
VALORANT 8.01 Patch Notes: Skye, Iso, Raze Changes
VALORANT's 8.01 patch removes the recharge on Skye's Guiding Light (E) and adjusts Iso's Double Tap (E) orb duration and shield width.
- VALORANT 8.01 removes Skye's Guiding Light (E) recharge and makes it auto-activate at the end of its duration.
- Iso's Double Tap (E) orb lifetime rises from 2 to 3 seconds and shield duration from 15 to 20 seconds, while Contingency (C) cost drops from 250 to 200.
- The patch reopens A Hall on Breeze and fixes bugs on Lotus, Icebox, and Split that let players stand on out-of-bounds surfaces.
VALORANT 8.01 Patch Notes Have Been Shared!
VALORANT's 8.01 patch notes have been shared! The new patch includes map and agent updates, system updates, and a number of bug fixes. Let's take a more detailed look at the patch notes:
VALORANT 8.01 Patch Notes
VALORANT 8.01 Patch Notes: Map Updates
BREEZE
- A Hall has been reopened.
Agent Updates
SKYE
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- Seekers (X)
- When a Seeker gets close to its target, the target player will now see a yellow warning indicator in the direction the Seeker is coming from.
ISO
- Double Tap (E)
- Orb map lifetime increased: 2 seconds >>> 3 seconds
- First empowerment and shield duration increased: 15 seconds >>> 20 seconds
- Shield width decreased: 120 >>> 100
- Contingency (C)
- Cost decreased: 250 >>> 200
RAZE
- Blast Pack (Q)
- Raze's Blast Pack now makes more noise while flying toward you.
[caption id="attachment_61483" align="aligncenter" width="1280"]
Screenshot from Riot Games[/caption]
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Gameplay System Updates
Throwing Abilities While Jumping
A feature has been added that makes lineups where you throw a throwable ability while jumping repeat more consistently. If you issue the throw command within 100 ms after jumping, the ability you throw will behave consistently, having the same trajectory and landing reliably in the same spot.
Most lineups where you throw abilities while jumping will keep working as they did before, but will become more consistent. Some lineups may need small adjustments.
Performance Updates
- Optimized file read/write performance, improving both the game's launch time and match loading times.
Bug Fixes
- Gekko
- Fixed a bug where the shape of certain corners caused Thrash's (X) detonation to fail to affect enemies.
- Iso
- Iso's energy orbs will now appear when hitting practice bots on the Range. These orbs will not appear in Shooting Tests.
- Reyna
- Reyna's Soul Orbs will now appear when hitting practice bots on the Range. These orbs will not appear in Shooting Tests.
- Fixed an issue that occurred when switching from the inspect animation to scoping in with the Outlaw.
- Fixed bullet tracers for Chamber's Tour De Force (X) and for Operator shots that penetrate through corners.
- Fixed a visual bug where, upon entering a match, the minimap would show a visual effect similar to Omen's From the Shadows (X).
- Fixed a bug where, when the Spike was left at the edge of a player's minimap, the Spike's circular white indicator on the minimap would not be visible.
- Breeze
- Fixed an issue that caused the A Hall door to be open at the start of the round.
- Lotus
- Fixed a bug that allowed players to stand on top of the broken pillar in C Site.
- Icebox
- Fixed an issue that allowed players to stand on top of the container at B Green.
- Split
- Fixed a bug that allowed players to stand on top of the vent pipes at B Garage.
- Team Deathmatch
- Fixed an issue where picking up an Outlaw from a weapon spot would not come with reserve ammo.
- Fixed a bug where entering the Standings tab in Premier for the first time would not show your division and conference.
- Fixed a bug where teams would not appear in the Standings tab despite having completed their first matches.
SOURCE: playvalorant
Sources
External links cited in this article
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