Skip to content

VALORANT 8.08 Patch Notes: Agent and Premier Updates

VALORANT 8.08 increases Cypher's Trapwire re-arm time to 2 seconds and raises the Premier playoff promotion threshold to 600 Score.

2 min read

VALORANT 8.08 Patch Notes: Agent and Premier Updates

In brief

AI summary
  1. VALORANT 8.08 increases Cypher's Trapwire (C) re-arm time from 1 to 2 seconds and lowers its slow duration from 2 to 1.25 seconds.

  2. Chamber received new voice lines for interactions with Reyna, Astra, and Omen in patch 8.08.

  3. The Premier Score threshold for promotion to the playoffs was updated to 600 across all divisions in Stage B9K1.

Contents3 sections

VALORANT 8.08 Patch Notes: Agent and Premier Updates!

The highly anticipated new VALORANT patch has been released. The new patch includes agent and Premier updates along with some bug fixes. Let's take a look at the patch notes in detail.

VALORANT 8.08 Patch Notes Agent and Premier UpdatesVALORANT 8.08 Patch Notes: Agent and Premier Updates

Chamber

  • Chamber's voice lines have been updated. New lines were added for his interactions with Reyna, Astra, and Omen.

Cypher

Trapwire (C)

  • Trap re-arm time increased: 1 second >>> 2 seconds
  • Trap slow duration decreased: 2 seconds >>> 1.25 seconds

Spycam (E)

  • Opponents will now hear a repeating sound indicating that Cypher is watching them via Spycam (E).

Viper

Trapwire (C)

  • Trap re-arm time increased: 1 second >>> 2 seconds
  • Trap slow duration decreased: 2 seconds >>> 1.25 seconds

Spycam (E)

  • Opponents will now hear a repeating sound indicating that Cypher is watching them via Spycam (E).

VALORANT 8.08 Patch Notes: PREMIER UPDATES

  • You can see your division's promotion requirements on the standings page.
  • Those who meet these requirements will be placed at least one division higher in Stage B9K1.
  • The Premier Score threshold for promotion to the playoffs has been updated to 600 across all divisions.

BUG FIXES

Agents

  • Fixed issues caused by bugs in the sightlines of certain abilities, such as Phoenix's Blaze (C). These bugs could cause blinds detonating on the other side of a rising or lowering wall to not work properly.
  • This fix covers Phoenix's Blaze (C), Neon's High Gear (C), Harbor's Cascade (E), and Viper's Poison Wall (E) and Viper's Pit (X) abilities.
  • Fixed a bug that allowed AI-controlled abilities, such as Killjoy's Turret (E), to see opponents through Harbor's Cascade (E) ability.
  • Fixed a bug that caused Clove's icons to appear incorrectly when Meddle (E) was equipped.
  • Fixed a bug that caused Cypher's Trapwire (C) to remain visible on the map even after being disabled.

Maps

  • Closed an opening on Split that allowed agents to climb on top of a sign in A Site.

Gameplay Systems

  • Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Sage's Slow Orb (Q) ability.

Premier

  • Fixed a bug that caused played scrim matches to not finalize your team's division.

SOURCE: playvalorant

For the latest news, follow Gamer Papers and our social media accounts. 🙂

Sources

External links cited in this article

  1. 01our social media accountsinstagram.com (opens in a new tab)

Newsletter

The week's biggest gaming news, every Friday morning

One email every Friday: the week's most-read stories and what's new. No spam, unsubscribe anytime.

Author

Gamer Papers

@gamer-papers416 articles

Related articles

All Latest News

Comments