VALORANT 8.08 Yama Notları Ajan ve Premier Güncellemeleri

VALORANT 8.08 Patch Notes: Agent and Premier Updates

VALORANT 8.08 increases Cypher's Trapwire re-arm time to 2 seconds and raises the Premier playoff promotion threshold to 600 Score.

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Gamer Papers
•Last updated: •2 min read
AI Summary
  • VALORANT 8.08 increases Cypher's Trapwire (C) re-arm time from 1 to 2 seconds and lowers its slow duration from 2 to 1.25 seconds.
  • Chamber received new voice lines for interactions with Reyna, Astra, and Omen in patch 8.08.
  • The Premier Score threshold for promotion to the playoffs was updated to 600 across all divisions in Stage B9K1.

VALORANT 8.08 Patch Notes: Agent and Premier Updates!

The highly anticipated new VALORANT patch has been released. The new patch includes agent and Premier updates along with some bug fixes. Let's take a look at the patch notes in detail.

VALORANT 8.08 Patch Notes Agent and Premier UpdatesVALORANT 8.08 Patch Notes: Agent and Premier Updates

Chamber

  • Chamber's voice lines have been updated. New lines were added for his interactions with Reyna, Astra, and Omen.

Cypher

Trapwire (C)

  • Trap re-arm time increased: 1 second >>> 2 seconds
  • Trap slow duration decreased: 2 seconds >>> 1.25 seconds

Spycam (E)

  • Opponents will now hear a repeating sound indicating that Cypher is watching them via Spycam (E).

Viper

Trapwire (C)

  • Trap re-arm time increased: 1 second >>> 2 seconds
  • Trap slow duration decreased: 2 seconds >>> 1.25 seconds

Spycam (E)

  • Opponents will now hear a repeating sound indicating that Cypher is watching them via Spycam (E).

VALORANT 8.08 Patch Notes: PREMIER UPDATES

  • You can see your division's promotion requirements on the standings page.
  • Those who meet these requirements will be placed at least one division higher in Stage B9K1.
  • The Premier Score threshold for promotion to the playoffs has been updated to 600 across all divisions.

BUG FIXES

Agents

  • Fixed issues caused by bugs in the sightlines of certain abilities, such as Phoenix's Blaze (C). These bugs could cause blinds detonating on the other side of a rising or lowering wall to not work properly.
  • This fix covers Phoenix's Blaze (C), Neon's High Gear (C), Harbor's Cascade (E), and Viper's Poison Wall (E) and Viper's Pit (X) abilities.
  • Fixed a bug that allowed AI-controlled abilities, such as Killjoy's Turret (E), to see opponents through Harbor's Cascade (E) ability.
  • Fixed a bug that caused Clove's icons to appear incorrectly when Meddle (E) was equipped.
  • Fixed a bug that caused Cypher's Trapwire (C) to remain visible on the map even after being disabled.

Maps

  • Closed an opening on Split that allowed agents to climb on top of a sign in A Site.

Gameplay Systems

  • Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Sage's Slow Orb (Q) ability.

Premier

  • Fixed a bug that caused played scrim matches to not finalize your team's division.

SOURCE: playvalorant

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