VALORANT Chamber Nerf Details Revealed
VALORANT's 5.12 PBE patch cuts Chamber's ultimate fire rate and slow effect while reworking Trademark's range and recall.
2 min read

In brief
AI summaryVALORANT's 5.12 PBE patch nerfs Chamber's ultimate, cutting its fire rate by 57.5% and its slow duration from 6 to 4 seconds.
Chamber's Trademark trap gets a range restriction, a mid-round recall option, and increased trap health from 1 to 20.
Rendezvous (E) gets a longer teleport range, up from 15m to 26m, but a slower 0.7-second weapon equip time after teleporting.
Contents7 sections
With VALORANT's 5.12 PBE patch, some upcoming changes to agent Chamber were announced, and we shared that news with you. The PBE patch notes detailed what changes are coming to Chamber's abilities and to the agent overall. In this article, we'll cover what you need to know about Chamber, including the ultimate nerfs and the Trademark ability update. Let's see when the VALORANT Chamber nerf is coming.
When Is the VALORANT Chamber Nerf Coming?
The changes coming to Chamber can be tested on the PBE server starting today.
VALORANT Chamber Nerf Details: Ultimate Nerfs
- Fire Rate reduced by 57.5%.
- Slow Size reduced by 30%.
- Slow Duration reduced from 6 > > > 4 seconds.
- Slow Effect % reduced from 50% to 40%.
VALORANT Chamber Nerf Details: Ability Updates
Chamber Trademark (C)
- Range restricted. The trap is disabled while out of range.
- The trap can be recalled mid-round.
- Recalling it has a 30s cooldown.
- Trap health increased from 1 > 20.
- Initial arm time increased from 2 seconds -> 4 seconds
Chamber Slow & Headhunter Changes (Q)
- Headhunter's spread now increases after the 2nd bullet when spamming.
- General Slow changes (affects all Slows (Trap and ULT))
- Slow Effect % reduced from 50% -> 40% - Slow Duration reduced from 6 seconds -> 4 seconds
- Slow Size adjusted by 30%.
Chamber Rendezvous Changes (E)
- TP activation height requirement removed
- TP range increased from 15m -> 26m
- There's no longer extra cooldown after recalling his Anchor following a TP.
- Chamber can now teleport while inside range.
- Weapon equip time after teleporting increased from 0.4 -> 0.7 seconds.
- Will be disabled for the rest of the round.
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Frequently asked questions
Questions answered in this article
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