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VALORANT 8.01 Patch Notes: Skye, Iso, Raze Changes

VALORANT's 8.01 patch removes the recharge on Skye's Guiding Light (E) and adjusts Iso's Double Tap (E) orb duration and shield width.

Sera Karasu
Sera Karasu
•Last updated: •4 min read
AI Summary
  • VALORANT 8.01 removes Skye's Guiding Light (E) recharge and makes it auto-activate at the end of its duration.
  • Iso's Double Tap (E) orb lifetime rises from 2 to 3 seconds and shield duration from 15 to 20 seconds, while Contingency (C) cost drops from 250 to 200.
  • The patch reopens A Hall on Breeze and fixes bugs on Lotus, Icebox, and Split that let players stand on out-of-bounds surfaces.

VALORANT 8.01 Patch Notes Have Been Shared!

VALORANT's 8.01 patch notes have been shared! The new patch includes map and agent updates, system updates, and a number of bug fixes. Let's take a more detailed look at the patch notes:

VALORANT 8.01 patch notes cover imageVALORANT 8.01 Patch Notes

VALORANT 8.01 Patch Notes: Map Updates

BREEZE

  • A Hall has been reopened.

Agent Updates

SKYE

  • Removing the recharge on Guiding Light (E) makes it harder to decide when and where to use this ability throughout the round, while also balancing the power of an ability that provides an advantage in both combat and information gathering. This means players who want to use Guiding Light for information gathering early in the round will have to give up the value this ability could otherwise provide in different scenarios for the rest of the round. In other words, while Skye keeps her own distinct range of options, she'll also need to make more deliberate decisions.
  • Having Skye's flash automatically activate at the end of its duration requires more deliberate play when throwing fake flashes, while on the other hand it makes it easier to fly Guiding Light (E) all the way to the end of its range and still get value from the ability even in that case.
  • Guiding Light (E)
    • Guiding Light no longer recharges during the round.
    • Guiding Light now automatically activates at the end of its duration.
  • Seekers (X)
    • When a Seeker gets close to its target, the target player will now see a yellow warning indicator in the direction the Seeker is coming from.

ISO

  • Double Tap (E)
    • Orb map lifetime increased: 2 seconds >>> 3 seconds
    • First empowerment and shield duration increased: 15 seconds >>> 20 seconds
    • Shield width decreased: 120 >>> 100
  • Contingency (C)
    • Cost decreased: 250 >>> 200

RAZE

  • Blast Pack (Q)
    • Raze's Blast Pack now makes more noise while flying toward you.

[caption id="attachment_61483" align="aligncenter" width="1280"]VALORANT 8.01 patch screenshot Screenshot from Riot Games[/caption]

You can find our VALORANT news here!

Gameplay System Updates

Throwing Abilities While Jumping

A feature has been added that makes lineups where you throw a throwable ability while jumping repeat more consistently. If you issue the throw command within 100 ms after jumping, the ability you throw will behave consistently, having the same trajectory and landing reliably in the same spot.

Most lineups where you throw abilities while jumping will keep working as they did before, but will become more consistent. Some lineups may need small adjustments.

Performance Updates

  • Optimized file read/write performance, improving both the game's launch time and match loading times.

Bug Fixes

  • Gekko
    • Fixed a bug where the shape of certain corners caused Thrash's (X) detonation to fail to affect enemies.
  • Iso
    • Iso's energy orbs will now appear when hitting practice bots on the Range. These orbs will not appear in Shooting Tests.
  • Reyna
    • Reyna's Soul Orbs will now appear when hitting practice bots on the Range. These orbs will not appear in Shooting Tests.
  • Fixed an issue that occurred when switching from the inspect animation to scoping in with the Outlaw.
  • Fixed bullet tracers for Chamber's Tour De Force (X) and for Operator shots that penetrate through corners.
  • Fixed a visual bug where, upon entering a match, the minimap would show a visual effect similar to Omen's From the Shadows (X).
  • Fixed a bug where, when the Spike was left at the edge of a player's minimap, the Spike's circular white indicator on the minimap would not be visible.
  • Breeze
    • Fixed an issue that caused the A Hall door to be open at the start of the round.
  • Lotus
    • Fixed a bug that allowed players to stand on top of the broken pillar in C Site.
  • Icebox
    • Fixed an issue that allowed players to stand on top of the container at B Green.
  • Split
    • Fixed a bug that allowed players to stand on top of the vent pipes at B Garage.
  • Team Deathmatch
    • Fixed an issue where picking up an Outlaw from a weapon spot would not come with reserve ammo.
  • Fixed a bug where entering the Standings tab in Premier for the first time would not show your division and conference.
  • Fixed a bug where teams would not appear in the Standings tab despite having completed their first matches.

SOURCE: playvalorant

Sources

External links cited in this article

  1. 1.playvalorant(playvalorant.com)
Sera Karasu
Author
Sera Karasu
@serakarasu

Bazen yazar, bazen tasarlar. Film bağımlısı, oyunlar hakkında yazmayı sever✨

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