VALORANT's 4.04 patch notes bring agent changes to Omen, Brimstone, Astra, Viper, and Yoru, plus Icebox map improvements and competitive map-selection fixes.

Sera Karasu
Sera Karasu
•Last updated: •5 min read
AI Summary
  • VALORANT 4.04 arrived as the start of Episode 4 Act 2 with agent tweaks and Icebox map updates.
  • Agent changes hit Omen, Brimstone, Astra, Viper, and Yoru, including Viper's Toxic Screen and Yoru's Gatecrash.
  • The patch also improved the competitive map-selection system and fixed several agent-ability bugs.

VALORANT's much-anticipated 4.04 patch notes just went live. The VALORANT 4.04 patch notes arrive as the start of Episode 4 Act 2, and cover some agent changes like Yoru's and some updates to the Icebox map.

VALORANT 4.04 Patch Notes

Yoru 2022Agent Updates

  • Improved the system used to place abilities at targeted locations. With this update, finding valid placement spots in tight spaces will be easier. The abilities affected by this update are:
    • Omen's Shrouded Step
    • Viper's Pit
    • Chamber's C ability
    • All of Killjoy's abilities
    • Yoru's Gatecrash
    • Sage's Barrier Orb

OMEN

Omen ValorantDark Cover:

  • Cooldown reduced 40s >>> 30s
  • Cost increased 100 >>> 150
  • Projectile speed increased 2800 >>> 6400

Shrouded Step:

  • Cost reduced 150 >>> 100
  • Pre-teleport delay reduced by 1 second >>> 0.7 seconds

Paranoia:

Added a forward spawn offset so that players adjacent to Omen will no longer be hit.

BRIMSTONE

Brimstone ValorantSky Smoke:

  • Deployment time reduced 2 >>> 1 second
  • Deployment radius increased 5000 >>> 5500
  • Smoke height increased to match other Controllers

Stim Beacon:

  • Will now also grant an extra 15% speed boost alongside Rapid Fire.

ASTRA

Astra agent update 2.05 Valorant patch notes

Stars:

  • Max Stars reduced 5 >>> 4
  • Cooldown for gaining a Star increased 14 >>> 25
  • Astra can now recall placed Stars during the buy phase and get an immediate refund.
  • Max Star Placement distance increased 10000 >>> 30000, allowing her to place her stars in the farthest corners of the maps.

Gravity Well:

  • Cooldown increased: 25 >>> 45
  • Gravity Well's size reduced: 525 >>> 475
  • Gravity Well will no longer affect anyone standing fully above it.

Nova Pulse:

  • Cooldown Increased 25 >>> 45
  • Nova Pulse will no longer affect anyone standing fully above it.

Nebula:

  • Cooldown Increased 14 >>> 25
  • Nebula's cooldowns will now progress sequentially instead of simultaneously.
  • Nebula's size increased: 410 >>> 475

Astral Form/Recall:

  • While in Astral Form, pings will no longer be blocked by level geometry Astra can't see through.
  • Astra's targeting reticle in Astral Form has been consolidated into a single ring that reflects the combined size of all her utility.
  • Astra's targeting reticle will no longer randomly disappear while aiming at certain map locations.
  • Increased the speed of the overlay covering Astra's screen when entering and exiting Astral Form.
  • Fixed an issue where Stars would be placed slightly above the location Astra was targeting.

VIPER

Viper 2.06 Valorant patch notes

Fuel:

  • Fuel consumption will increase by 50% while both Toxic Screen and Poison Cloud are active at the same time.
  • Viper's fuel meter will turn red when she doesn't have enough fuel left to use her abilities.

Toxic Screen:

  • Cooldown after being disabled increased 6 >>> 8
  • Cooldown will now start when the smoke begins to dissipate instead of when the disable telegraph plays.
  • Disable delay reduced 1 >>> .8
  • Toxic Screen now has yellow lights to indicate it's on cooldown.
  • Removed the delay before Toxic Screen is disabled when Viper is suppressed.
  • Added a unique VO line that plays when the smoke is disabled by suppression.

Poison Cloud:

  • Cooldown after being disabled increased 6 >>> 8.
  • Cooldown will now start when the smoke begins to dissipate.
  • Disable delay reduced 1 >>> .8
  • Poison Orb now has a yellow light to indicate it's on cooldown.
  • Removed the delay before Poison Orb is disabled when Viper is suppressed.
  • Added a unique VO line that plays when the smoke is disabled by suppression.

Snake Bite:

  • Duration reduced: 6.5 >>> 5.5

YORU

Yoru Valorant 2.06 agent updateFakeout:

  • Charge count reduced 2 >>> 1
  • Decoy Health: 150
  • The decoy will now only mimic Yoru's running state and can only run forward.
  • When hit by an enemy weapon, the decoy will now turn to face the enemy who hit it and explode after a short delay.

Gatecrash:

  • Charge count increased: 1 >>> 2
  • Cost: 200 Credits
  • Removed the charge refill on cooldown, reverted to refilling on 2 kills instead.
  • To create a fake Gatecrash, hover your cursor over the teleport marker and press F.
    • A fake teleport will play the same sounds and visual effects as a real Yoru teleport.
  • Time required for the teleport marker reduced: 1.5s >>> 0.5s
  • Reduced the in-game hearing range of the sound made by the teleport marker while teleporting: 22.5m >>> 12.5m
  • Increased the speed of the teleport marker: 675 >>> 800
  • After activating the fake teleporter, the teleport marker will create a small visual that stays on the ground for 30 seconds to indicate the fake teleporter's location.

Dimensional Drift:

  • Duration increased: 8s >>> 10s
  • Yoru will no longer be visible to enemies.
  • Disable delay increased: 0.6s >>> 1.2s
  • Yoru can now use all of his abilities while his ultimate is active.
  • Yoru's footsteps can now be heard from up to 15m away from his location.
  • When using Dimensional Drift, the ability will now activate with a slight delay to prevent the agent from being intangible for the duration it takes to use the ability.

Competitive Updates

  • The deterministic map selection system will follow three rules when selecting a map after players have been matched for a game.
  • The system will look at the maps players have played in their last five matches in that mode.
  • The system will remove from the map pool every map a player has played for the second time in their last five matches.
  • The system will select the least-played map.
    • If all maps were removed due to the "Played Twice" rule, all maps will be added back to the map pool and the least-played map will be selected.

Bugs

  • Fixed an issue that in rare cases caused enemies not to trigger Cypher's Trapwire.
  • Fixed a bug that caused the Spike plant explosion to not be visible to Astra while she was in Astral Form.
  • Fixed a bug that caused Viper's Toxic Screen sound to play at the start of the next round when the ability was activated at the very end of a round.
  • Fixed an issue that caused Yoru's Gatecrash icon to appear as a large white circle on Brimstone's targeting map.
  • Fixed a bug that sometimes caused Chamber's teleport ability to fail when used right after Headhunter's last round was fired.
  • Fixed a bug that caused Chamber's Headhunter ability, when used during KAY/O's NULL/CMD ability, to inconsistently create slowing zones.

SOURCE: playvalorant.com (You can read more about the map updates and other changes here.)

Sera Karasu
Author
Sera Karasu
@serakarasu

Bazen yazar, bazen tasarlar. Film bağımlısı, oyunlar hakkında yazmayı sever✨

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