
VALORANT 5.03 PBE Patch Notes: All Changes
VALORANT 5.03 PBE patch notes nerf Chamber's Rendezvous and Tour De Force, plus adjust Jett's and Neon's damage falloff.
- VALORANT 5.03 patch notes nerf Chamber with longer Rendezvous cooldowns and a smaller teleport radius, tested on PBE ahead of the August 9 release.
- Chamber's Rendezvous base cooldown rises from 20 to 30 seconds, and Tour De Force now needs 8 ultimate points instead of 7.
- Neon's damage per shot drops from 22 to 18, while her Killzone range increases from 15m to 20m.
VALORANT is currently testing Agent changes and UI adjustments on PBE servers ahead of patch 5.03. With Riot Games set to release the patch on August 9, 2022, these changes are expected to go live then. We're finally expecting to see Chamber changes in this patch. Agents like Jett and Neon will also get some minor changes. What are the VALORANT 5.03 PBE patch notes?
VALORANT PBE 5.03 Patch Notes
The upcoming Chamber nerf is one of the biggest changes in the game. How the Sentinel Agent plays in every mode will change. Here's what the PBE patch 5.03 changes to Chamber will look like:
Rendezvous (E)
- Base Cooldown increased from 20 seconds to 30 seconds
- Recall Cooldown increased from 20 seconds to 30 seconds
- Cooldown is set to 45 seconds when a Rendezvous anchor is destroyed
- Radius Size reduced from 21m to 15m
Trademark (C)
- Slow Duration reduced from 9.5 to 6 seconds
Tour De Force (X)
- Ultimate Points required increased from 7 to 8
- Slow Duration reduced from 9.5 seconds to 6 seconds
Headhunter (Q)
- Bullet Cost increased from 100 credits to 150 credits
Besides Chamber, Jett and Neon will also get minor changes to their abilities. Regional damage falloff is expected to be diversified for all abilities affecting different parts of the body:
Neon
- Damage per shot reduced from 22 to 18
- Killzone increased from 15m to 20m
- Leg shot multiplier reduced from 1.0 to 0.85
- Headshot multiplier increased from 1 to 3
Chamber
- Tour De Force (X) leg shot multiplier reduced from 1.0 to 0.85
Jett
- Bladestorm (X) leg shot multiplier reduced from 1.0 to 0.85
Abilities like Neon's Overdrive and Jett's Blade Storm currently affect enemies hit in the body proportionally, unlike weapons that deal different damage based on the hit location (leg, body, head).
Our VALORANT Agent Guides
- For our Cypher Agent Guide, click here.
- For our Yoru Agent Guide, click here.
- For our KAY/O Agent Guide, click here.
- For our Reyna Agent Guide, click here.
- For our Sage Agent Guide, click here.
- For our Sova Agent Guide, click here.
- For our Fade Agent Guide, click here.
- For our Killjoy Agent Guide, click here.
- For our Skye Agent Guide, click here.
- For our Omen Agent Guide, click here.
- For our Raze Agent Guide, click here.
- For our Neon Agent Guide, click here.
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