Steam review times stretch to 12 business days
Steam review times now stretch to 12 business days. Valve admits a surge in submissions and adds a new release checklist. Here is what changes and why.
5 min read

In brief
AI summaryValve says Steam game reviews now take up to 12 business days due to a surge in submissions and re-reviews.
Several indie games missed planned launches after waiting weeks for approval, affecting marketing and sales plans.
Valve introduced a release checklist covering playtesting, redistributables, achievements, Steam Cloud, screenshots, and content disclosures.
Contents11 sections
Steam review times have stretched to as long as 12 business days. In a Steamworks post on November 3, Valve admitted it is seeing a big jump in submissions and introduced a new release checklist to help games pass review the first time.
This matters to players too. In recent weeks, several wishlisted indie games missed their planned launch dates because Valve had not approved them in time. The new rules aim to ease that bottleneck.

Why are Steam review times longer?
Valve says it has seen a significant increase in submissions for store page and build review in recent months. It has spent several weeks scaling its process and admits there is still a way to go.
The FAQ in the post is blunt: "We aim to test every game build in a timely manner, typically within 3-5 days. However, we're running a little behind right now and taking up to 12 business days." Valve adds that much of the delay comes from having to re-review games.
Valve does not say what is driving the surge. The Verge notes that October's Steam Next Fest featured 7,240 games, up 65.2 percent on June's event. Some developers believe low-effort AI-generated games are clogging the queue. That is their view, not something Valve has confirmed.
Which games were affected?
PC Gamer reports that the developers of Food Devils, Wheel Make It and Cubic Earth said their applications went unanswered for up to 20 days. Cubic Earth developer structmira said the game's trailer passed 60,000 YouTube views and the game had more than 6,000 wishlists, but its Steam community page filled with complaints once the launch slipped.
Food Devils developer Kamon told The Verge they assume the queue is clogged with AI slop. For small studios, a launch date is tied to marketing, press coverage and early sales, so a delay of a few weeks can undo months of planning.
What is in Valve's new release checklist?
The goal is fewer re-reviews for basic functional problems. The headline requirement says a lot about what Valve has been seeing: "Believe it or not, sometimes we review builds that have not ever been played through Steam."
| New checklist item | What Valve wants |
|---|---|
| Run the game through Steam for 5+ minutes | Launch via the Steam Play button within the past 7 days (or since the last build) |
| Common redistributables | Specify DirectX, Visual C++, .NET and so on, or confirm none are needed |
| Achievements | Checks for missing names, icons or duplicate names |
| Steam Cloud | If supported, a team member must actually write a save to the cloud |
| Screenshots | At least 5 must be categorized as gameplay |

New screenshot categories
Screenshots now come with categories. Developers can upload menus, concept art or cinematic shots, as long as they label them correctly. Those labels will appear on store pages, so players can tell gameplay from concept art. Using screenshots for marketing copy is still not allowed.
What reviewers check
- Is the store page clear and complete, and is the logo on the capsule art legible?
- Does the build deliver the features and languages promised on the store page?
- Is sensitive content, including mature content and AI usage, properly disclosed in the content survey?
What does it mean for players?
In the short term, some indie release dates may slip. If a game on your wishlist misses its launch day, the review queue could be the reason rather than the developer. Longer term, the checklist should mean fewer broken launches, and screenshot labels should make store pages more honest.
For more on Steam, check our Steam Next Fest October 2026 roundup, the latest Steam Hardware Survey and how Phantom Blade Zero hit a 431,000 player peak.
Frequently asked questions
How long does Steam review take right now?
Valve says it normally tests game builds within 3-5 days, but it is currently running behind and taking up to 12 business days.
Why are Steam reviews delayed?
Valve says it has seen a significant increase in store page and build review submissions in recent months. Much of the delay comes from re-reviewing games that failed their first review.
What is new in Steam's release checklist?
Developers must run the game through Steam for at least five minutes, confirm required redistributables, check achievements and Steam Cloud saves, and upload at least five screenshots categorized as gameplay.
Sources
- Steamworks Development: Updates to the Pre-Release Review Process
- PC Gamer: Valve admits it's 'running behind' on approving Steam games
- The Verge: Valve is making changes to deal with a 'significant increase' in Steam game submissions
- The Verge: Indie games are missing launch dates because Steam is backed up
Frequently asked questions
Questions answered in this article
Sources
External links cited in this article
- 01Steamstore.steampowered.com (opens in a new tab)
- 02Valve, Steamworks announcementsteamcommunity.com (opens in a new tab)
- 03PC Gamer: Valve admits it's 'running behind' on approving Steam gamespcgamer.com (opens in a new tab)
- 04The Verge: Valve is making changes to deal with a 'significant increase' in Steam game submissionstheverge.com (opens in a new tab)
- 05The Verge: Indie games are missing launch dates because Steam is backed uptheverge.com (opens in a new tab)
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