting: 22.5m >>> 12.5m
- Increased the speed of the teleport marker: 675 >>> 800
- After activating the fake teleporter, the teleport marker will create a small visual that stays on the ground for 30 seconds to indicate the fake teleporter's location.
Dimensional Drift:
- Duration increased: 8s >>> 10s
- Yoru will no longer be visible to enemies.
- Disable delay increased: 0.6s >>> 1.2s
- Yoru can now use all of his abilities while his ultimate is active.
- Yoru's footsteps can now be heard from up to 15m away from his location.
- When using Dimensional Drift, the ability will now activate with a slight delay to prevent the agent from being intangible for the duration it takes to use the ability.
Competitive Updates
- The deterministic map selection system will follow three rules when selecting a map after players have been matched for a game.
- The system will look at the maps players have played in their last five matches in that mode.
- The system will remove from the map pool every map a player has played for the second time in their last five matches.
- The system will select the least-played map.
- If all maps were removed due to the "Played Twice" rule, all maps will be added back to the map pool and the least-played map will be selected.
Bugs
- Fixed an issue that in rare cases caused enemies not to trigger Cypher's Trapwire.
- Fixed a bug that caused the Spike plant explosion to not be visible to Astra while she was in Astral Form.
- Fixed a bug that caused Viper's Toxic Screen sound to play at the start of the next round when the ability was activated at the very end of a round.
- Fixed an issue that caused Yoru's Gatecrash icon to appear as a large white circle on Brimstone's targeting map.
- Fixed a bug that sometimes caused Chamber's teleport ability to fail when used right after Headhunter's last round was fired.
- Fixed a bug that caused Chamber's Headhunter ability, when used during KAY/O's NULL/CMD ability, to inconsistently create slowing zones.
SOURCE: playvalorant.com (You can read more about the map updates and other changes here.)
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