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VALORANT 5.03 PBE Patch Notes: All Changes

VALORANT 5.03 PBE patch notes nerf Chamber's Rendezvous and Tour De Force, plus adjust Jett's and Neon's damage falloff.

Sera Karasu
Sera Karasu
•Last updated: •2 min read
AI Summary
  • VALORANT 5.03 patch notes nerf Chamber with longer Rendezvous cooldowns and a smaller teleport radius, tested on PBE ahead of the August 9 release.
  • Chamber's Rendezvous base cooldown rises from 20 to 30 seconds, and Tour De Force now needs 8 ultimate points instead of 7.
  • Neon's damage per shot drops from 22 to 18, while her Killzone range increases from 15m to 20m.

VALORANT is currently testing Agent changes and UI adjustments on PBE servers ahead of patch 5.03. With Riot Games set to release the patch on August 9, 2022, these changes are expected to go live then. We're finally expecting to see Chamber changes in this patch. Agents like Jett and Neon will also get some minor changes. What are the VALORANT 5.03 PBE patch notes?

VALORANT 5.03 PBE Patch NotesVALORANT PBE 5.03 Patch Notes

The upcoming Chamber nerf is one of the biggest changes in the game. How the Sentinel Agent plays in every mode will change. Here's what the PBE patch 5.03 changes to Chamber will look like:

Rendezvous (E)

  • Base Cooldown increased from 20 seconds to 30 seconds
  • Recall Cooldown increased from 20 seconds to 30 seconds
  • Cooldown is set to 45 seconds when a Rendezvous anchor is destroyed
  • Radius Size reduced from 21m to 15m

Trademark (C)

  • Slow Duration reduced from 9.5 to 6 seconds

Tour De Force (X)

  • Ultimate Points required increased from 7 to 8
  • Slow Duration reduced from 9.5 seconds to 6 seconds

Headhunter (Q)

  • Bullet Cost increased from 100 credits to 150 credits

Besides Chamber, Jett and Neon will also get minor changes to their abilities. Regional damage falloff is expected to be diversified for all abilities affecting different parts of the body:

Neon

  • Damage per shot reduced from 22 to 18
  • Killzone increased from 15m to 20m
  • Leg shot multiplier reduced from 1.0 to 0.85
  • Headshot multiplier increased from 1 to 3

Chamber

  • Tour De Force (X) leg shot multiplier reduced from 1.0 to 0.85

Jett

  • Bladestorm (X) leg shot multiplier reduced from 1.0 to 0.85

Abilities like Neon's Overdrive and Jett's Blade Storm currently affect enemies hit in the body proportionally, unlike weapons that deal different damage based on the hit location (leg, body, head).

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Sera Karasu
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Sera Karasu
@serakarasu

Bazen yazar, bazen tasarlar. Film bağımlısı, oyunlar hakkında yazmayı sever✨

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